3ds Max | Scripts

Sweep Profile

562 votes

The new version of Sweep Profile PRO is released.

version 1.01.03

  • Fixes an issue with resetting V-Ray VFB buffer on rendering preview
  • Fixes an issue with execution some commands in 3Ds Max 2022.1

version 1.01.00

  • Adds an ability to use selected edges from Editable Poly
  • Fixes an issue with using in 3Ds Max 2022

version 1.00.36 

  • Adds support to DWG files
  • Adds Spanish localization
  • Fixes an issue with adding a directory with default shapes
  • Fixes some minor issues

version 1.00.28

  • Adds an ability to setup profile before rendering preview
  • Adds Simplified Chinese and French localizations
  • Fixes a bug with using plugin when 3Ds Max uses non-English localization
  • Fixes a bug with crashing when Corona Interactive rendering is running
  • Fixes other some issues

Sweep Profile - Plugin for quick and convenient applying profiles to shape with a modifier Sweep.

PRO version contains 37 prepared for using architectural profiles.

 

V-RayMtl Converter

165 votes

V-RayMtl Converter 3.0

V-RayMtl Converter  - the very useful professional tool for automating such a time-consuming process as converting of materials, maps, lights, cameras, proxy, modifiers etc. from different renderer engines (currently supported: Scanline (Standard), Raytrace, Autodesk Material, Architectural, mrArch&Design, Physical Material, Corona, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray, as well as to reverse the conversion of V-Ray materials to Standard materials (which is very useful for game developers, 3d modelers, etc).

Current verion: 3.9997

View full changelog

Batch Export/Import

30 votes

This is a free script, for non commercial use.

This is the perfect script to transfer your models from 3ds Max to ZBrush/Unity/UDK/...
Basically it batch exports objects to multiple files.
Supported formats : max, obj, fbx, 3ds, ase, dwf, dwg, dxf, dae, nif.

Branchy

68 votes

Project Manager

594 votes
3rd version of Project Manager gains a lot of new features to manage 3D Assets. 
There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
You can also write a description for material and, of course, assign categories to materials.
 

Project Manager version 3.15.78

  • Adds an ability to batch rename Materials
  • Allows to setup desired view for studios without a camera on rendering previews for models
  • Adds support to MySQL databases that installed on Linux
  • Some optimizations on plugin activation
  • Fixes an issue with creating material on dragging bitmap to Multi-Material
  • Fixes an issue with adding comments and assign Categories to materials
  • Fixes an issue with interactive rendering 3D files on some computers
  • Fixes an issue with display Gallery icons in some cases
  • Fixes an issue with relinking OSLMap
  • Fixes an issue with slow opening right-menu on the Asset Tracking tab in some scenes
  • Fixes some minor issues with assigning maps to Environment
  • Fixes some minor issues on selecting multiply directories
  • Fixes an issue with moving Categories to top level
  • Fixes a bug in the API method "KstudioManagerCategory.GetNodes()"
  • Fixes an issue with refreshing assets after relinking in version 3.15.55-3.15.70
  • Fixes an issue with colorizing sub-directories
  • Fixes an issue with running the plugin on some computers
  • Fixes other some minor issues
  • Adds an ability to create a dome light on drop HDRI files onto viewport for Redshift, Octane, Final, FStorm and Arnold renderers (VRay dome already supported)
  • Uses a spherical type as default for texture maps that are used in an environment or dome light
  • Adds an ability to reassign images used on selected dome lights with the button "Assign to Selection"
  • Adds an ability to convert images to TX format [Convert Images tool]
  • Extends the search options in the Categories. (See the "Categories" option in the "Search options")
  • Adds support to keep hierarchy on replacing. (Currently supports only on replacing using single node)
  • Adds support to undo on replacing objects
  • Uses the Redshift Bitmap by default for Redshift renderer
  • Display a confirmation dialog when overwrites an existing proxy file
  • Adds new API methods PMStructureInfo.GetDescription(), PMStructureInfo.UpdateDescription() *
  • Adds new API struct for manage Categories: find categories, add new categories and assign categories to files. **
  • Fixes an issue with resetting V-Ray VFB buffer on rendering preview
  • Fixes a bug setting path for links contained illegal characters
  • Fixes an issue with execution some commands in 3Ds Max 2022.1
  • Fixes an issue with dropping materials to Slate Material Editor in 3Ds Max 2022
  • Fixes an issue with importing large databases to MySQL
  • Fixes an issue with using the API method 'GetSelectedItemsInfo()' for materials
  • Fixes an issue with display information about texturemaps for some max files in the status bar
  • Fixes a minor issue with paint in a scene with 3d models using the "3Ds Max Paint Settings"
  • Some other optimizations and speed improvements
  • Adds an ability to export several types of proxy files to other formats *
  • Adds an ability to Find & Replace part of paths in batch mode ["Batch Render&Relink"]
  • Fixes an issue with managing material categories in some cases
  • Fixes an issue with reading/writing/applying some setting
  • Fixes an issue with exporting 3d files to 3ds Max file format
  • Fixes an issue with grouping some models on merging
  • Fixes an issue with detecting correct bounding box for some models on rendering
  • Fixes a bug when System Environment Paths contains invalid paths
  • Fixes an issue with changing the interface in version 3.14.32
* Currently supported to Corona, Final Render, FStorm, Octane and VRay Proxy

 
 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
 
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking

TexTools: Toolbox for the texture artist

237 votes

Documentation: http://www.renderhjs.net/textools/

Cleaner

86 votes

This tool can help you to clean and speed up your scene. Hover with your cursor over the clean-buttons to see tooltips for further information.

 

Advanced Painter

258 votes

Advanced Painter is a modular brush-based distribution tool derrived from the Nature Painter script. This tool comes with 7 inks:

  • Grass: to create grasses; Grass: to create simple grasses
  • Hair [new]: used to create simple hair/fur (or as guide hair for Shag:Hair
  • Randomizer [new]: a variation of Scatterer used to randomly distribute a selection of objects.
  • Stone: to create simple stones and peebles.
  • Spaghetti: spaghetties, noodles, wires and other long things maker.

Nested Layer Manager 2 For 3ds Max

44 votes

Nested Layer Manager 2 provides the ability to nest layers in 3ds Max. This script is small, fast and allows layers to be nested in an unlimited number of folders. It has complete 2 way communication with the default layer manager; If anything is altered in either, both layer managers are updated. This allows people without this script installed to still see the normal layer organisation present in the file.

Nested Layer Manager has a free 30 day trial.

Max Hotbox

586 votes

 

This script is in open beta phase, available for public.

Who creates the best interface for the users? The users theirselves! This tool is inspired by the Maya Hotbox. It is not ment to be a tool collection on its own, its idea is to provide ways to you for accessing and organizing functionality. Build your own interface, customize your workflow to your needs.

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