Relink Bitmaps

500 votes
Date Updated: 
Author Name: 
Colin Senner

 2.11 Changelog:

  • Fixed bug where Relink Bitmaps wouldn't launch
  • Fixed bug with 'Search Max File Path' option
  • Resizable missing bitmaps window (finally)

2.10 Changelog:

  • Added support for FStorm Render - Bitmaps/Lights/Proxies, thanks to Nikita Gushchin!
  • Fixed the "$directory not recognized" error
  • [NEW] Option to automatically search the Max scene directory

2.09 Changelog:

  • CoronaBitmap / CoronaProxy / CoronaLight support added (this didn't get added to 2.08 even though I meant it to).
  • Changed the functionality of the read-only browse (because I didn't like how I did it last verison)
  • Fixed the stupid error with the "RemindMe=" bug that users experienced when they pressed "Remind Me in a week"
  • Octane render is still impossible for me to support at the moment, they handled filenames strangely.  Contact them if you want support added, my forum name on their forums is colinsenner.

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.




[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time


 This script will also automatically check for more recent versions of itself if you are connected to the internet and will let display the changelog so you can see what new features were added. 


Relink Bitmaps webpage:

Supported Max versions (32-bit and 64-bit): Max 2012, 2011, 2010, 2009, 2008, Max 9 (service pack 1+)



Additional Info: 

(Watch the video for more detailed instructions for usage)

1. Run the .mzp file (Self-installing file)

2. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Relink Bitmaps" and drag "Relink Bitmaps" to a toolbar, click to run.

Version Requirement: 
3dsmax 9 (service pack 1+) - 3dsmax 2017
Video URL: 


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colinsenner's picture


Fantastic Idea. I'll include this in a future version. On the up side, it shouldn't hurt anything if you use it to find maps :).

Univerpix Studio's picture

Relative path

I use relative path for my projects. Your script display all of my bitmaps as missing files. But they are not missing, they just use relative path. So it should be a good feature if the script search for files relative to project folder.

colinsenner's picture

Yes, I can help. I'll

Yes, I can help. I'll contact you via email now

themoodoflk's picture

relink bitmap error Incompatible types: 735110, and undefined

Hey colin,
i have this problem with this script.
can you help??

colinsenner's picture

Lareon, I've contacted you

Lareon, I've contacted you via email. If anyone is receiving this error please make sure you are using the 2.05 version.


Lareon's picture

Incompatible types: 735110, and undefined

Hi Colin, I've started getting this error, I was wondering what I need to do to fix it? I really miss your script :(

colinsenner's picture

Excellent, I'll shoot you an

Excellent, I'll shoot you an email now.

cgtiger's picture

Contact details

Hi Colin

I have updated my Profile, so you can contact me is you so wish to etc...

I am not a scripter, but use and love them....It just thought by getting your expert knowledge to look at Batch Library Helper script, Im sure you will work it out straight away...
But as it is piggy backing off your script and it errors it makes it look like your script is not working, which you don't want...and i'm sure you can fix this.
I'm really excited about getting this working, as it would automate so much of an everyday dull part of library and texture fixing creation...
Left a Message on Batch Library Helper page to get in touch with you also
Cheers again pal

colinsenner's picture

I have no way of contacting

I have no way of contacting you via email, so I went to the BatchLibraryHelper's site and sent him an email with fully commented and fixed code. Email me directly with any other comments!


colinsenner's picture

Please email me the error and

Please email me the error and a screenshot if possible.

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