Relink Bitmaps
Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.
Unlike some other scripts of its kind, this is free! There is a small donation link within the script if you choose to donate, I will remove the nag. It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script. If you choose to donate I'll be more than happy to license multiple computers as well.
Features:
[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time
Relink Bitmaps webpage:
https://colinsenner.com/relink-bitmaps/
Supported Max versions: Max 2018+
(Older versions should work, but are not supported moving forward)
Best,
Colin
(Watch the video for more detailed instructions for usage)
1. Run the .mzp file (Self-installing file)
2. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Relink Bitmaps" and drag "Relink Bitmaps" to a toolbar, click to run.
Comments
You got me! I've put off
You got me! I've put off rewritting relink-bitmaps for some time now clearly. I am planning some new functionality as well as functionalizing the process so you can execute the relink bitmaps from a command line or for use in other scripts! These are planned for next release.
The main problem has been time and the looming of a 2nd rewrite for this beast. I guarantee performance increases in the future version and will get to it, as well as finding all the hiding bitmaps that Brittnell so diligently finds for me.
The rewrite will be much more versatile (although there is no plans for relinking ALL assets) and in adding versatility I can easily add support for vrmesh files and certainly will.
Thank you for your kind words Hongxu,
Colin
the relief script look great
the relief script look great but not very useful compare to colin's script . I can use asset tracking to manual reset all the path easily, :and with vray sp1 and up i could even set the path of vrmesh file . Not like colin script, it automaticly seach and replace the path . I still looking for the "relink .vrmesh" scrip as colin once promised :D.
Excellent. Your script
Excellent. Your script looks great.
-Colin
Hi Colin ! hi everybody ! I
Hi Colin ! hi everybody !
I do not mean to steal the show but I just uploaded my version of a relinking tool. It supports basically any file or asset that can be tracked via MAX's asset browser (IES, HDRIs, most of the maps etc.). If anybody needs it, get it here http://scriptspot.com/3ds-max/relink-assets
Sorry once again, I just want to help out because I read that some people still have problems with proprietary files. Maybe my script can be used in addition to yours so everybody can get the results that they want. One thing is for sure... MAX's asset management needs a big overhaul :-)
Happy new year to all the max scripters out there !
Markus
Haven't forgotten about you
Haven't forgotten about you Britt, just busy :). The Holidays are coming up, hope everyone here has a great time for them. If anyone is near Kansas City I'll take you out for a holiday beer.
It's all good Colin. Thank
It's all good Colin.
Thank you!
I'll take a look at that
I'll take a look at that soon Britt, thanks.
-Colin
No problem, thank you for
No problem, thank you for your comment.
great script! it's simply
great script! it's simply fantastic! thanks for sharing
best regards
Hey Colin, Yeah, it doesn't
Hey Colin,
Yeah, it doesn't catch bitmaps missing from "reflect/refract".
See the attached .max file, which has the "missing map" ("HP033.jpg" renamed to "HP033.xxx").
I'll try and look into the .ifl issue a bit further in a few.
Thanks again,
Britt