3ds Max | All

Scene Notes Pro

3 votes

Adding notes directly in scenes(.max files) can be useful in many ways - to remind you something about any aspect of whole process of 3d work, for future reference, about whys or hows, for a colleagues(who are going to use the scene). 

FilePathFinder Pro & Light versions

410 votes

Using the FilePathFinder you can be sure that you have complete control over external links into your scenes.

Asset tracking features include support for XREF files and easy linking with external files.

Using the FilePathFinder (and Batch Render&Relink), you can search for missing assets and relink external files.

In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.

Also with this tool, you can easily make an archive a 3ds Max scene.

Note that FilePathFinder supports the highest number of asset types of any plug-in.

 

The Batch Render&Relink tool helps manage your asset files into the 3D model and material libraries in Batch Mode.

BR&R is capable of rendering thumbnails for 3D models, materials, and IES photometric files.

Batch Mode makes for an easy way to gather and compile many assets at once.


The new version of FilePathFinder is released with support to 3ds Max 2026

and many new features that improve managing scene assets

FilePathFinder Pro version 4.17.01

  • Adds support to 3Ds Max 2026
  • Play IFL, and animated GIFs directly in the list view
  • Play IFL and animated GIFs in the external Asset Viewer
  • Ability to change selected assets directly from the Asset Viewer using keyboard shortcuts
  • Adds an ability to include/exclude search directories by filename
  • More accurate material/texture placement in SME
  • Drops support to light theme
  • Fixes an issue with including/excluding search directories by filename
  • Fixes an issue with searching, relinking, collecting, and archiving the content of IFL files
  • Fixes an issue with relink assets in batch mode for Demo version [Batch Render&Relink]
  • Fixes an issue with renaming external scene links with status #Found
  • Fixes some issues with relink assets using exclude directories
  • Fixes a bug with relinking assets in huge scenes
  • Fixes a bug when using the tool together with Materials Manager and Models Manager
  • Some other optimizations, fixes and speed improvements

Subobjects Converter

9 votes


v3.07
Fixed Shift+1 Shift+2

v3.01
If Esc+Key of script keyboard pressed and current subobjectlevel is 4 or 5 (Face or Element) and selected all faces then will run Smoothing Groups floater (a separate special window)
Если нажата Esc+кнопка скрипта и текущий подобъект 4 или 5 (Грани или Элементы) и все грани выделены, то будет запущен Smoothing Groups floater (отдельным специальным окошком)

Fixed bug of switch from subobject 5 to 4
Added Extended Subobjects:

All for UE5

3 votes

Description:
This MaxScript is designed to save time working with Unreal Engine 5.
For UE5.4 and newer, use the console command: Interchange.FeatureFlags.Import.FBX 0
For UE5.0–5.3, no console command is needed.

AllForUE5

Features:
- Create folder structures based on the layer names;
- Export objects from 3ds Max to Unreal Engine;
- Copy the Position/Rotation/Scale;

miauu's Script Pack vol.2

18 votes

 

dwHideUnderSkin

0 votes

UI screenshot

Allows you to hide/show elements while working with skin for example.

First you need to create poly groups by selecting them and pressing Add (switch to Editable_Poly in stack).
Then you will be able to hide/show those groups.

You can also use fast way to control visibility:
Double-Click : hide group
Double-Click + Alt : hide everything else
Right-Click : show all
Only downside is that you can't work with multi-selection like that.

3D R.n.D |MCG | Easy Escalator

2 votes

This MCG Tool will procedurally Generates an Escalator based on some inputs by the user.

Supported with 3dsmax 2016 - 2026

 Update v1.2:

Added a Low-Poly feature.

theOnion

41 votes

The Onion is Layer System that sits on top of the max layering system.

Features

  • Layer Groups
  • Merging
  • Alternate Material
  • Alternate Property
  • Import of REZN8 LayerManager Information

IMPORTANT Notes

Unwrap Pro

13 votes

Unwrap Pro is a 3ds Max plugin which unwraps meshes while producing low distortion, overlap free, weighted density UVs unlike the 3ds Max Peel command which produces overlapping uvs with high area distortion. Get it from https://mariussilaghi.com/products/unwrap-pro

3D R.n.D | MaxScript | Identical Materials Finder

5 votes

Update Notes Version 3.18:

included slate material compatibility

automatically opens material editor when pressing "Put similar to the material editor" button

 

Update Notes Version 3.21:

included option to instance all scene material

included option to search within selected objects

 Update Notes Version 3.31:

Bug Fixes For Newer Versions of 3dsmax

 

Update Notes Version 3.36:

Improved code and much faster resaults

fixed unmatched materials issue

Bug Fixes For Newer Versions of 3dsmax

Update Notes Version 3.37:

added abilty to cancel search

clear the ram of arrays after closing the script dialog

 

Installation : Run script or drag and drop to 3ds max, then go to customize user interface and assign "Identical Material Finder" as keyboard short-cut or quad menu under  "3D_RnD"  Category

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