3ds Max | Scripts

PatchMesh

3 votes

Mesh primitive that behaves similat to the Patch Grid. Point helpers are used as handles, which means animating them or using wire paramaters with them is easy. Linking the helpers to another parent would break it, though, so if you want to do something like that, use constraints instead (Link constraint or Position constraint depending on what you want to achieve).

Patch Mesh

VTrack

1 vote

If you work in vfx field then you will appreciate this tool, VTrack is a vertices tracking scripted tool that allows you to track a selected vertex or an averaged vertices position of a deformed mesh (Alembic or point cached) and create a point helper with a backed animation of the tracked position.

You can use it later as a source for your effect ( blood burst, explosion... you name it) or you can turn on that point animation trajectory so you can visualize the animation path of that area in the mesh.

SmartGroup

0 votes

Group selected objects without popup for naming and set group pivot to Z minimum.

Merge Maxfile By Layers

1 vote

Have you ever wanted to merge a maxfile by layers? Now you can with this latest plugin for 3ds Max. This plugin allows users to merge maxfiles by layers and objects. Check out the video below to see it in action.

MaxLINQ - LINQ functions for maxScripters

4 votes

MaxLINQ tool is intended to be a way to use inside maxscript language sweet predefined functions, similar to those in C# LINQ, through an easy lambda-style expressions syntax, concatenating functions after functions.

You can query arrays, strings, maxscript enumerables (objectSet, bitArray, groups, pathnames...) and DotNet IEnumerables.Moreover, it includes  specific functions for maxObjects.

It can be used both in your own scripts or directly in the 3dsMax Listener.

Some intuitive simple examples are:

maxLINQ

Chamfer Modifier with Custom Defaults

1 vote

Very simple extended modifier when you want to use different default values from the max ones to save some clicks. Edit to your liking.

Inventor to Substance Painter

0 votes

Introduction:

InvToSP (Inventor to Substance Painter) is a script which prepares an Inventor CAD model for texturing in Substance Painter. It works around various bugs in 3ds Max, maintaining the explicit normals at all times.

The manual is in the InvToSP chapter in "Inventor for Game Design.pdf", which is located in the same rar file as the script.

Features:

-Significant workflow speedup.
-Automatically import high poly and low poly from supplied directory.
-Fix flipped faces using automated re-import.
-Dynamically adjust mesh resolution.

StrTools

8 votes

Quick tools in one place. Dockbar!

Puzzle

2 votes

This MAXScript will help you to build puzzle of 3D editable_poly objects in 3dsMax.

Material ID Organizer

14 votes

New
 -
Red button highlights - for selected IDs - same as in Object ID Organizer
 - Support for Corona G-Buffer ID and CMultiMatte
 - Filter - show materials from selected only (MatEditor, SME or Objects)
 - "A" buttons :
    - Automatic Select / Filter from... MatEditor, SME or Objects

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