3ds Max | Scripts

RayFire Tool

118 votes

 

RayFire Tool gives You the ability to shoot, destroy, demolish, ruin, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things You have always dreamed of to do in Max...

www.MirVadim.com 

Subdivision Reversion

106 votes

Subdivision Reversion will recreate the subdivision levels of an already subdivided mesh with 100% precision maintaining the UVs.
It's wide variety of subdision algoritms help artist get the right look and feel on their models.

Elements to Objects

17 votes

A simple detach tool that explodes the selected objects into their elements.

Power Render Terminate

74 votes

 

Description

Script Power Render Terminate - for 3d Max provides the ability to render multiple cameras at the end can turn off your computer, save rendered images, send e-mail notifications.

 Other versions 2016

Version 1.4.7:

  • Compatible with 3D max 2014

New features in version 1.4.5:

  • Fixed black images in vray 2.30
  • Fixed reset in Mental Ray
  • Added format vrimg

Version 1.4.3:

  • Compatible with 3D max 2013

Version 1.4:

  • Support for 3D Max Version 2012
  • Saving and loading of all settings

scripted glue

44 votes

this scripts does the same thing as a free plugin GLUE does, namely it glues objects to a surface. i've written this sript because i was tired of necessity of looking for new recompiled plugins with every new max release. and this script can do a bit more than original: it can align glued objects to normal, and you can glue along any vector, defined with tape helper object. more with newer version - vertex projection, eye ray, more precision

 

VRay Batch Render

67 votes

VRay Batch Render is a fully automated batch rendering tool for V-Ray(3dsmax,architectural rendering).

Vehicle Rigger

13 votes

This simple script allows you to rig your wheel based vehicle easily for creating nice vehicle animations in littile minutes

 

 

Extend Borders

25 votes

[UPDATE!] See description below for more

This Tool is useful for extruding border edges of an editable poly. You can also add a tilting angle and choose to use corrected corners.

ToTex Render To Texture

205 votes

TOTEX v3

Moved to github

The project Totex has been moved to gihub so community development is easier

https://github.com/svenfraeys/totex

New Version 3.0

"ToTex" is a render to texture script that gives you the ability to quickly bake multiple textures to a folder. ToTex will start baking all the selected objects with the chose selections and will save it to the specified folder

New features (3.0):

 

- Stability : Bigest issue with ToTex 2.0 was the stability. The ToTex engine is recreated for stronger stability, focussed on high speed expanding.
- Improved User Interface : More compact and focussed on usability
- Auto-Update functionality : Get directly the new features
- New maps in development : xNormal, instant preview and photoshop connection.

 

New features (2.4):

- new improved UI: much more clear design with thumbs
- Element map now works!

New features (2.3):

- Improved UI: a lot more compact design, better overview and more dynamic system
- Expert Mode: press on the *-button at the top, this will show all the maps of totex, you can easily toggle this on and off

New features (2.2):

- Max Merge: Merge a max file when baking, for embedding complex lightscenes, after the bake ToTex go back to your start state
- Render Preset: Override the renderpresets when baking with ToTex, you can choose between three RPS files that you can override to your own render settings.

New features (2.1):

- Preview : with realtime directX shader (Xoliul shader - http://www.laurenscorijn.com/)
- Light Trace Ambient Occlusion
- Gradient Map
- Mask Map
- For Each Material ID
- Selection Bake : Bake only the selected faces

Ant Traffic Simulator - automated vehicle rigging & traffic setup

107 votes

Ant Traffic Simulator

* UPDATED TO WORK WITH 3DS MAX 2014

Ant Traffic Simulator script allows you to rig and animate vehicles to your scene with just a few mouse clicks and it will drastically reduce the time necessary for vehicle animation in visualization scenes.

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