V-RayMax Converter PRO

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials to Standard|Physical|PBR|OpenPBR materials and to glTF Material.
Current version: 4.0062
Supported for conversion:
- Standard (Default Scanline)
- Corona Render
- FStorm Render
- Octane Renderer
- finalRender
- Arnold
- Brazil_Advanced (RS v 1.2) material
- NVIDIA iray (unofficial) material.
- Standard / Physical / PBR / OpenPBR materials
- Corona Renderer
- glTF Material (3ds Max 2023 or later)
- Standard / Physical / PBR / OpenPBR materials
- glTF Material (3ds Max 2023 or later)

Full list of supported conversions.
Main features:
- Converts materials, maps, lights, cameras, modifiers, helpers and GI environment from other render engines to V-Ray and from V-Ray to Corona
- Converts clouds from CoronaSky to VRaySun and vice versa.
- Converts Night Sky system (Moon, Stars & Milky Way) from V-Ray to Corona and vice versa
- Converts Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
- Converts V-Ray and Corona materials to Standard (Default Scanline) materials
- Converts VRayMtl and CoronaPhysicalMtl materials to Physical Material and OpenPBR Material
- Converts V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).
- Converts proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
- Converts V-Ray Proxy to Corona Proxy (static and animated)
- Converts standard Bitmaps to VRayBitmap and vice versa
- Converts standard Bitmaps to CoronaBitmap and vice versa
- Converts 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
- Automatic configure ACEScg workflow in V-Ray
- Batch processing for multiple 3dsMax Scene (*.max) or 3dsMax Material Library (*.mat) files
- Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
- ...and more additional tools for fixing and adjusting the scene.
More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.com/product?id=1
Also, on this V-RayMax Converter telegram channel, you can read about all the updates.
IMPORTANT: To convert between different rendering engines, it is necessary that these rendering engines are installed (alpha/beta/dailybuilds/rc versions are not supported).
PS: Please, respect the developers and other users - do not post promotional messages in comments (ie spam).
If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.com/mxtsupport
- Scripts
- ACEScg
- autodesk material to vray material
- brazil
- conversion
- convert render elements
- converter
- converting
- Corona
- corona to standard
- corona to vray
- finalrender
- iRay
- Material
- Material Converter
- material converting
- PBR
- Physical
- renderer
- revit
- sRGB
- standard to vray
- v-ray
- VRay
- vray material converter
- vray to corona
- vray to standard
- vray to standard material

Comments
V-RayMax Converter PRO v4 is out!
More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.ru/vmcpro
Now it's fixed
For reasons beyond our control, there was a temporary technical problem on the license server, which has already been fixed and now everything works.
We apologize for any inconvenience caused.
I bought a genuine product, but it's the first time I can't conn
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This feature will be added
This feature will be added in the next version.
ACES batch conversion
Please add a batch conversion option for Bitmap -> VRayBitmap and Vray Color Space setting. This would save a lot of manual effort in converting projects to ACES.
ACES batch conversion
Please add a batch conversion option for Bitmap -> VRayBitmap and Vray Color Space setting. This would save a lof od manual effort in converting projects to ACES.
ACES batch conversion
Please add a batch conversion option for Bitmap -> VRayBitmap and Vray Color Space setting. This would save a lof od manual effort in converting projects to ACES.
Thank you
Thank you for your review.
We are glad that our tool was useful to you.
worth every cent
I'm not really into writing reviews, but V-RayMtl Converter deserves an exception.
This plugin is worth every cent, a huge time saver in dealing with render and material settings and on top their support is AAA
As example, this script configured my max scene with over 1600 materials ACESCG ready in less then 3 minutes. I cant even imagine how long it would take us to do this manually
So, if you are a max user and want to save some time on your boring repeating material conversions, then this plugin is something you should really consider.
Photorealistic Architectural Visualizations
www.3D.cr
worth every cent
I'm not really into writing reviews, but V-RayMtl Converter deserves an exception.
This plugin is worth every cent, a huge time saver in dealing with render and material settings and on top their support is AAA
As example, this script configured my max scene with over 1600 materials ACESCG ready in less then 3 minutes. I cant even imagine how long it would take us to do this manually
So, if you are a max user and want to save some time on your boring repeating material conversions, then this plugin is something you should really consider.
Photorealistic Architectural Visualizations
www.3D.cr