V-RayMax Converter PRO

168 votes
Version: 
4.0062
Date Updated: 
06/16/2026
Author Name: 
3DZver

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials to Standard|Physical|PBR|OpenPBR materials and to glTF Material.

Current version: 4.0062

Supported for conversion:

To V-Ray from:
  • Standard (Default Scanline)
  • Corona Render
  • FStorm Render
  • Octane Renderer
  • finalRender
  • Arnold
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Standard / Physical / PBR / OpenPBR materials
  • Corona Renderer
  • glTF Material (3ds Max 2023 or later)
From Corona to:
  • Standard / Physical / PBR / OpenPBR materials
  • glTF Material (3ds Max 2023 or later)
Сonversion scope:

Full list of supported conversions.

Main features:

  • Converts materials, maps, lights, cameras, modifiers, helpers and GI environment from other render engines to V-Ray and from V-Ray to Corona
  • Converts clouds from CoronaSky to VRaySun and vice versa.
  • Converts Night Sky system (Moon, Stars & Milky Way) from V-Ray to Corona and vice versa
  • Converts Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
  • Converts V-Ray and Corona materials to Standard (Default Scanline) materials
  • Converts VRayMtl and CoronaPhysicalMtl materials to Physical Material and OpenPBR Material
  • Converts V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).
  • Converts proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
  • Converts V-Ray Proxy to Corona Proxy (static and animated)
  • Converts standard Bitmaps to VRayBitmap and vice versa
  • Converts standard Bitmaps to CoronaBitmap and vice versa
  • Converts 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
  • Automatic configure ACEScg workflow in V-Ray
  • Batch processing for multiple 3dsMax Scene (*.max) or 3dsMax Material Library (*.mat) files
  • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
  • ...and more additional tools for fixing and adjusting the scene.

Additional Info: 

More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.com/product?id=1

Also, on this V-RayMax Converter telegram channel, you can read about all the updates.

IMPORTANT: To convert between different rendering engines, it is necessary that these rendering engines are installed (alpha/beta/dailybuilds/rc versions are not supported).



PS:
Please, respect the developers and other users - do not post promotional messages in comments (ie spam).

If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.com/mxtsupport

Version Requirement: 
3ds Max 2018-2027
Other Software Required: 
V-Ray Advanced 5.xx.xx - V-Ray 7.xx.xx

Comments

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3DZver's picture

New update v3.9999 are available

Release notes v3.9999:

  • improved collect and handling of all materials used in the scene (including all materials used in ForestPack, etc.)
  • in the "Batch Conversion" section added the ability to convert files from subfolders and save converted files to their original folders.
  • the "Advanced Fix" section has been renamed to "Advanced Tools" and reorganized for better usability.
  • improved scene handling when using the "Set Rendering RGB prim." function in the "Advanced Tools" section.
3DZver's picture

New update v3.9997 are available

Release notes v3.9997:

  • added a spinner in the "Advanced Fix" section to custom set white value of the reflection color
  • fixed issue that occurred when processing VRayBitmap with missing paths to texture when the color space setting function was running
3DZver's picture

Thank you for feedback

Thank you for feedback!
Now the script is much better than in the past :)

todor's picture

hi, I love this script ...

hi,

I love this script ... and has been using it in the past very much :)

Thank you :)

3DZver's picture

Yes, we totally agree with your

Thank you for comment!
Yes, we totally agree with you.
We added this option at the request of one of our users, although we warned him that making reflections pure white is a bad idea. Therefore, we made this option optional so that you can only use it as you wish.
PS: Perhaps in a future update we will add to this option the ability to specify the white color from 200 to 255

trick's picture

Pure White?!?!?

Changing the reflection color to pure white (255,255,255) is never a good idea.

When using an HDRI that has a strong sun in it, you will get a lot of overbright pixels. Then you have to make sure that glossiness is below .7, but that still could not help and it will make renders slower and/or grainier. Best is to chose a custom reflection color or to set it to light grey (205,205,205).

Examples of this you can find in some Maxtree plants that have reflection set to (255,255,255) and glossiness to 1....a real nightmare.

3DZver's picture

New update v3.9996 are available

Release notes v3.9996:

  • improved conversion from CoronaMix and CoronaUvwRandomizer
  • added the ability to change the reflection color to pure white for VRayMtl materials on the entire scene or only on selected objects.
3DZver's picture

Thank you very much!

Thank you very much!

prashanth2511's picture

The Best

Simply the best converter available. It has a one-click solution to convert materials to ACEScg workflow in 3ds max - Vray. The developers constantly update the app and they listen to every user request and try to implement it. The support they provide is impeccable. This has become an integral part of my workflow, it saves lots of time. This is more than worth every penny!

3DZver's picture

New update v3.9995 are available

Release notes v3.9995:

  • added enable or disable renaming of duplicate map names in the function of switching the color space to ACEScg or sRGB
  • added progressbar for processing color space switching to ACEScg or sRGB
  • added option to enable or disable Displacement maps in VRayMtls
  • added option to enable or disable Reflection maps in VRayMtls
  • fix issue with convert CoronaPhysicalMtl to VRayMtl

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