Relink Bitmaps

487 votes
Version: 
2.08
Date Updated: 
03/04/2015
Author Name: 
Colin Senner

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

 

Screenshot  

Features:

[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

 

 This script will also automatically check for more recent versions of itself if you are connected to the internet and will let display the changelog so you can see what new features were added. 

 

Relink Bitmaps webpage:

http://www.colinsenner.com/scripts/relink-bitmaps

Supported Max versions (32-bit and 64-bit): Max 2012, 2011, 2010, 2009, 2008, Max 9 (service pack 1+)

 This tool is available to the community for free, but I kindly request if you see the value in time this tool saves you, that you donate whatever you can to help me pay off student loans. Every donation helps immensely. I do however understand that we’re all kind of in tough times and I understand if you aren’t able to donate immediately at this time. To donate simply click the “Donate!” button on the script. I am suggesting $4.99 for an individual, but whatever you can spare will insure the future development of this script and updates. 


If you can't donate now, I hope it saves you time and headaches.

Be well everyone,
- Colin 

 

Additional Info: 

(Watch the video for more detailed instructions for usage)

1. Run the .mzp file (Self-installing file)

2. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Relink Bitmaps" and drag "Relink Bitmaps" to a toolbar, click to run.

Version Requirement: 
3ds max 9 (service pack 1+)
Video URL: 

Comments

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cgtiger's picture

Contact details

Hi Colin

I have updated my Profile, so you can contact me is you so wish to etc...

I am not a scripter, but use and love them....It just thought by getting your expert knowledge to look at Batch Library Helper script, Im sure you will work it out straight away...
But as it is piggy backing off your script and it errors it makes it look like your script is not working, which you don't want...and i'm sure you can fix this.
I'm really excited about getting this working, as it would automate so much of an everyday dull part of library and texture fixing creation...
Left a Message on Batch Library Helper page to get in touch with you also
Cheers again pal

colinsenner's picture

I have no way of contacting

I have no way of contacting you via email, so I went to the BatchLibraryHelper's site and sent him an email with fully commented and fixed code. Email me directly with any other comments!

-Colin

colinsenner's picture

Please email me the error and

Please email me the error and a screenshot if possible.

colinsenner's picture

No prob

Ill do this for you in just a few. I'll contact you via email if you have it listed on your scriptspot page for easier correspondence.

Colin

cgtiger's picture

relink script beingused in the batch library helper script

Hello Colin, may i just say I love your scripts, they are awesome...

I am not sure if you are aware one of our friends on here who is new to scripting and i know nothing of scripting to point out, has been developing a new script which uses your relink bitmaps script, as an automatic feature.
basically it its an automated opening and saving script that along the way uses your relink to fix the texture paths, and does it on a whole folder at a time....GREAT.

However i cannot get the damm thing working, crashes out when it hits your script each time...now I know its not your script thats not working, i think its little bugs in his script...
I am wanting to ask you, could you possibly please install his script and read about it etc, and see if you can actually get it to work, he might just need a little help refining it slightly....its the Batch Library Helper
please see his page on here at
http://www.scriptspot.com/3ds-max/scripts/batch-library-helper-v1-0-1

I'm just thinking this would be such a great script via your script to help the world organize their library assets..if only it worked.
i think its got to be something really simple to fix, it just needs fresh eyes on it, I hope he doesn't mind me asking you either, he does ask for extra help from anyone on his page.
I am just so excited about getting this working.
many thanks in aadvance if you get to do this

maxpoz's picture

hello when i use rb, my 2013

hello
when i use rb, my 2013 3dsmax x64 crash why?

colinsenner's picture

Maxxer

Hey, I tried to email you about this via your contact page on Scriptspot, but your contact info isn't listed so I'll contact you via the VRay Forums. Any chance you can get me a simple scene so I can correct this problem for you and anyone else having this problem?

-Colin

colinsenner's picture

It works perfectly for max

It works perfectly for max 2013, thank you for noticing this and I'll update it now! Cheers.

-Colin

mewbrrj's picture

hey colin,is max2013 yet

hey colin,

is max2013 yet supported? if yes, your description still says up to max2012.
if not, is it going to be?

thx in adv.

themaxxer's picture

I get this error message...

on certain scenes...

-- Error occurred in m loop; filename: C:\Users\Manuel\AppData\Local\Autodesk\3dsMaxDesign\2012 - 64bit\enu\scripts\Relink Bitmaps\Relink_Lib.mse; position: 8851; line: 35
--  Defined in encrypted script
--   called in i loop; filename: C:\Users\Manuel\AppData\Local\Autodesk\3dsMaxDesign\2012 - 64bit\enu\scripts\Relink Bitmaps\Relink_Lib.mse; position: 9085; line: 39
--  Defined in encrypted script
--   called in returnMissingBitmaps(); filename: C:\Users\Manuel\AppData\Local\Autodesk\3dsMaxDesign\2012 - 64bit\enu\scripts\Relink Bitmaps\Relink_Lib.mse; position: 9088; line: 39
--  Defined in encrypted script
--   called in updateMissingMaps(); filename: C:\Users\Manuel\AppData\Local\Autodesk\3dsMaxDesign\2012 - 64bit\enu\scripts\Relink Bitmaps\Relink Bitmaps.mse; position: 14109; line: 56
--  Defined in encrypted script
--   called in rlt_MissingBitmaps.open(); filename: C:\Users\Manuel\AppData\Local\Autodesk\3dsMaxDesign\2012 - 64bit\enu\scripts\Relink Bitmaps\Relink Bitmaps.mse; position: 10612; line: 45
--  Defined in encrypted script
>> MAXScript Rollout Handler Exception:
-- Unable to convert: undefined to type: FileName <<

can you help?

thanks
best regards
themaxxer

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