Relink Bitmaps

487 votes
Version: 
2.08
Date Updated: 
03/04/2015
Author Name: 
Colin Senner

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

 

Screenshot  

Features:

[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

 

 This script will also automatically check for more recent versions of itself if you are connected to the internet and will let display the changelog so you can see what new features were added. 

 

Relink Bitmaps webpage:

http://www.colinsenner.com/scripts/relink-bitmaps

Supported Max versions (32-bit and 64-bit): Max 2012, 2011, 2010, 2009, 2008, Max 9 (service pack 1+)

 This tool is available to the community for free, but I kindly request if you see the value in time this tool saves you, that you donate whatever you can to help me pay off student loans. Every donation helps immensely. I do however understand that we’re all kind of in tough times and I understand if you aren’t able to donate immediately at this time. To donate simply click the “Donate!” button on the script. I am suggesting $4.99 for an individual, but whatever you can spare will insure the future development of this script and updates. 


If you can't donate now, I hope it saves you time and headaches.

Be well everyone,
- Colin 

 

Additional Info: 

(Watch the video for more detailed instructions for usage)

1. Run the .mzp file (Self-installing file)

2. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Relink Bitmaps" and drag "Relink Bitmaps" to a toolbar, click to run.

Version Requirement: 
3ds max 9 (service pack 1+)
Video URL: 

Comments

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Sandeep Singh's picture

Relink Bitmaps

hi Colin,
your script is really great.
but i was finding something can help me to re-link all map files for my material library ,i tried 'Bitmap/photomertic path'from Utilities ,it shows two options
(1)include material editor
(2)include material library
it works fine for materials applied on objects in scene and for materials in material editor .
BUT not for any library materials even if you check option "include Material library" :(
i did't find anything to solve this problem .

deohboeh's picture

Hey! Amazing Script!

Hey! Amazing script! Is it possible to rename the file extension of all the scene files... I need to convert all my material files to tga before export to udk... so I needed to rename the file referenced in the scene.. It would have been a great help! :)

chakib's picture

YES

i totally agree with you, hope it will be added soon

colinsenner's picture

Idea

Fantastic Idea. I'll include this in a future version. On the up side, it shouldn't hurt anything if you use it to find maps :).

colinsenner's picture

Yes, I can help. I'll

Yes, I can help. I'll contact you via email now

themoodoflk's picture

relink bitmap error Incompatible types: 735110, and undefined

Hey colin,
i have this problem with this script.
can you help??

colinsenner's picture

Lareon, I've contacted you

Lareon, I've contacted you via email. If anyone is receiving this error please make sure you are using the 2.05 version.

-Colin

Lareon's picture

Incompatible types: 735110, and undefined

Hi Colin, I've started getting this error, I was wondering what I need to do to fix it? I really miss your script :(

colinsenner's picture

Excellent, I'll shoot you an

Excellent, I'll shoot you an email now.

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