Relink Bitmaps

501 votes
Version: 
2.15
Date Updated: 
08/11/2022
Author Name: 
Colin Senner

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

Features:

[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

Relink Bitmaps webpage:

https://colinsenner.com/relink-bitmaps/

Supported Max versions: Max 2018+
(Older versions should work, but are not supported moving forward)

Best,
Colin 

 

Additional Info: 

(Watch the video for more detailed instructions for usage)

1. Run the .mzp file (Self-installing file)

2. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Relink Bitmaps" and drag "Relink Bitmaps" to a toolbar, click to run.

Version Requirement: 
Max 2018+
Video URL: 

Comments

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colinsenner's picture

I'll take a look at that

I'll take a look at that soon Britt, thanks.

-Colin

colinsenner's picture

No problem, thank you for

No problem, thank you for your comment.

haldus's picture

great script! it's simply

great script! it's simply fantastic! thanks for sharing
best regards

brittnell's picture

Hey Colin, Yeah, it doesn't

Hey Colin,

Yeah, it doesn't catch bitmaps missing from "reflect/refract".  

See the attached .max file, which has the "missing map" ("HP033.jpg" renamed to "HP033.xxx").

I'll try and look into the .ifl issue a bit further in a few.

Thanks again,

Britt

AttachmentSize
missingreflect.zip 996.14 KB
colinsenner's picture

Thanks Defex. There will be

Thanks Defex. There will be an update sometime soon, it will in part be a re-write, but will have some new great functionality to save you time. Please watch for the update soon. -Colin

defex's picture

one of the biggest life

one of the biggest life savers of all!

colinsenner's picture

Yes please let me know

Yes please let me know Brittnell. They shouldn't be able to hide in either of those cases but I don't know about the image sequence .ifl file, maybe the ifl file exists but the others don't that is a possibility. Please let me know and thank you for everything once again.

brittnell's picture

Hey Colin,  I think I may

Hey Colin, 

I think I may have a couple other places where bitmaps can hide:

In a reflect/refract map that loads (top/front/etc.) from image files.  

Map channels that call a .ifl (may need to double-check).

Thanks again!

colinsenner's picture

I'll add the bitmap name to

I'll add the bitmap name to the output list at the beginning if you like. I'll update it in the next week or so. Thank you for your kind words. Hope it saves you time and energy.

jsrocha's picture

very , very useful script

very , very useful script this one. I just have one suggestion: make an option to the output list with just the bitmap name on it. I mean, withou all the path of the file. This, to me, would be a great improvment......
anyway, this script is a master piece ;)
best regards...

JSR

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