Relink Bitmaps

501 votes
Version: 
2.11
Date Updated: 
10/03/2020
Author Name: 
Colin Senner

 2.11 Changelog:

  • Fixed bug where Relink Bitmaps wouldn't launch
  • Fixed bug with 'Search Max File Path' option
  • Resizable missing bitmaps window (finally)

2.10 Changelog:

  • Added support for FStorm Render - Bitmaps/Lights/Proxies, thanks to Nikita Gushchin!
  • Fixed the "$directory not recognized" error
  • [NEW] Option to automatically search the Max scene directory

2.09 Changelog:

  • CoronaBitmap / CoronaProxy / CoronaLight support added (this didn't get added to 2.08 even though I meant it to).
  • Changed the functionality of the read-only browse (because I didn't like how I did it last verison)
  • Fixed the stupid error with the "RemindMe=" bug that users experienced when they pressed "Remind Me in a week"
  • Octane render is still impossible for me to support at the moment, they handled filenames strangely.  Contact them if you want support added, my forum name on their forums is colinsenner.

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

 

Screenshot  

Features:

[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

 

 This script will also automatically check for more recent versions of itself if you are connected to the internet and will let display the changelog so you can see what new features were added. 

 

Relink Bitmaps webpage:

http://www.colinsenner.com/scripts/relink-bitmaps

Supported Max versions (32-bit and 64-bit): Max 2012, 2011, 2010, 2009, 2008, Max 9 (service pack 1+)

Best,
Colin 

 

Additional Info: 

(Watch the video for more detailed instructions for usage)

1. Run the .mzp file (Self-installing file)

2. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Relink Bitmaps" and drag "Relink Bitmaps" to a toolbar, click to run.

Version Requirement: 
3dsmax 9 (service pack 1+) - 3dsmax 2017
Video URL: 

Comments

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colinsenner's picture

Thanks Defex. There will be

Thanks Defex. There will be an update sometime soon, it will in part be a re-write, but will have some new great functionality to save you time. Please watch for the update soon. -Colin

defex's picture

one of the biggest life

one of the biggest life savers of all!

colinsenner's picture

Yes please let me know

Yes please let me know Brittnell. They shouldn't be able to hide in either of those cases but I don't know about the image sequence .ifl file, maybe the ifl file exists but the others don't that is a possibility. Please let me know and thank you for everything once again.

brittnell's picture

Hey Colin,  I think I may

Hey Colin, 

I think I may have a couple other places where bitmaps can hide:

In a reflect/refract map that loads (top/front/etc.) from image files.  

Map channels that call a .ifl (may need to double-check).

Thanks again!

colinsenner's picture

I'll add the bitmap name to

I'll add the bitmap name to the output list at the beginning if you like. I'll update it in the next week or so. Thank you for your kind words. Hope it saves you time and energy.

jsrocha's picture

very , very useful script

very , very useful script this one. I just have one suggestion: make an option to the output list with just the bitmap name on it. I mean, withou all the path of the file. This, to me, would be a great improvment......
anyway, this script is a master piece ;)
best regards...

JSR

fajar's picture

cheer 4 you !! very

cheer 4 you !! very fast,like I hope from you!!!
very fast respond!!!

colinsenner's picture

Hey Hongxu, I am writing a

Hey Hongxu,
I am writing a separate script quickly for vrmesh relinking and will have it out soon!

-Colin

hongxu's picture

hi Colin! You did a great

hi Colin!
You did a great works, this script helps me very much.
But can this script be edited to find and relink missing .vrmesh file ???? If that is posible, this script is perfect :D
BR.

brittnell's picture

Works fine in 2009.  (heh

Works fine in 2009.  (heh heh, that rhymes)

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