V-RayMax Converter PRO

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials to Standard|Physical|PBR|OpenPBR materials and to glTF Material.
Current version: 4.0062
Supported for conversion:
- Standard (Default Scanline)
- Corona Render
- FStorm Render
- Octane Renderer
- finalRender
- Arnold
- Brazil_Advanced (RS v 1.2) material
- NVIDIA iray (unofficial) material.
- Standard / Physical / PBR / OpenPBR materials
- Corona Renderer
- glTF Material (3ds Max 2023 or later)
- Standard / Physical / PBR / OpenPBR materials
- glTF Material (3ds Max 2023 or later)

Full list of supported conversions.
Main features:
- Converts materials, maps, lights, cameras, modifiers, helpers and GI environment from other render engines to V-Ray and from V-Ray to Corona
- Converts clouds from CoronaSky to VRaySun and vice versa.
- Converts Night Sky system (Moon, Stars & Milky Way) from V-Ray to Corona and vice versa
- Converts Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
- Converts V-Ray and Corona materials to Standard (Default Scanline) materials
- Converts VRayMtl and CoronaPhysicalMtl materials to Physical Material and OpenPBR Material
- Converts V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).
- Converts proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
- Converts V-Ray Proxy to Corona Proxy (static and animated)
- Converts standard Bitmaps to VRayBitmap and vice versa
- Converts standard Bitmaps to CoronaBitmap and vice versa
- Converts 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
- Automatic configure ACEScg workflow in V-Ray
- Batch processing for multiple 3dsMax Scene (*.max) or 3dsMax Material Library (*.mat) files
- Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
- ...and more additional tools for fixing and adjusting the scene.
More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.com/product?id=1
Also, on this V-RayMax Converter telegram channel, you can read about all the updates.
IMPORTANT: To convert between different rendering engines, it is necessary that these rendering engines are installed (alpha/beta/dailybuilds/rc versions are not supported).
PS: Please, respect the developers and other users - do not post promotional messages in comments (ie spam).
If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.com/mxtsupport
- Scripts
- ACEScg
- autodesk material to vray material
- brazil
- conversion
- convert render elements
- converter
- converting
- Corona
- corona to standard
- corona to vray
- finalrender
- iRay
- Material
- Material Converter
- material converting
- PBR
- Physical
- renderer
- revit
- sRGB
- standard to vray
- v-ray
- VRay
- vray material converter
- vray to corona
- vray to standard
- vray to standard material

Comments
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Sorry but I didn't do this. Someone was playing with me.
I never post links on other posts aspecialy not *.zip files.
bga
THIS IS A VIRUS!
A complaint has been sent to the Scriptspot administration against the user barigazy.
Be careful not to download anything from the links in the comments. THIS IS A VIRUS!
this is virus
@barigazy why did you give me virus ?
DOWNLOAD
file download:
bga
Yes, I wrote to them, but
Yes, I wrote to them, but have not yet received a response from them.
Thank you
Thank you for your comment. We are glad that our tool is useful for you.
Regarding integration into Project Manager, you need to contact the developers of this script. If they decide to do this, then there is no obstacle on our part for this.
Perfect tool!
Before I used V-RayMtl Converter and it helped me a lot to save time on converting different scenes and 3d models, but the new Pro version has become even better and more efficient!
I like the user-friendly interface, many different settings, very high-quality conversion, as well as the ability to batch convert.
I also love that I can now use it with my favorite script Library Track/Relink!
This converter saved me a lot of money and time:)
Thank you for your hard work and good luck!
PS: Do you have any plans to also integrate your converter into Project Manager? That would be great!
New update v4.0011 are available
Release notes:
All the necessary information
All the necessary information is on the official website. For example, version 3.9999, compared to the new version of "V-RayMax Converter PRO v4", did not support conversion from FStorm, Octane, Arnold. In version 3.9999, there was no API for use with third party scripts. Also, in version 3.9999, there was no possibility of batch processing files with the ACEScg workflow configuration function and much more...
Can you make comparsion list?
Can you make comparsion list between 3.999 and 4.0002?
I bought v3 in march, and can't decide upgrade or not.