Relink Bitmaps

501 votes
Date Updated: 
Author Name: 
Colin Senner

 2.11 Changelog:

  • Fixed bug where Relink Bitmaps wouldn't launch
  • Fixed bug with 'Search Max File Path' option
  • Resizable missing bitmaps window (finally)

2.10 Changelog:

  • Added support for FStorm Render - Bitmaps/Lights/Proxies, thanks to Nikita Gushchin!
  • Fixed the "$directory not recognized" error
  • [NEW] Option to automatically search the Max scene directory

2.09 Changelog:

  • CoronaBitmap / CoronaProxy / CoronaLight support added (this didn't get added to 2.08 even though I meant it to).
  • Changed the functionality of the read-only browse (because I didn't like how I did it last verison)
  • Fixed the stupid error with the "RemindMe=" bug that users experienced when they pressed "Remind Me in a week"
  • Octane render is still impossible for me to support at the moment, they handled filenames strangely.  Contact them if you want support added, my forum name on their forums is colinsenner.

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.




[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time


 This script will also automatically check for more recent versions of itself if you are connected to the internet and will let display the changelog so you can see what new features were added. 


Relink Bitmaps webpage:

Supported Max versions (32-bit and 64-bit): Max 2012, 2011, 2010, 2009, 2008, Max 9 (service pack 1+)



Additional Info: 

(Watch the video for more detailed instructions for usage)

1. Run the .mzp file (Self-installing file)

2. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Relink Bitmaps" and drag "Relink Bitmaps" to a toolbar, click to run.

Version Requirement: 
3dsmax 9 (service pack 1+) - 3dsmax 2017
Video URL: 


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colinsenner's picture

Thanks Alex, happy holidays

Thanks Alex, happy holidays as well!

designbyag's picture

No problem mate. I checked

No problem mate.
I checked out your website/portfolio.
If you can't get a job in the field.. I don't know who can.

Keep sending out your demo reel and resume to companies, I am sure someone will see the potential in your work.

I also searched you on and couldn't find you there, you should definitely sign up, i think its a great resource and might come in handy.

Happy Holidays
- Alex (

colinsenner's picture

Hey, thanks for the kind

Hey, thanks for the kind words and donation. I'm still looking for work in archvis or game dev. I always love hearing stories about how people use the script and how much time they've saved. It makes me feel good about all the time and effort I put into it. Hope you're well and your holidays are great. If you know of a job, ill basically work for free nowdays :)


designbyag's picture

Colin, this is an awesome

Colin, this is an awesome script.
I had a 3d apartment designed a few months back, and now that i need it rendered out as a video again for a demo reel.. to my disapointment more then half the bitmaps were missing in action.

Found your script, WORKED like a charm! only 2 bitmaps still missing, but thats no problem, definite time saver!

I am in between jobs now, but I donated to your cause anyway.
Will donate again once I land on my feet.

Thanks a ton.

colinsenner's picture

Holy crap, That's

Holy crap, That's crazy...Another spot I didn't think to detect....Max is so strange sometimes.

brittnell's picture

Chris, I owe you a beer. 

Chris, I owe you a beer. 

I inherited this scene from someone else, and would NEVER have thought to look there (I rarely use scene states).  

Excellent hunting!

Christopher Grant's picture

It's in your scene states.

It's in your scene states. Tools / Manage Scene States and remove the 2 saved states.


brittnell's picture

Anyone up to the challenge

Anyone up to the challenge of finding the hiding spot of this sneaky #@^&# file ("map.jpg") in an otherwise EMPTY scene? 

I've tried all I can, and can't figure it out... RB doesn't notice it as missing.  

Best of luck!  

AttachmentSize 39.45 KB
kutsanan's picture

i dont want to say but im

i dont want to say but im using 7600 final version :) i ll add some images soon... i ll add some images soon...

colinsenner's picture

Good idea, please make sure

Good idea, please make sure you're using the latest RTM. I will be checking the release version as soon as it's available.

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