Relink Bitmaps

501 votes
Version: 
2.17
Date Updated: 
08/12/2023
Author Name: 
Colin Senner

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

Features:

[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

Relink Bitmaps webpage:

https://colinsenner.com/relink-bitmaps/

Supported Max versions: Max 2018+
(Older versions should work, but are not supported moving forward)

Best,
Colin 

 

Additional Info: 

(Watch the video for more detailed instructions for usage)

1. Run the .mzp file (Self-installing file)

2. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Relink Bitmaps" and drag "Relink Bitmaps" to a toolbar, click to run.

Version Requirement: 
Max 2018+
Video URL: 

Comments

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Sandeep Singh's picture

Relink Bitmaps

hi Colin,
your script is really great.
but i was finding something can help me to re-link all map files for my material library ,i tried 'Bitmap/photomertic path'from Utilities ,it shows two options
(1)include material editor
(2)include material library
it works fine for materials applied on objects in scene and for materials in material editor .
BUT not for any library materials even if you check option "include Material library" :(
i did't find anything to solve this problem .

deohboeh's picture

Hey! Amazing Script!

Hey! Amazing script! Is it possible to rename the file extension of all the scene files... I need to convert all my material files to tga before export to udk... so I needed to rename the file referenced in the scene.. It would have been a great help! :)

chakib's picture

YES

i totally agree with you, hope it will be added soon

colinsenner's picture

Idea

Fantastic Idea. I'll include this in a future version. On the up side, it shouldn't hurt anything if you use it to find maps :).

Univerpix Studio's picture

Relative path

I use relative path for my projects. Your script display all of my bitmaps as missing files. But they are not missing, they just use relative path. So it should be a good feature if the script search for files relative to project folder.

colinsenner's picture

Yes, I can help. I'll

Yes, I can help. I'll contact you via email now

themoodoflk's picture

relink bitmap error Incompatible types: 735110, and undefined

Hey colin,
i have this problem with this script.
can you help??

colinsenner's picture

Lareon, I've contacted you

Lareon, I've contacted you via email. If anyone is receiving this error please make sure you are using the 2.05 version.

-Colin

Lareon's picture

Incompatible types: 735110, and undefined

Hi Colin, I've started getting this error, I was wondering what I need to do to fix it? I really miss your script :(

colinsenner's picture

Excellent, I'll shoot you an

Excellent, I'll shoot you an email now.

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