Relink Bitmaps

501 votes
Date Updated: 
Author Name: 
Colin Senner

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.


[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

Relink Bitmaps webpage:

Supported Max versions: Max 2018+
(Older versions should work, but are not supported moving forward)



Additional Info: 

(Watch the video for more detailed instructions for usage)

1. Run the .mzp file (Self-installing file)

2. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Relink Bitmaps" and drag "Relink Bitmaps" to a toolbar, click to run.

Version Requirement: 
Max 2018+
Video URL: 


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grasshopper's picture


hats off. Thanks for quick response

colinsenner's picture

Yeah it is. It's saved in an

Yeah it is. It's saved in an .ini file (which I believe is called "Relink Bitmaps.ini". It's in your user folder, open max, goto "MaxScript->Listener", and type "getdir #userscripts", and hit Shift+Enter, paste the path it gives you into explorer and it's in a directory called Relink Bitmaps. Cheers.


grasshopper's picture

Edit Saved Path List

Hi Colin, Fantastic script. Saves so much time.

Is it possible to edit the saved path list with a text editor? I have over 50 paths and every time I update max I need to input them on a number of PC's. It would also be handy to be able to reorder them so I can move the most commonly used ones to the top. Thanks again! :)

colinsenner's picture

Great find. I didn't even

Great find. I didn't even know those existed. For the moment Relink Bitmaps will consider maps if they're in the material editor, so that doesn't need to be changed. I have not currently added support for material libraries and I'll look into the best way to go about this. Thank you.


Sandeep Singh's picture

Relink Bitmaps

hi Colin,
your script is really great.
but i was finding something can help me to re-link all map files for my material library ,i tried 'Bitmap/photomertic path'from Utilities ,it shows two options
(1)include material editor
(2)include material library
it works fine for materials applied on objects in scene and for materials in material editor .
BUT not for any library materials even if you check option "include Material library" :(
i did't find anything to solve this problem .

deohboeh's picture

Hey! Amazing Script!

Hey! Amazing script! Is it possible to rename the file extension of all the scene files... I need to convert all my material files to tga before export to udk... so I needed to rename the file referenced in the scene.. It would have been a great help! :)

chakib's picture


i totally agree with you, hope it will be added soon

colinsenner's picture


Fantastic Idea. I'll include this in a future version. On the up side, it shouldn't hurt anything if you use it to find maps :).

Univerpix Studio's picture

Relative path

I use relative path for my projects. Your script display all of my bitmaps as missing files. But they are not missing, they just use relative path. So it should be a good feature if the script search for files relative to project folder.

colinsenner's picture

Yes, I can help. I'll

Yes, I can help. I'll contact you via email now

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