V-RayMax Converter PRO

168 votes
Version: 
4.0033
Date Updated: 
04/22/2024
Author Name: 
3DZver

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from various render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps.

V-RayMax Converter PRO converts the source materials with maximum possible preservation of the basic material properties, such as diffuse, specular, opacity, glossiness, roughness, bump, displacement, selfillumination (emission), translucency, reflection, refraction, although it is necessary to understand that certain materials may need adjustments once the conversion process is complete. Also, all the textures that are used for the above parameters were saved. As for the special procedural maps, they are converted only if there is an analogue. Otherwise, procedural maps are baked into textures or removed if the resulting materials can be used without them.

Current version: 4.0033

Supported for conversion:

To V-Ray from:
  • Standard (Default Scanline)
  • Corona Render
  • FStorm Render
  • Octane Render
  • finalRender
  • Arnold
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Standard (Default Scanline) materials/maps
  • Corona Render (v9 or higher)
From Corona (materials/maps) to:
  • Standard (Default Scanline) material/maps

See full list of supported conversions.

Main features:

  • Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from supported renderers to V-Ray and from V-Ray to Corona
  • Convert clouds from CoronaSky to VRaySun and vice versa.
  • Convert Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
  • Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps
  • Convert proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
  • Convert V-Ray Proxy to Corona Proxy (static and animated)
  • Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa
  • Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
  • Automatic configure ACEScg workflow in V-Ray
  • Batch processing for multiple *.max files
  • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
  • ...and more additional tools for fixing and adjusting the scene.

Additional Info: 

More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.ru/vmcpro

Also, on this V-RayMax Converter telegram channel, you can read about all the updates.

IMPORTANT: To convert between different rendering engines, it is necessary that these rendering engines are installed (alpha/beta/dailybuilds/rc versions are not supported).



PS:
Please, respect the developers and other users - do not post promotional messages in comments (ie spam).

If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.ru/supportpro

Version Requirement: 
3ds Max 2018-2025
Other Software Required: 
V-Ray Advanced 5.xx.xx - V-Ray 6.xx.xx

Comments

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3DZver's picture

If you do not want to convert

If you do not want to convert the standard Bitmap to VRayBitmap (old name VRayHDRI), then simply do not enable the "Convert Bitmap to VRayBitmap" option.

compuhms's picture

vray hdri to bitmap urgently please

Hello .. is there a way to convert vray hdri to bitmap as i found the script converted the whole scene bitmaps to vray hdri and i need to reverse this action urgently. Thank you

arch. Hazem Mamdouh
www.hm-studios.com

3DZver's picture

New update v3.9992 are available!

Release notes v3.9992:

  • added option to switch rgb color space to ACEScg or sRGB in all VRayBitmap and VRayColor texture maps used in the corresponding VRayMtls slots (diffuse, reflect, refract, translucency, SSS, etc.). This option is now available in the "Advanced Fix" section and is supported for V-Ray 5 and later only.
  • improved converting from CoronaMtl to VRayMtl.
  • improved installer to fix an error related to overwriting files in a temporary folder when running the installer a second time.
3DZver's picture

Re: 3DS Max 2022

Thanks for the feedback!
Today we have released a new update 3.9991 with 3dsMax 2022 support.
All official users can download the update at any time on this web page: https://maxtools.3dzver.ru/dlupdate

3DZver's picture

New update v3.9991 are available!

Release notes v3.9991:

  • added support for 3dsMax 2022
  • added option to enabled or disabled converting VRay2SidedMtl to Standard DoubleSided material
  • small changes in the script UI
Dandil's picture

3DS Max 2022

Hello;

Your script is really a nice tool. I switched to Max 2022 but the VRay Mtl Converter doesn't launch. I could execute the mzp with apperently no issue, i even installed the button in my toolbar but nothing happens.
Probably you need an update for Max 2022

Thnka

Daniel

Daniel Diligent

3DZver's picture

New update v3.999 are available

v3.999:

  • fixed an issue when converting Physical materials to V-Ray materials.
  • the installer has been rewritten and now the Administrator privileges are not required to install the script.
Vipera's picture

Script v3.99 stopped to work after recent Windows 10 .NET update

Script v3.99 stopped to work after recent Windows 10 .NET update I installed on 01/12/21. Could you check this, please?

I have other scripts which also stopped to work.

UPDATE: I have installed latest Windows 10 build 20H2 and everything works fine again. Excuse me for the false alarm.

3DZver's picture

New update v3.998 are available!

v3.998:

  • added batch materials conversion mode for multiple .max files to "Material Conversion" section.
  • added a function to handle possible errors during batch conversion of materials with writing to a temporary log file when they occur.
  • removed some conversion options to V-Ray: enable or disable converting Blend, Shellac and DoubleSided materials. Now these materials are always converted to V-Ray materials by default.
  • some changes have been made to the UI in the "Material Conversion" section for a more comfortable perception.
3DZver's picture

New update v3.997

"V-RayMtl Converter 3" updated to v3.997:

  • added option "Convert Bitmap to VRayBitmap" in the "Material Conversion" section. If enabled, converts all standard bitmaps used in the specified material to VRayBitmap. Otherwise, all standard bitmaps will remain unchanged.
  • added "All Scene Bitmaps to VRayBitmap" option in the "Advanced Conversion" section for converting all standard bitmaps in the current scene (including those used in materials, modifiers, render settings, environment, etc.) to VRayBitmap.
  • removed "Convert CoronaBitmap to VRayBitmap" option from "Material Conversion" section. CoronaBitmap is now always converted to VRayBitmap by default.
  • added automatic saving of options settings for the "Advanced Fix" section when closing the script.
  • optimized internal code for more stable and faster work.

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