V-RayMax Converter PRO

166 votes
Version: 
4.0062
Date Updated: 
06/16/2026
Author Name: 
3DZver

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials to Standard|Physical|PBR|OpenPBR materials and to glTF Material.

Current version: 4.0062

Supported for conversion:

To V-Ray from:
  • Standard (Default Scanline)
  • Corona Render
  • FStorm Render
  • Octane Renderer
  • finalRender
  • Arnold
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Standard / Physical / PBR / OpenPBR materials
  • Corona Renderer
  • glTF Material (3ds Max 2023 or later)
From Corona to:
  • Standard / Physical / PBR / OpenPBR materials
  • glTF Material (3ds Max 2023 or later)
Сonversion scope:

Full list of supported conversions.

Main features:

  • Converts materials, maps, lights, cameras, modifiers, helpers and GI environment from other render engines to V-Ray and from V-Ray to Corona
  • Converts clouds from CoronaSky to VRaySun and vice versa.
  • Converts Night Sky system (Moon, Stars & Milky Way) from V-Ray to Corona and vice versa
  • Converts Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
  • Converts V-Ray and Corona materials to Standard (Default Scanline) materials
  • Converts VRayMtl and CoronaPhysicalMtl materials to Physical Material and OpenPBR Material
  • Converts V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).
  • Converts proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
  • Converts V-Ray Proxy to Corona Proxy (static and animated)
  • Converts standard Bitmaps to VRayBitmap and vice versa
  • Converts standard Bitmaps to CoronaBitmap and vice versa
  • Converts 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
  • Automatic configure ACEScg workflow in V-Ray
  • Batch processing for multiple 3dsMax Scene (*.max) or 3dsMax Material Library (*.mat) files
  • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
  • ...and more additional tools for fixing and adjusting the scene.

Additional Info: 

More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.com/product?id=1

Also, on this V-RayMax Converter telegram channel, you can read about all the updates.

IMPORTANT: To convert between different rendering engines, it is necessary that these rendering engines are installed (alpha/beta/dailybuilds/rc versions are not supported).



PS:
Please, respect the developers and other users - do not post promotional messages in comments (ie spam).

If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.com/mxtsupport

Version Requirement: 
3ds Max 2018-2027
Other Software Required: 
V-Ray Advanced 5.xx.xx - V-Ray 7.xx.xx

Comments

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locb's picture

>>PS: It is possible that the

>>PS: It is possible that the removed Bump map had an empty texture file path.
No, but i use relative path like:
"Maps\xmpp\D_Cloth_Awning_Stripe_Green_NORM_OGL.jpg"

locb's picture

Normal

Re-checked and the problem was repeated.
Maybe I don't understand the principle of operation, but disabling normal map seems strange.

mailed the files to [email protected]

3DZver's picture

Please write in detail about

Please write in detail about this in the support form on the website: https://maxtools.3dzver.ru/supportpro
Or here: [email protected]
PS: It is possible that the removed Bump map had an empty texture file path.

locb's picture

Bump problem

the script started to disable bump maps with vraynormalmap, already connected to the material
Probably because of the fix bump for Vray-GPU option

3DZver's picture

New update v4.0031 are available!

v4.0031 release notes:

  • Added removal from the scene of Bitmaptex, VRayBitmap, CoronaBitmap and FStormBitmap maps with an empty path to the texture file.
  • Fixed display of text in the log window for monitors with a resolution of 2K or higher.
3DZver's picture

Sorry, the text in the

Sorry, the text in the description was slightly changed, so it was moved to the top. We will try to monitor this in the future and make only relevant changes.

trick's picture

Double post

Double post

trick's picture

On top with nothing new:(

I have seen it now a few times: VMCP is on top of the news section while there are no new updates or comments. Please do this only if there is some REAL news:(

3DZver's picture

The website is operating

The website is operating normally and no access problems have been detected. Make sure that your firewall/antivirus on the system or your Internet provider is not blocking access to the address https://maxtools.3dzver.ru

themaxxer's picture

website down - plugin doesn't work...

hello

do you plan to get online soon?
I need this plugin for work...

thanks.

best regards
themaxxer

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