Relink Bitmaps

487 votes
Version: 
2.08
Date Updated: 
03/04/2015
Author Name: 
Colin Senner

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

 

Screenshot  

Features:

[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

 

 This script will also automatically check for more recent versions of itself if you are connected to the internet and will let display the changelog so you can see what new features were added. 

 

Relink Bitmaps webpage:

http://www.colinsenner.com/scripts/relink-bitmaps

Supported Max versions (32-bit and 64-bit): Max 2012, 2011, 2010, 2009, 2008, Max 9 (service pack 1+)

 This tool is available to the community for free, but I kindly request if you see the value in time this tool saves you, that you donate whatever you can to help me pay off student loans. Every donation helps immensely. I do however understand that we’re all kind of in tough times and I understand if you aren’t able to donate immediately at this time. To donate simply click the “Donate!” button on the script. I am suggesting $4.99 for an individual, but whatever you can spare will insure the future development of this script and updates. 


If you can't donate now, I hope it saves you time and headaches.

Be well everyone,
- Colin 

 

Additional Info: 

(Watch the video for more detailed instructions for usage)

1. Run the .mzp file (Self-installing file)

2. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Relink Bitmaps" and drag "Relink Bitmaps" to a toolbar, click to run.

Version Requirement: 
3ds max 9 (service pack 1+)
Video URL: 

Comments

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colinsenner's picture

Hey!

Let me download 2014 real quick and try it out. I'll let you know.

-Colin

mm1970's picture

Max 2014 vray proxies

Hi Colin,
I love your script and use it for years. Thank you! Since I've jumped to Max 2014 the script can't find missing vrmeshes. I use 2.05 of course. Do you plan any update? That would be extremely necessary. Cheers!

colinsenner's picture

I recognize those bitmaps as

I recognize those bitmaps as the default Mental ray materials that are loaded in the material editor. If you switch your UI to a standard/vray ui setup via

Customize->Custom UI and Defaults Switcher

You can get rid of those pesky maps.

Cheers.

miamiboi08's picture

Need help!!!!

I have tried this script and followed the instructions and im still having issues. I still keep getting that error "missing map files". Could someone please help me.

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colinsenner's picture

Very welcome.

Very welcome.

grasshopper's picture

thanks

hats off. Thanks for quick response

colinsenner's picture

Yeah it is. It's saved in an

Yeah it is. It's saved in an .ini file (which I believe is called "Relink Bitmaps.ini". It's in your user folder, open max, goto "MaxScript->Listener", and type "getdir #userscripts", and hit Shift+Enter, paste the path it gives you into explorer and it's in a directory called Relink Bitmaps. Cheers.

-Colin

grasshopper's picture

Edit Saved Path List

Hi Colin, Fantastic script. Saves so much time.

Is it possible to edit the saved path list with a text editor? I have over 50 paths and every time I update max I need to input them on a number of PC's. It would also be handy to be able to reorder them so I can move the most commonly used ones to the top. Thanks again! :)

colinsenner's picture

Great find. I didn't even

Great find. I didn't even know those existed. For the moment Relink Bitmaps will consider maps if they're in the material editor, so that doesn't need to be changed. I have not currently added support for material libraries and I'll look into the best way to go about this. Thank you.

-Colin

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