V-RayMax Converter PRO
V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from various render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps.
V-RayMax Converter PRO converts the source materials with maximum possible preservation of the basic material properties, such as diffuse, specular, opacity, glossiness, roughness, bump, displacement, selfillumination (emission), translucency, reflection, refraction, although it is necessary to understand that certain materials may need adjustments once the conversion process is complete. Also, all the textures that are used for the above parameters were saved. As for the special procedural maps, they are converted only if there is an analogue. Otherwise, procedural maps are baked into textures or removed if the resulting materials can be used without them.
Current version: 4.0033
Supported for conversion:
- Standard (Default Scanline)
- Corona Render
- FStorm Render
- Octane Render
- finalRender
- Arnold
- Brazil_Advanced (RS v 1.2) material
- NVIDIA iray (unofficial) material.
- Standard (Default Scanline) materials/maps
- Corona Render (v9 or higher)
- Standard (Default Scanline) material/maps
See full list of supported conversions.
Main features:
- Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from supported renderers to V-Ray and from V-Ray to Corona
- Convert clouds from CoronaSky to VRaySun and vice versa.
- Convert Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
- Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps
- Convert proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
- Convert V-Ray Proxy to Corona Proxy (static and animated)
- Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa
- Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
- Automatic configure ACEScg workflow in V-Ray
- Batch processing for multiple *.max files
- Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
- ...and more additional tools for fixing and adjusting the scene.
More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.ru/vmcpro
Also, on this V-RayMax Converter telegram channel, you can read about all the updates.
IMPORTANT: To convert between different rendering engines, it is necessary that these rendering engines are installed (alpha/beta/dailybuilds/rc versions are not supported).
PS: Please, respect the developers and other users - do not post promotional messages in comments (ie spam).
If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.ru/supportpro
- Scripts
- ACEScg
- autodesk material to vray material
- brazil
- conversion
- convert render elements
- converter
- converting
- Corona
- corona to standard
- corona to vray
- finalrender
- iRay
- Material
- Material Converter
- material converting
- Physical
- renderer
- revit
- sRGB
- standard to vray
- v-ray
- VRay
- vray material converter
- vray to corona
- vray to standard
- vray to standard material
Comments
If you do not want to convert
If you do not want to convert the standard Bitmap to VRayBitmap (old name VRayHDRI), then simply do not enable the "Convert Bitmap to VRayBitmap" option.
vray hdri to bitmap urgently please
Hello .. is there a way to convert vray hdri to bitmap as i found the script converted the whole scene bitmaps to vray hdri and i need to reverse this action urgently. Thank you
arch. Hazem Mamdouh
www.hm-studios.com
New update v3.9992 are available!
Release notes v3.9992:
Re: 3DS Max 2022
Thanks for the feedback!
Today we have released a new update 3.9991 with 3dsMax 2022 support.
All official users can download the update at any time on this web page: https://maxtools.3dzver.ru/dlupdate
New update v3.9991 are available!
Release notes v3.9991:
3DS Max 2022
Hello;
Your script is really a nice tool. I switched to Max 2022 but the VRay Mtl Converter doesn't launch. I could execute the mzp with apperently no issue, i even installed the button in my toolbar but nothing happens.
Probably you need an update for Max 2022
Thnka
Daniel
Daniel Diligent
New update v3.999 are available
v3.999:
Script v3.99 stopped to work after recent Windows 10 .NET update
Script v3.99 stopped to work after recent Windows 10 .NET update I installed on 01/12/21. Could you check this, please?
I have other scripts which also stopped to work.
UPDATE: I have installed latest Windows 10 build 20H2 and everything works fine again. Excuse me for the false alarm.
New update v3.998 are available!
v3.998:
New update v3.997
"V-RayMtl Converter 3" updated to v3.997: