Relink Bitmaps

501 votes
Version: 
2.11
Date Updated: 
10/03/2020
Author Name: 
Colin Senner

 2.11 Changelog:

  • Fixed bug where Relink Bitmaps wouldn't launch
  • Fixed bug with 'Search Max File Path' option
  • Resizable missing bitmaps window (finally)

2.10 Changelog:

  • Added support for FStorm Render - Bitmaps/Lights/Proxies, thanks to Nikita Gushchin!
  • Fixed the "$directory not recognized" error
  • [NEW] Option to automatically search the Max scene directory

2.09 Changelog:

  • CoronaBitmap / CoronaProxy / CoronaLight support added (this didn't get added to 2.08 even though I meant it to).
  • Changed the functionality of the read-only browse (because I didn't like how I did it last verison)
  • Fixed the stupid error with the "RemindMe=" bug that users experienced when they pressed "Remind Me in a week"
  • Octane render is still impossible for me to support at the moment, they handled filenames strangely.  Contact them if you want support added, my forum name on their forums is colinsenner.

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

 

Screenshot  

Features:

[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

 

 This script will also automatically check for more recent versions of itself if you are connected to the internet and will let display the changelog so you can see what new features were added. 

 

Relink Bitmaps webpage:

http://www.colinsenner.com/scripts/relink-bitmaps

Supported Max versions (32-bit and 64-bit): Max 2012, 2011, 2010, 2009, 2008, Max 9 (service pack 1+)

Best,
Colin 

 

Additional Info: 

(Watch the video for more detailed instructions for usage)

1. Run the .mzp file (Self-installing file)

2. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Relink Bitmaps" and drag "Relink Bitmaps" to a toolbar, click to run.

Version Requirement: 
3dsmax 9 (service pack 1+) - 3dsmax 2017
Video URL: 

Comments

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colinsenner's picture

You got me! I've put off

You got me! I've put off rewritting relink-bitmaps for some time now clearly. I am planning some new functionality as well as functionalizing the process so you can execute the relink bitmaps from a command line or for use in other scripts! These are planned for next release.

The main problem has been time and the looming of a 2nd rewrite for this beast. I guarantee performance increases in the future version and will get to it, as well as finding all the hiding bitmaps that Brittnell so diligently finds for me.

The rewrite will be much more versatile (although there is no plans for relinking ALL assets) and in adding versatility I can easily add support for vrmesh files and certainly will.

Thank you for your kind words Hongxu,
Colin

hongxu's picture

the relief script look great

the relief script look great but not very useful compare to colin's script . I can use asset tracking to manual reset all the path easily, :and with vray sp1 and up i could even set the path of vrmesh file . Not like colin script, it automaticly seach and replace the path . I still looking for the "relink .vrmesh" scrip as colin once promised :D.

colinsenner's picture

Excellent. Your script

Excellent. Your script looks great.

-Colin

relief7's picture

Hi Colin ! hi everybody ! I

Hi Colin ! hi everybody !

I do not mean to steal the show but I just uploaded my version of a relinking tool. It supports basically any file or asset that can be tracked via MAX's asset browser (IES, HDRIs, most of the maps etc.). If anybody needs it, get it here http://scriptspot.com/3ds-max/relink-assets

Sorry once again, I just want to help out because I read that some people still have problems with proprietary files. Maybe my script can be used in addition to yours so everybody can get the results that they want. One thing is for sure... MAX's asset management needs a big overhaul :-)

Happy new year to all the max scripters out there !

Markus

 

colinsenner's picture

Haven't forgotten about you

Haven't forgotten about you Britt, just busy :). The Holidays are coming up, hope everyone here has a great time for them. If anyone is near Kansas City I'll take you out for a holiday beer.

brittnell's picture

It's all good Colin. Thank

It's all good Colin.

Thank you!

colinsenner's picture

I'll take a look at that

I'll take a look at that soon Britt, thanks.

-Colin

colinsenner's picture

No problem, thank you for

No problem, thank you for your comment.

haldus's picture

great script! it's simply

great script! it's simply fantastic! thanks for sharing
best regards

brittnell's picture

Hey Colin, Yeah, it doesn't

Hey Colin,

Yeah, it doesn't catch bitmaps missing from "reflect/refract".  

See the attached .max file, which has the "missing map" ("HP033.jpg" renamed to "HP033.xxx").

I'll try and look into the .ifl issue a bit further in a few.

Thanks again,

Britt

AttachmentSize
missingreflect.zip 996.14 KB

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