3ds Max | All

SplineTools

2 votes

Simple tools for working with splines in 3dsMax.

These tools includes:

  • -Selection filtering *Select only closed *Select only open 
  • -Clean up *Convert to spline and perform overlapping points weld.
  • -Close all *Close all splines
  • -Set points to corner/smooth/bezier/bezierCorner *Sub-object level sensitive
  • -Select by length *Select and sort splines by input length
  • -Sort *Detach open splines
  • -Explode *Explode shape object to splines (not segments)
  • -VArranger *Arrange selected splines by input z values and optionaly create a surface. Used to create terrain from drawing.

SplineTools_ScriptSpot_V.2.0

Copy Paste Material and Mapping

3 votes

Quick and easy way to copy paste material and mapping from one object to another without opening Material Editor. 

Sculpt - Fast Attach

0 votes

Sculpt is our Poly Tools Utility Plugins for 3ds Max. Within the last update, we have upgraded our old functions + added brand new functions.

One of these features is the Attach Objects. Sculpt has different ways that you can attach your Objects from attching by material or even attaching by similar objects. The most attractive feature to our new attach is how fast it is. Where some objects would take over 30 minutes to attach everything via max, ours takes only 15 seconds (12000% increase in speed). If you don't believe me, then watch the small video below.

Copy Paste Image

13 votes

Just simple script to paste image form windows clipboard to 3ds MAX (as reference plate)

It can be used to copy paste selected from Photoshop, screenshot or web page

It reads proportion of image and creates plate with correct aspect ratio.

Purge Empty Layers

1 vote

This script deletes all empty layers. In max 2015 (at this time) it can keep ALL nested layers (user prompt) if any one of them has objects on it. In other words, if a user chooses "Yes" at the query, ONLY layers with NO children AND no objects will be deleted. All nested hierarchies are maintained down to the last layer that has objects in it. Choosing "No" at the prompt will unnest all layers and delete all empty layers. When using a version of max prior to 2015, the script will simpy delete any empty layers. There are no nesting options in previous versions of the Layer Manager.

Loop Regularizer

90 votes

Rearranges loops in regular n-gons.

UniRemover

21 votes

v.9.44 Fixed Converttopoly
v.9.42 Remove T-vertex

v.9.41 Overlaped faces

In SUBOBJECT 4 (faces), If selected all faces,
will be find and select overlaped (coplanar) faces
To setup tolerance press Esc+Key of script

В ПОДОБЪЕКТЕ 4 (грани) Если выделены все грани, будут найдены и выделены перекрывающиеся (компланарные) грани.
Для настройки расстояния отклонения нажать Esc+Кнопку скрипта.

Convert to MultiScatter

9 votes

This is only rough idea how to convert objects to MultiScatter

First it creates new distribution object and then MultiScatter distributes objects on it.
It keeps transform (position, scale and rotation) of objects

TransformbyStep

0 votes

v1.22: Fixed bug for move of selection in local coordinat system. Исправлена ошибка перемещения выделенного в локальной системе координат.

v1.21: Fixed bug of rotate group. Исправлена ошибка вращения групп


Octopus

18 votes

 

 

 

 

OCTOPUS 2.0 - BETA has been released! 

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