Relink Bitmaps

487 votes
Version: 
2.10
Date Updated: 
08/26/2017
Author Name: 
Colin Senner

 

2.10 Changelog:

  • Added support for FStorm Render - Bitmaps/Lights/Proxies, thanks to Nikita Gushchin!
  • Fixed the "$directory not recognized" error
  • [NEW] Option to automatically search the Max scene directory

2.09 Changelog:

  • CoronaBitmap / CoronaProxy / CoronaLight support added (this didn't get added to 2.08 even though I meant it to).
  • Changed the functionality of the read-only browse (because I didn't like how I did it last verison)
  • Fixed the stupid error with the "RemindMe=" bug that users experienced when they pressed "Remind Me in a week"
  • Octane render is still impossible for me to support at the moment, they handled filenames strangely.  Contact them if you want support added, my forum name on their forums is colinsenner.

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

 

Screenshot  

Features:

[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

 

 This script will also automatically check for more recent versions of itself if you are connected to the internet and will let display the changelog so you can see what new features were added. 

 

Relink Bitmaps webpage:

http://www.colinsenner.com/scripts/relink-bitmaps

Supported Max versions (32-bit and 64-bit): Max 2012, 2011, 2010, 2009, 2008, Max 9 (service pack 1+)

 This tool is available to the community for free, but I kindly request if you see the value in time this tool saves you, that you donate whatever you can to help me pay off student loans. Every donation helps immensely. I do however understand that we’re all kind of in tough times and I understand if you aren’t able to donate immediately at this time. To donate simply click the “Donate!” button on the script. I am suggesting $4.99 for an individual, but whatever you can spare will insure the future development of this script and updates. 


If you can't donate now, I hope it saves you time and headaches.

Be well everyone,
- Colin 

 

Additional Info: 

(Watch the video for more detailed instructions for usage)

1. Run the .mzp file (Self-installing file)

2. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Relink Bitmaps" and drag "Relink Bitmaps" to a toolbar, click to run.

Version Requirement: 
3dsmax 9 (service pack 1+) - 3dsmax 2017
Video URL: 

Comments

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themaxxer's picture

I get this error message...

on certain scenes...

-- Error occurred in m loop; filename: C:\Users\Manuel\AppData\Local\Autodesk\3dsMaxDesign\2012 - 64bit\enu\scripts\Relink Bitmaps\Relink_Lib.mse; position: 8851; line: 35
--  Defined in encrypted script
--   called in i loop; filename: C:\Users\Manuel\AppData\Local\Autodesk\3dsMaxDesign\2012 - 64bit\enu\scripts\Relink Bitmaps\Relink_Lib.mse; position: 9085; line: 39
--  Defined in encrypted script
--   called in returnMissingBitmaps(); filename: C:\Users\Manuel\AppData\Local\Autodesk\3dsMaxDesign\2012 - 64bit\enu\scripts\Relink Bitmaps\Relink_Lib.mse; position: 9088; line: 39
--  Defined in encrypted script
--   called in updateMissingMaps(); filename: C:\Users\Manuel\AppData\Local\Autodesk\3dsMaxDesign\2012 - 64bit\enu\scripts\Relink Bitmaps\Relink Bitmaps.mse; position: 14109; line: 56
--  Defined in encrypted script
--   called in rlt_MissingBitmaps.open(); filename: C:\Users\Manuel\AppData\Local\Autodesk\3dsMaxDesign\2012 - 64bit\enu\scripts\Relink Bitmaps\Relink Bitmaps.mse; position: 10612; line: 45
--  Defined in encrypted script
>> MAXScript Rollout Handler Exception:
-- Unable to convert: undefined to type: FileName <<

can you help?

thanks
best regards
themaxxer

noel_d3's picture

Hello Colin and thank you for

Hello Colin and thank you for your script.

I'm not sure that it's work with files from Pointscache modifier.

Best,
Leon

colinsenner's picture

VRayProxy

It already works with VRayProxies and .ies files, etc. If there's a specific type you'd like me to support, please let me know.

Cheers,
Colin

noel_d3's picture

What about PoinCache files ?

Probably one of the most usefull 3ds max script !

It would be nice that it also works with other external resources that bitmap.
Such as files or Pointcache Vrayproxy.

Anyway thank you for your work.

colinsenner's picture

Hey Greg. I'll contact you

Hey Greg. I'll contact you via email to resolve this issue.

A quick "thank you" to everyone who's voted for this script by clicking the "+" button at the top of the screen. I have no idea what it's for, but I'm glad people click it.

-Colin

grasshopper's picture

Can't install

Hi Colin, Thanks for this great script. I am having a problem getting it to install on Max 2013. When I choose run script and select the mzp file I get a error. " --Type error: Call needs function or class, got: Name"

Any help you could provide on this would be greatly appreciated.

thanks
Greg

asymptote's picture

Firstly thanks for a great

Firstly thanks for a great tool for max :)
I'm having a few problems with this script, does this find/load duplicate textures ?
I'm importing a track from Geoff Crammonds GP4, I import 3769 3ds objects each with an assigned texture.
RB is finding 300 instances of the same texture (there are lots of little separate objects each with the same texture)
When I relink I run out of memory very quickly and Max crashes. (I have 4gb)
The same thing happens If I add the texture folder to the user paths and render the scene before relinking, I think max tries to load the same texture 300 times ?
I may be doing something wrong but I'm not sure.
I'd appreciate any suggestions you might have. I can provide files for testing if you have time.
Thanks in advance.

BTW I tried contacting you via email but kept getting Return to Sender.

colinsenner's picture

2.04

Yes, it might be a bug. I'm currently in france and am unable to attend to this until I return this weekend. Please email me directly through my profile so I can resolve it and so I don't forget :).

-Colin

llld's picture

in v2.04, "ignore extension"

in v2.04, "ignore extension" doesn't work! i don't know why.but it's good in v2.03. may be a bug?

colinsenner's picture

Dan, Is there any way

Dan,
Is there any way you can get my a file that exhibits this behavior so I can fix it. I'll contact you via email now regarding this post.

Thanks,
Colin

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