3ds Max | Scripts

miauu's Polyline

V-Ray Elements Switcher

This script lists all created V-Ray render elements in a window for quickly switching their on/off status.
After running/installing you can find the script in the category "HoferKrol"

Wall Worm Model Tools

Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Read the new e-book: Hammered to the Max: A Hammer User's Guide to 3ds Max.

PreRenderCheck Script for V-Ray and 3ds Max

Here’s a simple little pre-render script, that checks and warns you about those things you may have overlooked for whatever reason. The first thing it does is check if you are rendering a camera view, and if you are not, it asks you which camera view to render.

Sometimes you are doing GI precalculations or by accident you tick “Don’t render final image”. The script will check for that and ask if you want to switch it off or not.

BodyFast Rigging Character

BodyFast

ONE CLICK GEOMETRY ONE CLICK RIGGING ONE CLICK ANIMATION
>>>>>>>>>>>>>>>>>>>>>>>>>>>FAST>>>>>>
BODYFAST IS A COMMERCIAL SCRIPT THAT ALLOW YOU TO
CREATE A CHARACTER THAT IS READY TO LOAD MOTION_CAPURE FILE,
AND MOTION_TRAKIN FOR THE FACE ANIMATION.
WATCH THE ALL VIDEOS AND YOU SEE HOW THE CHARACTER WORKFLOW IS FAST
WITH BODYFAST
(FIND HIGH DEFINITION VIDEO ON MY WEBSITE)
IF YOU ARE INTERESTED CONTACT ME BY E-MAIL "CGFREE@YAHOO.IT"
OR SMS AT "+39 3478985253".
THE PRICE IS 33€ OR LESS ....CONTACT ME

3DS max easy windows plug-in

This is my first script in 3D Max. I wrote it for my own purpose to speed up modelling of the most boring things in architectural visualisations. Windows and doors. This script helps to make simple windows and doors with divisions of your own need. Just place a box as a symbol of a door or a window and imagine that the segments of this box are the divisions of your window or door.

Bitmap Tracking / Resizing ....

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Version v1.30 ready  -  New  -  Batch change Gamma
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Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Resize selected bitmaps to 2k, 1k, 512, 256, 128, 64px and save in new folder (not available in demo)
    - easy batch resize and reconect selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Sorting files by name, image width, height, file size, path, gamma, texture name, status  (Found - network, Found -  local, Not found)
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose from path from history (already used paths in curent project)
      * Pick new path
      * Batch rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
- Select objects by selected bitmaps
- Select / show materials by selected bitmaps (loads materials with selected bitmaps  -> to material library)
- Copy local files to network with auto path replacing (for distributed / network render)
- Copy selected to one path with path replacing or just copy files - collect selected to project forlder or quickly copy+change selected paths to not show your paths structure
- Copy all with path structure - similar to max archive
- File status in 3 colors -> Found - network, Found -  local, Not found ( eg.: easy sort and select all local -> copy selected to network)
- Supports .ifl - sequence image files - resize / copy / path repleace (not in demo version)
- Script works with Bitmap Texture, VrayBmpFilter and VrayHDRI
- New - Change gamma in selected - works only with jpeg, bmp, gif, tga, tiff in Max 2014 and up. (not in demo version)

Material ID Organizer

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Free version. More info bellow.
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This is test / demo version of Material ID Organizer  (MatIDs and VRay Effect ID are used to render material masks with MultiMattteElement)

Cathenary

Cathenary also called chainette and alysoid is the curve a hanging flexible wire/chain assumes when supported at its ends and acted upon by a uniform gravitational force. This is typically seen on long draping cables - a powerline hanging between two poles...

MFRender

MFRender



render multiple max files very easy with this script.

 

how to use :

Drag this script in Max or run via MAXScript -> Run Script.

Render settings will be used from the files unless you overwrite them.

If you need more info, just comment. I hope the interface is obvious.

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