Relink Bitmaps

501 votes
Version: 
2.11
Date Updated: 
10/03/2020
Author Name: 
Colin Senner

 2.11 Changelog:

  • Fixed bug where Relink Bitmaps wouldn't launch
  • Fixed bug with 'Search Max File Path' option
  • Resizable missing bitmaps window (finally)

2.10 Changelog:

  • Added support for FStorm Render - Bitmaps/Lights/Proxies, thanks to Nikita Gushchin!
  • Fixed the "$directory not recognized" error
  • [NEW] Option to automatically search the Max scene directory

2.09 Changelog:

  • CoronaBitmap / CoronaProxy / CoronaLight support added (this didn't get added to 2.08 even though I meant it to).
  • Changed the functionality of the read-only browse (because I didn't like how I did it last verison)
  • Fixed the stupid error with the "RemindMe=" bug that users experienced when they pressed "Remind Me in a week"
  • Octane render is still impossible for me to support at the moment, they handled filenames strangely.  Contact them if you want support added, my forum name on their forums is colinsenner.

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

 

Screenshot  

Features:

[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

 

 This script will also automatically check for more recent versions of itself if you are connected to the internet and will let display the changelog so you can see what new features were added. 

 

Relink Bitmaps webpage:

http://www.colinsenner.com/scripts/relink-bitmaps

Supported Max versions (32-bit and 64-bit): Max 2012, 2011, 2010, 2009, 2008, Max 9 (service pack 1+)

Best,
Colin 

 

Additional Info: 

(Watch the video for more detailed instructions for usage)

1. Run the .mzp file (Self-installing file)

2. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Relink Bitmaps" and drag "Relink Bitmaps" to a toolbar, click to run.

Version Requirement: 
3dsmax 9 (service pack 1+) - 3dsmax 2017
Video URL: 

Comments

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colinsenner's picture

Tripclaw, Thank you for

Tripclaw,
Thank you for your kind words. I truly appreciate it.

-Colin

colinsenner's picture

overseastom, I am

overseastom,
I am certainly taking suggestions. As suggested above, the windows will be resizeable for easier reading. I am curious as to what you mean by environment map paths though. Do you mean maps in the 3dsmax environment slot (default hotkey:"8")? Because if a bitmap is in there, then it is already supported. If it's an hdri then it is not.

-Colin

colinsenner's picture

pStar, Glad to hear my

pStar,
Glad to hear my Relink Bitmaps script could help you. I also have to deal with really long directories/filenames so I incorporated the path text field at the bottom of the "Maps" rollout, by double-clicking any missing map, it will paste the file it's looking for in the textbox below.

But thinking about it, it would be nice to see the whole path at once, so in the next version the window will be resizeable. Many thanks for the great suggestion.

-Colin

floetenmaul's picture

very handy script. thank

very handy script. thank you.
one issue though: i have to deal with really long directories/filenames. would it be possible to make the windows resizeable, so i could see the whole pathname? currently it's a kind of guesswork ;)
regards

tripclaw's picture

Thanks! I was getting fed up

Thanks! I was getting fed up with the shotty version max comes with. With the file I had, that had lots of network paths that were on a slow link in our network, it could take up to 45 mins for the max resource collector to open !! your script took a few seconds to open and only a few minutes to fix all my problems and relink to my side of the network.

You > Discreet.

overseastom's picture

This script is

This script is super-awesome! It just saved me a bunch of time rerouting stuff thru the standard editor so cheers mate!!!! I dunno if you're taking suggestions for the next version (if you make one) but I have two thoughts:

1. Include IES and environment map paths
2. How about being able to print a list of the missing maps or better yet, showing a window to copy the text from?

Thanks again, you rock!

colinsenner's picture

This functionality is easy

This functionality is easy to do. Simply open via->Maxscript->Open script. Highlight the entire script with ctrl-A, and drag the highlit text to a button in max. Hope this helps.

colinsenner's picture

themaxxer, please check for

themaxxer, please check for version 1.07 :)

chriszone's picture

Thank you, this one is

Thank you, this one is really great. I only suggest to add the possible to link the script to a max UI button.

best regards.

themaxxer's picture

wow, that's nice. :) best

wow, that's nice. :)

best regards

themaxxer 

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