V-RayMax Converter PRO
V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from various render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps.
V-RayMax Converter PRO converts the source materials with maximum possible preservation of the basic material properties, such as diffuse, specular, opacity, glossiness, roughness, bump, displacement, selfillumination (emission), translucency, reflection, refraction, although it is necessary to understand that certain materials may need adjustments once the conversion process is complete. Also, all the textures that are used for the above parameters were saved. As for the special procedural maps, they are converted only if there is an analogue. Otherwise, procedural maps are baked into textures or removed if the resulting materials can be used without them.
Current version: 4.0032
Supported for conversion:
- Standard (Default Scanline)
- Corona Render
- FStorm Render
- Octane Render
- finalRender
- Arnold
- Brazil_Advanced (RS v 1.2) material
- NVIDIA iray (unofficial) material.
- Standard (Default Scanline) materials/maps
- Corona Render (v9 or higher)
- Standard (Default Scanline) material/maps
See full list of supported conversions.
Main features:
- Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from supported renderers to V-Ray and from V-Ray to Corona
- Convert clouds from CoronaSky to VRaySun and vice versa.
- Convert Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
- Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps
- Convert proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
- Convert V-Ray Proxy to Corona Proxy (static and animated)
- Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa
- Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
- Automatic configure ACEScg workflow in V-Ray
- Batch processing for multiple *.max files
- Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
- ...and more additional tools for fixing and adjusting the scene.
More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.ru/vmcpro
Also, on this V-RayMax Converter telegram channel, you can read about all the updates.
IMPORTANT: To convert between different rendering engines, it is necessary that these rendering engines are installed (alpha/beta/dailybuilds/rc versions are not supported).
PS: Please, respect the developers and other users - do not post promotional messages in comments (ie spam).
If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.ru/supportpro
- Scripts
- ACEScg
- autodesk material to vray material
- brazil
- conversion
- convert render elements
- converter
- converting
- Corona
- corona to standard
- corona to vray
- finalrender
- iRay
- Material
- Material Converter
- material converting
- Physical
- renderer
- revit
- sRGB
- standard to vray
- v-ray
- VRay
- vray material converter
- vray to corona
- vray to standard
- vray to standard material
Comments
The website is operating
The website is operating normally and no access problems have been detected. Make sure that your firewall/antivirus on the system or your Internet provider is not blocking access to the address https://maxtools.3dzver.ru
website down - plugin doesn't work...
hello
do you plan to get online soon?
I need this plugin for work...
thanks.
best regards
themaxxer
New update v4.0028 are available!
v4.0028 release notes:
My experience
Hi!
Great tool!
I use all it a lot ! Great!
Thanks!
LAO
New update v4.0023 are available
Release notes:
New update v4.0022 are available
Release notes:
Automatic check for updates
Automatic check for updates occurs only when you start the converter and if you have an internet connection, and should not interfere with the work on the project. If you receive a message about an update when starting the converter, then you can simply refuse the update at the current moment and continue working. However, we will provide an option that will allow you to disable automatic checking for updates when starting the converter and do it yourself whenever you see fit, although most often updates fix critical errors and we recommend that you always update the converter on time to avoid future problems when working on projects.
Check for updates, it's
Check for updates, it's annoying to be notified of a new version during a project
Added in version 4.0015
Added in version 4.0015
You are getting this message
You are getting this message because your current scene has not been saved anywhere and is named "Undefined".
For all questions write to [email protected] and they will help you.