V-RayMax Converter PRO

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials to Standard|Physical|PBR|OpenPBR materials and to glTF Material.
Current version: 4.0062
Supported for conversion:
- Standard (Default Scanline)
- Corona Render
- FStorm Render
- Octane Renderer
- finalRender
- Arnold
- Brazil_Advanced (RS v 1.2) material
- NVIDIA iray (unofficial) material.
- Standard / Physical / PBR / OpenPBR materials
- Corona Renderer
- glTF Material (3ds Max 2023 or later)
- Standard / Physical / PBR / OpenPBR materials
- glTF Material (3ds Max 2023 or later)

Full list of supported conversions.
Main features:
- Converts materials, maps, lights, cameras, modifiers, helpers and GI environment from other render engines to V-Ray and from V-Ray to Corona
- Converts clouds from CoronaSky to VRaySun and vice versa.
- Converts Night Sky system (Moon, Stars & Milky Way) from V-Ray to Corona and vice versa
- Converts Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
- Converts V-Ray and Corona materials to Standard (Default Scanline) materials
- Converts VRayMtl and CoronaPhysicalMtl materials to Physical Material and OpenPBR Material
- Converts V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).
- Converts proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
- Converts V-Ray Proxy to Corona Proxy (static and animated)
- Converts standard Bitmaps to VRayBitmap and vice versa
- Converts standard Bitmaps to CoronaBitmap and vice versa
- Converts 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
- Automatic configure ACEScg workflow in V-Ray
- Batch processing for multiple 3dsMax Scene (*.max) or 3dsMax Material Library (*.mat) files
- Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
- ...and more additional tools for fixing and adjusting the scene.
More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.com/product?id=1
Also, on this V-RayMax Converter telegram channel, you can read about all the updates.
IMPORTANT: To convert between different rendering engines, it is necessary that these rendering engines are installed (alpha/beta/dailybuilds/rc versions are not supported).
PS: Please, respect the developers and other users - do not post promotional messages in comments (ie spam).
If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.com/mxtsupport
- Scripts
- ACEScg
- autodesk material to vray material
- brazil
- conversion
- convert render elements
- converter
- converting
- Corona
- corona to standard
- corona to vray
- finalrender
- iRay
- Material
- Material Converter
- material converting
- PBR
- Physical
- renderer
- revit
- sRGB
- standard to vray
- v-ray
- VRay
- vray material converter
- vray to corona
- vray to standard
- vray to standard material

Comments
vraymaterial converter does not seem to work in 3dsmaxdesign2013
Hi, great script, but once I installed it, I can not find it in the customize user interface window...Please help!
Ps, I installed it properly in the root directory of 3dsmax (design 2013). I also used to use the script in 3dsmax 2010, there it worked perfectly. The problem seems to be with 3dsmax 2013 or 3dsmax design 2013.
Max 2013
Hello,
I'm using 3ds Max 2013 and don't seem to find the '3DZverTools' category in the customize user interface window. Is this normal?
Thanks in advance!
This is my website: http://www.citypixels.be
3ds max 2012 OR 2013?
Seems to be a great weapon... :)
Does it work in 3ds max 2012 OR 2013..!!?
Max 2013
Hey all,
will it work in 2013?
I need this function a lot.
Thanks for reply,
greets,
René
great scripts!" very
great scripts!" very useful
how about populating the mat editor with the newly converted materials, is that possible?
cheers
// www.v-motion.co //
saving lots of time
HI 3dzver
awesome its save my huge time...thanx a lot.:)
Regards
Rajesh
VrayMtlConverter 2.5
Yes, it works in 3dsMax 2012 x64bit.
In my sitution I had multiple objects that shared a multimaterial, so I had to convert the entire scene than just the selected object. I didn't mind cause it saved me a huge amount of time.
Thanks 3DZver
anyone know if this works with 2012
Hi all
anyone know if this works with Max 2012?
Thanks
you script is amazing! i use
you script is amazing! i use very much for my work...please, when you update VRayMtlConverter (version 3) for work in 3dsMax11/2009 with Sp4 or Sp5? please all we need this great update. (sorry my bad (english)
Very useful, for I just had
Very useful, for I just had to convert about 20 standard materials to vray materials, this made it a lot easier. It took me some trial and error to figure out that the material after being converted does not show up in the material editor though. I understand it is so to keep the old material, but if not needed: Maybe you can add a checkbox that lets me choose if the old material gets replaced by the new one, so that i can access it directly via Material Editor?
Just a suggestion, the script is great anyway ;)
Never get low & slow & out of ideas