V-RayMax Converter PRO

168 votes
Version: 
4.0062
Date Updated: 
06/16/2026
Author Name: 
3DZver

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials to Standard|Physical|PBR|OpenPBR materials and to glTF Material.

Current version: 4.0062

Supported for conversion:

To V-Ray from:
  • Standard (Default Scanline)
  • Corona Render
  • FStorm Render
  • Octane Renderer
  • finalRender
  • Arnold
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Standard / Physical / PBR / OpenPBR materials
  • Corona Renderer
  • glTF Material (3ds Max 2023 or later)
From Corona to:
  • Standard / Physical / PBR / OpenPBR materials
  • glTF Material (3ds Max 2023 or later)
Сonversion scope:

Full list of supported conversions.

Main features:

  • Converts materials, maps, lights, cameras, modifiers, helpers and GI environment from other render engines to V-Ray and from V-Ray to Corona
  • Converts clouds from CoronaSky to VRaySun and vice versa.
  • Converts Night Sky system (Moon, Stars & Milky Way) from V-Ray to Corona and vice versa
  • Converts Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
  • Converts V-Ray and Corona materials to Standard (Default Scanline) materials
  • Converts VRayMtl and CoronaPhysicalMtl materials to Physical Material and OpenPBR Material
  • Converts V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).
  • Converts proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
  • Converts V-Ray Proxy to Corona Proxy (static and animated)
  • Converts standard Bitmaps to VRayBitmap and vice versa
  • Converts standard Bitmaps to CoronaBitmap and vice versa
  • Converts 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
  • Automatic configure ACEScg workflow in V-Ray
  • Batch processing for multiple 3dsMax Scene (*.max) or 3dsMax Material Library (*.mat) files
  • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
  • ...and more additional tools for fixing and adjusting the scene.

Additional Info: 

More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.com/product?id=1

Also, on this V-RayMax Converter telegram channel, you can read about all the updates.

IMPORTANT: To convert between different rendering engines, it is necessary that these rendering engines are installed (alpha/beta/dailybuilds/rc versions are not supported).



PS:
Please, respect the developers and other users - do not post promotional messages in comments (ie spam).

If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.com/mxtsupport

Version Requirement: 
3ds Max 2018-2027
Other Software Required: 
V-Ray Advanced 5.xx.xx - V-Ray 7.xx.xx

Comments

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3DZver's picture

New update v4.0028 are available!

v4.0028 release notes:

  • Added compatibility with Corona 11
  • Added "Fix Blur value" option on the "Adv.Tools" tab to correct the blur value in the bitmap texture and VRayBitmap if it is less than 0.1. Also, blur value is automatically corrected when converting these maps.
  • Fixed incorrect position of the VRayEnmeshMod gizmo when converting from CoronaPatternMod
LAOMUSIC ARTS's picture

My experience

Hi!

Great tool!
I use all it a lot ! Great!

Thanks!

LAO

3DZver's picture

New update v4.0023 are available

Release notes:

  • added conversion from Corona materials/maps to Standard (Default Scanline) materials/maps.
  • added conversion from MultiTile to VRayBitmap with appropriate UDIM/UVTILE tags.
  • added support conversion additional inputs with MultiOutputChannelTexmap from CoronaColorCorrect, CoronaTriplanar and CoronaMappingRandomizer texmaps.
3DZver's picture

New update v4.0022 are available

Release notes:

  • add support for Corona v10
3DZver's picture

Automatic check for updates

Automatic check for updates occurs only when you start the converter and if you have an internet connection, and should not interfere with the work on the project. If you receive a message about an update when starting the converter, then you can simply refuse the update at the current moment and continue working. However, we will provide an option that will allow you to disable automatic checking for updates when starting the converter and do it yourself whenever you see fit, although most often updates fix critical errors and we recommend that you always update the converter on time to avoid future problems when working on projects.

locb's picture

Check for updates, it's

Check for updates, it's annoying to be notified of a new version during a project

3DZver's picture

Added in version 4.0015

Added in version 4.0015

3DZver's picture

You are getting this message

You are getting this message because your current scene has not been saved anywhere and is named "Undefined".
For all questions write to [email protected] and they will help you.

locb's picture

I got this error. First time

I got this error.
First time it was when Texture baking was: Default folder
I change it to Curent scene
Now i got this error with Curent scene
And when i chang it to Default script work.

AttachmentSize
screenshot_2023-02-15_105943.jpg 126.8 KB
3DZver's picture

Thank you for your offer.

Thank you for your offer. We will try to add this in one of the next updates.

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