Relink Bitmaps

501 votes
Date Updated: 
Author Name: 
Colin Senner

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.


[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

Relink Bitmaps webpage:

Supported Max versions: Max 2018+
(Older versions should work, but are not supported moving forward)



Additional Info: 

(Watch the video for more detailed instructions for usage)

1. Run the .mzp file (Self-installing file)

2. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Relink Bitmaps" and drag "Relink Bitmaps" to a toolbar, click to run.

Version Requirement: 
Max 2018+
Video URL: 


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overseastom's picture

Wow man - thanks for the

Wow man - thanks for the speedy update!! Regarding the IES files, they are specific light "webs" that you can download that cast beautiful (but render-intensive) light patterns onto walls. In Max, you load them by creating a Light>>Photometric. Then under the Intensity/Color/Distribution rollout change the Distribution box from Diffuse to Web. That will open a Web Parameters rollout where there's a web file button that you can load the IES file into. The light in the viewport will now display the shape of the IES light cone.
Writing all that, it sounds like it may be a pain in the arse to update your script. I myself would have no problem using your script for just finding maps and using the Max one for IES files because you never really have many different types of IES in one scene and i understand if you can't be bothered with all the trouble... Anyway Colin, thanks again and good luck if you decide to tackle it :) All the best,

colinsenner's picture

Updated with output list and

Updated with output list and cosmetic fixes, more compact.

Tom, what kind of IES files are you using? How are you adding them? Personally I've never used them, but with a decent explanation of where to create them and edit them I will add support for them as well.


colinsenner's picture

Tom, Well implementing

Well implementing something that sounds as simple as window resizing is actually quite complicated. I will update the script today with version 1.10, that has minor cosmetic fixes, is a bit more compact, and has the ability to output all missing maps to a file for easy emailing/checking/cross-referencing, I think it's a great idea.


overseastom's picture

Hi Colin - thanks for the

Hi Colin - thanks for the reply :) With regards to the window resizing, I think it's a great idea for ease-of-use but it wasn't what I meant. I was talking about the ability to copy and paste the missing maps' path list into an email to let other collaborators know the maps that are missing and their locations. I know I can do it one path at a time, I just had a lot of paths to copy was all...
I did mean the environment slot, because a map was missing from there in the scene I used your script with. It must have been an HDRI map, that explains it's absence from your script's listing. Is it a nightmare to include HDRI relinking in your script too? :)
I want to say thanks again for all your work on this - it's sooooo much better than the Max standard path editor and it's obviously saving a fair few of us Max users quite a bit of time and sanity. Cheers Colin!!

colinsenner's picture

Tripclaw, Thank you for

Thank you for your kind words. I truly appreciate it.


colinsenner's picture

overseastom, I am

I am certainly taking suggestions. As suggested above, the windows will be resizeable for easier reading. I am curious as to what you mean by environment map paths though. Do you mean maps in the 3dsmax environment slot (default hotkey:"8")? Because if a bitmap is in there, then it is already supported. If it's an hdri then it is not.


colinsenner's picture

pStar, Glad to hear my

Glad to hear my Relink Bitmaps script could help you. I also have to deal with really long directories/filenames so I incorporated the path text field at the bottom of the "Maps" rollout, by double-clicking any missing map, it will paste the file it's looking for in the textbox below.

But thinking about it, it would be nice to see the whole path at once, so in the next version the window will be resizeable. Many thanks for the great suggestion.


floetenmaul's picture

very handy script. thank

very handy script. thank you.
one issue though: i have to deal with really long directories/filenames. would it be possible to make the windows resizeable, so i could see the whole pathname? currently it's a kind of guesswork ;)

tripclaw's picture

Thanks! I was getting fed up

Thanks! I was getting fed up with the shotty version max comes with. With the file I had, that had lots of network paths that were on a slow link in our network, it could take up to 45 mins for the max resource collector to open !! your script took a few seconds to open and only a few minutes to fix all my problems and relink to my side of the network.

You > Discreet.

overseastom's picture

This script is

This script is super-awesome! It just saved me a bunch of time rerouting stuff thru the standard editor so cheers mate!!!! I dunno if you're taking suggestions for the next version (if you make one) but I have two thoughts:

1. Include IES and environment map paths
2. How about being able to print a list of the missing maps or better yet, showing a window to copy the text from?

Thanks again, you rock!

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