Relink Bitmaps

501 votes
Date Updated: 
Author Name: 
Colin Senner

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.


[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

Relink Bitmaps webpage:

Supported Max versions: Max 2018+
(Older versions should work, but are not supported moving forward)



Additional Info: 

(Watch the video for more detailed instructions for usage)

1. Run the .mzp file (Self-installing file)

2. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Relink Bitmaps" and drag "Relink Bitmaps" to a toolbar, click to run.

Version Requirement: 
Max 2018+
Video URL: 


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colinsenner's picture

Cecofuli, send me an email

Cecofuli, send me an email via my contact page here and I'll correspond with you via email instead of these forums. Send me information on what you would like supported for Corona and I'll get it in the next version.


colinsenner's picture

Sure, as soon as I figure out

Sure, as soon as I figure out what Corona is. The beer? :)

cecofuli's picture

Support for Corona

Hello Colin, can you add the support for Corona stuff? Thanks ;-)

roamn's picture

Does this script support

Does this script support renaming the texture name both in 3ds max and in windows/HDD, e.g. simple.jpg to redgreenyellow.jpg both in 3ds max but also in windows? I need to rename the textures files. is it possibůle

colinsenner's picture

I will check this and let you

I will check this and let you know, send me an email at colin(period)senner(at)

weisk's picture

"Ignore Extensions" not working

I am trying to relink all the bitmaps in a scene, replacing jpgs with png. I see you have said that this is what "ignore extensions" is for, but it does not appear to be working for me. I can relink jpg back to jpg, but not to png (of the same name).

I am using 3ds Max 2014 x64.


joqqy's picture
themaxxer's picture

hm... that's a problem. but

hm... that's a problem.
but the models has the "old" paths to the texture, e.g "map1_DIF.jpg". if the map is renamed to "model_map1_DIF.jpg" we need a input field for the wildcard in this example "#model_" as prefix. so relink script has to relink all maps with this prefix, if there is another model with maps without this prefix it's ignored. doesn't that work? you can then restart the script for all other maps...

would be great to have something like that.

best regards

colinsenner's picture

Good idea

I'm pretty sure this is possible. But how would it distinguish between texture-brick-diffuse.jpg and the bump version? As for the editable path there is an easy way. Press ... And paste any path in the bottom edit text field.

themaxxer's picture

is it possible to make the

is it possible to make the search field writable directly?
if so you could copy paste paths directly into it.

don't forget my post before this. :)


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