Relink Bitmaps
Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.
Unlike some other scripts of its kind, this is free! There is a small donation link within the script if you choose to donate, I will remove the nag. It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script. If you choose to donate I'll be more than happy to license multiple computers as well.
Features:
[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time
Relink Bitmaps webpage:
https://colinsenner.com/relink-bitmaps/
Supported Max versions: Max 2018+
(Older versions should work, but are not supported moving forward)
Best,
Colin
(Watch the video for more detailed instructions for usage)
1. Run the .mzp file (Self-installing file)
2. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Relink Bitmaps" and drag "Relink Bitmaps" to a toolbar, click to run.
Comments
I haven't used pflow much,
I haven't used pflow much, I'll investigate. Thanks Britt!
Hey Colin, I've got another
Hey Colin,
I've got another "weird" place for you to look for those sneaky bitmaps...
Today we encountered a scene where local (c:) bitmaps were used by an artist in a PFlow Particle Age shader. Had to open up Particle View in order to find them.
Just like the Unwrap UVW issue, they post a "missing" notificacation on scene-open, but are not visble to Relink Bitmaps.
How come I always get the "fun" ones? ;)
Cheers,
Britt
Good idea and certainly
Good idea and certainly better form! Many thanks.
Hi Colin, First off thanks
Hi Colin,
First off thanks for giving the script away it solves a problem that allot of studios have. One thing that could be quite good would be to unify all those functions that are currently in global space into a single struct so that only it was in global space. Just my two cents..
Cheers
Dave
David Mackenzie
Pipeline TD
http://daveandgoliath.com
Always Britt, let me know if
Always Britt, let me know if you run into anything problematic, or have any ideas for enhancing your workflow.
-Colin
AWESOME! Thanks again
AWESOME!
Thanks again Colin.
Updated with your suggestion
Updated with your suggestion Britt and hopefully the new find tool will help you as well S-ed!
-Colin
Upon next update S-ed you
Upon next update S-ed you will be able to find the bitmaps very easily by using the functionality I'll be adding that lets you type in a map name "bla-bla_x.jpg" or type in a path name "C:\" and it will populate your material editor with the materials the map is assigned to or dependent on!
I've been using it in production for a few days now and its really helped me fix map issues quickly and efficiently.
Hopefully this will solve your woes, also I'll check on Britt's hidden map stealth "feature" and do my best to address that.
Best,
-Colin
Yep, that's it, thanks
Yep, that's it, thanks Britt. =P
Maybe add, show "dependend objects" function. Its useful when open someones scene, and there is no one(or some) bitmap.
Like:
Missing: C:\Textures\proj001\test_a.jpg
Object: Tree_01_trunk
Missing: C:\Textures\proj001\bla-bla_x.jpg
Object: Tree_01_leaf_045
It's hard to find it though mat browser, sometimes scene consist of hundred mats.
Yuck, I'll look into that
Yuck, I'll look into that and look forward to the update sometime next week. Always looking for great new ideas!