V-RayMax Converter PRO

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials to Standard|Physical|PBR|OpenPBR materials and to glTF Material.
Current version: 4.0062
Supported for conversion:
- Standard (Default Scanline)
- Corona Render
- FStorm Render
- Octane Renderer
- finalRender
- Arnold
- Brazil_Advanced (RS v 1.2) material
- NVIDIA iray (unofficial) material.
- Standard / Physical / PBR / OpenPBR materials
- Corona Renderer
- glTF Material (3ds Max 2023 or later)
- Standard / Physical / PBR / OpenPBR materials
- glTF Material (3ds Max 2023 or later)

Full list of supported conversions.
Main features:
- Converts materials, maps, lights, cameras, modifiers, helpers and GI environment from other render engines to V-Ray and from V-Ray to Corona
- Converts clouds from CoronaSky to VRaySun and vice versa.
- Converts Night Sky system (Moon, Stars & Milky Way) from V-Ray to Corona and vice versa
- Converts Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
- Converts V-Ray and Corona materials to Standard (Default Scanline) materials
- Converts VRayMtl and CoronaPhysicalMtl materials to Physical Material and OpenPBR Material
- Converts V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).
- Converts proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
- Converts V-Ray Proxy to Corona Proxy (static and animated)
- Converts standard Bitmaps to VRayBitmap and vice versa
- Converts standard Bitmaps to CoronaBitmap and vice versa
- Converts 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
- Automatic configure ACEScg workflow in V-Ray
- Batch processing for multiple 3dsMax Scene (*.max) or 3dsMax Material Library (*.mat) files
- Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
- ...and more additional tools for fixing and adjusting the scene.
More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.com/product?id=1
Also, on this V-RayMax Converter telegram channel, you can read about all the updates.
IMPORTANT: To convert between different rendering engines, it is necessary that these rendering engines are installed (alpha/beta/dailybuilds/rc versions are not supported).
PS: Please, respect the developers and other users - do not post promotional messages in comments (ie spam).
If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.com/mxtsupport
- Scripts
- ACEScg
- autodesk material to vray material
- brazil
- conversion
- convert render elements
- converter
- converting
- Corona
- corona to standard
- corona to vray
- finalrender
- iRay
- Material
- Material Converter
- material converting
- PBR
- Physical
- renderer
- revit
- sRGB
- standard to vray
- v-ray
- VRay
- vray material converter
- vray to corona
- vray to standard
- vray to standard material

Comments
New update v3.9999 are available
Release notes v3.9999:
New update v3.9997 are available
Release notes v3.9997:
Thank you for feedback
Thank you for feedback!
Now the script is much better than in the past :)
hi, I love this script ...
hi,
I love this script ... and has been using it in the past very much :)
Thank you :)
Web: https://todorvankov.com/
YouTube: Youtube Tutorials
GitHub: https://github.com/tvankov
Yes, we totally agree with your
Thank you for comment!
Yes, we totally agree with you.
We added this option at the request of one of our users, although we warned him that making reflections pure white is a bad idea. Therefore, we made this option optional so that you can only use it as you wish.
PS: Perhaps in a future update we will add to this option the ability to specify the white color from 200 to 255
Pure White?!?!?
Changing the reflection color to pure white (255,255,255) is never a good idea.
When using an HDRI that has a strong sun in it, you will get a lot of overbright pixels. Then you have to make sure that glossiness is below .7, but that still could not help and it will make renders slower and/or grainier. Best is to chose a custom reflection color or to set it to light grey (205,205,205).
Examples of this you can find in some Maxtree plants that have reflection set to (255,255,255) and glossiness to 1....a real nightmare.
New update v3.9996 are available
Release notes v3.9996:
Thank you very much!
Thank you very much!
The Best
Simply the best converter available. It has a one-click solution to convert materials to ACEScg workflow in 3ds max - Vray. The developers constantly update the app and they listen to every user request and try to implement it. The support they provide is impeccable. This has become an integral part of my workflow, it saves lots of time. This is more than worth every penny!
New update v3.9995 are available
Release notes v3.9995: