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Ty Loar Du for 3ds Max, a new coding way without writting a line of code.

0 votes

Hello everybody,
I'd like to introduce you "Ty Loar Du", a nodal programming tool that allows you to create programs without writting any line of code. It is a very new way of coding in any language like MaxScript and Python for 3DS Max.
The goal of this fantastic editor is to give the opportunity to create as many libraries of Blocks of code as you want in any language or script.
The main objective is to simplify the programming process thanks to Blocks that already contain routines, processes, methodes of code lines.
Every Block linked to each other will form your final coded program.

Delete View tabs in slate material editor

0 votes

General Info: This script is meant to be used with "Show Materials for selected. Just 1 click!" (http://www.scriptspot.com/3ds-max/scripts/show-materials-for-selected-ju...) script by rode3d. 

Script action: Script goes through existing view tabs in the slate material editor and if tab name contains "View" text - script deletes it.   "Show Materials for selected. Just 1 click!"  generates lots of new tabs, so my script helps to clear them automatically with one push of a button.

miauu's Script Pack vol.2

15 votes

 

Biped Helper

4 votes

A companion interface for use alongside Biped. PDF guide below and accessible in the About rollout.

Features include:
- Supports multiple Bipeds in the same scene (picked via a dropdown list)
- Limited selection
- Hiding/Unhiding Biped
- Trajectory toggling
- Key all, key selected, delete all keys, and delete frame keys
- Setting TCB continuity values on a selection at the current slider time, or over the full time range (if keys exist)
- Adding or modifying limb Body/Object spaces (set Free or Planted keys)
- Toggle limb spaces

Material Manager

1 vote

Material Manager gives users a one-click solution for saving out materials and also reapplying them. Users can choose to save the selected objects materials, or the entire scenes materials.

MEM's Max2Maya - maya viewport navigation in 3ds Max

44 votes

Hello everybody. I want to share with you something I whipped up these past couple of days.

IMPORTANT! In order for all the controls to work, the pan and zoom hotkeys inside 3ds max must NOT be altered.

Also, make sure you close max before installing this, or it won't install.

It's basically an alternate viewport navigation inside 3ds Max that tries to mimic maya's Alt + Click viewport navigation to some extent. I am aware that there is at least one commercial solution out there that does this, but this one is free and I thought you might like that little detail.

Universal Arrange

2 votes

 

This Script for Arranging Selected Objects in 1 or 2 or 3 Axis . You Can Control the Offset on each Axis and the Number of Rows (When Using 2 or 3 Axis). Notes: Press Right Click on any Axis to Arrange the Objects on this Axis Only.

Version 1.2

Measure Distance-Extend

2 votes

this Script for Measuring the Distance between 2 points (Similar to 3ds Max Measure Distance Tool), But with Projection Distance on X,Y and Z Axis - to exit Script window press Escape . How to Install: Drop it to any 3dsmax viewport or from Scripting menu / run Script you will find it in _My Scripts_ Category. How it Works: this is MacroScript so you need to make shortcut or quad menu or toolbar button to it better to make shortcut to it something like (Alt+M) Execute the macro and pick 2 points .

UPDATE v1.1 :

AE Transfer

8 votes

AE Transfer is the script for 3ds Max, that allows to easily export Cameras, Lights and standard Plane objects to Adobe After Effects. It also exports the Position, Rotation and Scale properties of all other 3ds Max objects and groups and recreates them as Null object layers in After Effects.

Features:

- Export multiple objects data using the generated .jsx script;
- Export parameters of a single object via Windows clipboard;
- Global Scale parameter;
- High precision of exported values;

Advanced UV Normalizer

6 votes

Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects.

It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios.

The Texel Density can be set using a fixed texture size, or you can assign different AUVN textures and normalize them all at once using their texture size.

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