V-RayMax Converter PRO

166 votes
Version: 
4.0062
Date Updated: 
06/16/2026
Author Name: 
3DZver

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials to Standard|Physical|PBR|OpenPBR materials and to glTF Material.

Current version: 4.0062

Supported for conversion:

To V-Ray from:
  • Standard (Default Scanline)
  • Corona Render
  • FStorm Render
  • Octane Renderer
  • finalRender
  • Arnold
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Standard / Physical / PBR / OpenPBR materials
  • Corona Renderer
  • glTF Material (3ds Max 2023 or later)
From Corona to:
  • Standard / Physical / PBR / OpenPBR materials
  • glTF Material (3ds Max 2023 or later)
Сonversion scope:

Full list of supported conversions.

Main features:

  • Converts materials, maps, lights, cameras, modifiers, helpers and GI environment from other render engines to V-Ray and from V-Ray to Corona
  • Converts clouds from CoronaSky to VRaySun and vice versa.
  • Converts Night Sky system (Moon, Stars & Milky Way) from V-Ray to Corona and vice versa
  • Converts Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
  • Converts V-Ray and Corona materials to Standard (Default Scanline) materials
  • Converts VRayMtl and CoronaPhysicalMtl materials to Physical Material and OpenPBR Material
  • Converts V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).
  • Converts proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
  • Converts V-Ray Proxy to Corona Proxy (static and animated)
  • Converts standard Bitmaps to VRayBitmap and vice versa
  • Converts standard Bitmaps to CoronaBitmap and vice versa
  • Converts 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
  • Automatic configure ACEScg workflow in V-Ray
  • Batch processing for multiple 3dsMax Scene (*.max) or 3dsMax Material Library (*.mat) files
  • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
  • ...and more additional tools for fixing and adjusting the scene.

Additional Info: 

More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.com/product?id=1

Also, on this V-RayMax Converter telegram channel, you can read about all the updates.

IMPORTANT: To convert between different rendering engines, it is necessary that these rendering engines are installed (alpha/beta/dailybuilds/rc versions are not supported).



PS:
Please, respect the developers and other users - do not post promotional messages in comments (ie spam).

If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.com/mxtsupport

Version Requirement: 
3ds Max 2018-2027
Other Software Required: 
V-Ray Advanced 5.xx.xx - V-Ray 7.xx.xx

Comments

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3DZver's picture

New update v4.0040 are available.

v4.0040 release notes:

  • added a new option "V-Ray Materials -> glTF Materials" to the "Conversion Direction" section on the "Scene Convert" tab, for convert V-Ray materials to glTF Material (which is necessary for exporting to the corresponding 3d software: Gestaltor, Babylon etc.)
3DZver's picture

New update v4.0039 are available.

v4.0039 release notes:

  • added a new option in the [Batch Setup] tab with a "Save to 3ds Max: <version>" drop-down list to select the 3dsMax version in which to save the processed *.max files, and a "Save in original version" checkbox to specify whether to save the files in the original version if possible.
3DZver's picture

Converting V-Ray materials to

Converting V-Ray materials to glTF Material is now implemented in version 4.0040

3DZver's picture

New update v4.0037 are available.

v4.0037 release notes:

  • add support for Corona v12
  • fixed an error that occurred when converting CoronaNormal and VRayNormalMap maps if a normal texture was not assigned.
simcloud's picture

Everything is fine, I just

Everything is fine, I just wanted to know if you are planning to add conversion from Vray to gltf?

3DZver's picture

New update v4.0036 are available.

v4.0036 release notes:

  • added a spinner to the "Set "Blur" value for bitmap texmaps:" option in the "V-Ray Tools" section on the [Adv.Tool] tab to specify the desired value of the "Blur" property in Bitmap and VRayBitmap.
  • added a new option "Set "Filtering" mode for VRayBitmap:" in the "V-Ray Tools" section on the [Adv.Tool] tab.
  • added automatic creation of a text log file when batch processing files. A log file with a list of processed files and processing status will be created in the same folder where these files will be saved.
  • fixed an error that could rarely occur during the "Set rendering RGB primaries" function in the "V-Ray Tools>ACEScg Workflow" section on the [Adv.Tools] tab.
simcloud's picture

Great update! You are the

Great update! You are the best, thank you!

3DZver's picture

New update v4.0035 are available!

v4.0035 release notes:

  • changes in the installer: now when installing an update you will not need to enter the license key again if it has already been activated on this computer; also, now after installing the update, the previous converter settings are saved.
  • added a new option "Set "gtrEnergyCompensation" to [On] in VRayMtl" to the "V-Ray Tools:" section on the [Adv.Tools] tab
  • added the option "Use OSLMap node for VRayColor" to the "ACEScg Workflow" section on the [Adv.Tools] tab for correction of the output ACEScg color from input sRGB color.
  • changed the option "Change Blinn to Microfacet GTR (GGX)" to "Set BRDF type to Microfacet GTR (GGX)". Now this option switches BRDF type to Microfacet GTR (GGX) not only from Blinn, but also from Phong and Ward.
  • fixed incorrect determination of the reflection properties "glossiness/roughness" when converting from VRayMtl to Physical Material.
  • improved overall converter performance with minor additions.
3DZver's picture

This issue has already been fixed in update 4.0032

Thanks for reporting the issue. At the moment, this has already been fixed in update 4.0032, which you can download in your personal account on the website.

3DZver's picture

New update v4.0032 are available!

v4.0032 release notes:

  • added support for 3dsMax 2025.
  • fixed a bug in the Adv.Tools>VRayTools>[Fix Normal bitmap textures to VRayNormalMap] function, which resulted in the VRayNormalMap map being deleted.

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