Relink Bitmaps

501 votes
Version: 
2.15
Date Updated: 
08/11/2022
Author Name: 
Colin Senner

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

Features:

[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

Relink Bitmaps webpage:

https://colinsenner.com/relink-bitmaps/

Supported Max versions: Max 2018+
(Older versions should work, but are not supported moving forward)

Best,
Colin 

 

Additional Info: 

(Watch the video for more detailed instructions for usage)

1. Run the .mzp file (Self-installing file)

2. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Relink Bitmaps" and drag "Relink Bitmaps" to a toolbar, click to run.

Version Requirement: 
Max 2018+
Video URL: 

Comments

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colinsenner's picture

Maxxer

Hey, I tried to email you about this via your contact page on Scriptspot, but your contact info isn't listed so I'll contact you via the VRay Forums. Any chance you can get me a simple scene so I can correct this problem for you and anyone else having this problem?

-Colin

colinsenner's picture

It works perfectly for max

It works perfectly for max 2013, thank you for noticing this and I'll update it now! Cheers.

-Colin

mewbrrj's picture

hey colin,is max2013 yet

hey colin,

is max2013 yet supported? if yes, your description still says up to max2012.
if not, is it going to be?

thx in adv.

themaxxer's picture

I get this error message...

on certain scenes...

-- Error occurred in m loop; filename: C:\Users\Manuel\AppData\Local\Autodesk\3dsMaxDesign\2012 - 64bit\enu\scripts\Relink Bitmaps\Relink_Lib.mse; position: 8851; line: 35
--  Defined in encrypted script
--   called in i loop; filename: C:\Users\Manuel\AppData\Local\Autodesk\3dsMaxDesign\2012 - 64bit\enu\scripts\Relink Bitmaps\Relink_Lib.mse; position: 9085; line: 39
--  Defined in encrypted script
--   called in returnMissingBitmaps(); filename: C:\Users\Manuel\AppData\Local\Autodesk\3dsMaxDesign\2012 - 64bit\enu\scripts\Relink Bitmaps\Relink_Lib.mse; position: 9088; line: 39
--  Defined in encrypted script
--   called in updateMissingMaps(); filename: C:\Users\Manuel\AppData\Local\Autodesk\3dsMaxDesign\2012 - 64bit\enu\scripts\Relink Bitmaps\Relink Bitmaps.mse; position: 14109; line: 56
--  Defined in encrypted script
--   called in rlt_MissingBitmaps.open(); filename: C:\Users\Manuel\AppData\Local\Autodesk\3dsMaxDesign\2012 - 64bit\enu\scripts\Relink Bitmaps\Relink Bitmaps.mse; position: 10612; line: 45
--  Defined in encrypted script
>> MAXScript Rollout Handler Exception:
-- Unable to convert: undefined to type: FileName <<

can you help?

thanks
best regards
themaxxer

noel_d3's picture

Hello Colin and thank you for

Hello Colin and thank you for your script.

I'm not sure that it's work with files from Pointscache modifier.

Best,
Leon

colinsenner's picture

VRayProxy

It already works with VRayProxies and .ies files, etc. If there's a specific type you'd like me to support, please let me know.

Cheers,
Colin

noel_d3's picture

What about PoinCache files ?

Probably one of the most usefull 3ds max script !

It would be nice that it also works with other external resources that bitmap.
Such as files or Pointcache Vrayproxy.

Anyway thank you for your work.

colinsenner's picture

Hey Greg. I'll contact you

Hey Greg. I'll contact you via email to resolve this issue.

A quick "thank you" to everyone who's voted for this script by clicking the "+" button at the top of the screen. I have no idea what it's for, but I'm glad people click it.

-Colin

grasshopper's picture

Can't install

Hi Colin, Thanks for this great script. I am having a problem getting it to install on Max 2013. When I choose run script and select the mzp file I get a error. " --Type error: Call needs function or class, got: Name"

Any help you could provide on this would be greatly appreciated.

thanks
Greg

asymptote's picture

Firstly thanks for a great

Firstly thanks for a great tool for max :)
I'm having a few problems with this script, does this find/load duplicate textures ?
I'm importing a track from Geoff Crammonds GP4, I import 3769 3ds objects each with an assigned texture.
RB is finding 300 instances of the same texture (there are lots of little separate objects each with the same texture)
When I relink I run out of memory very quickly and Max crashes. (I have 4gb)
The same thing happens If I add the texture folder to the user paths and render the scene before relinking, I think max tries to load the same texture 300 times ?
I may be doing something wrong but I'm not sure.
I'd appreciate any suggestions you might have. I can provide files for testing if you have time.
Thanks in advance.

BTW I tried contacting you via email but kept getting Return to Sender.

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