V-RayMax Converter PRO

168 votes
Version: 
4.0033
Date Updated: 
04/22/2024
Author Name: 
3DZver

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from various render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps.

V-RayMax Converter PRO converts the source materials with maximum possible preservation of the basic material properties, such as diffuse, specular, opacity, glossiness, roughness, bump, displacement, selfillumination (emission), translucency, reflection, refraction, although it is necessary to understand that certain materials may need adjustments once the conversion process is complete. Also, all the textures that are used for the above parameters were saved. As for the special procedural maps, they are converted only if there is an analogue. Otherwise, procedural maps are baked into textures or removed if the resulting materials can be used without them.

Current version: 4.0033

Supported for conversion:

To V-Ray from:
  • Standard (Default Scanline)
  • Corona Render
  • FStorm Render
  • Octane Render
  • finalRender
  • Arnold
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Standard (Default Scanline) materials/maps
  • Corona Render (v9 or higher)
From Corona (materials/maps) to:
  • Standard (Default Scanline) material/maps

See full list of supported conversions.

Main features:

  • Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from supported renderers to V-Ray and from V-Ray to Corona
  • Convert clouds from CoronaSky to VRaySun and vice versa.
  • Convert Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
  • Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps
  • Convert proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
  • Convert V-Ray Proxy to Corona Proxy (static and animated)
  • Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa
  • Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
  • Automatic configure ACEScg workflow in V-Ray
  • Batch processing for multiple *.max files
  • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
  • ...and more additional tools for fixing and adjusting the scene.

Additional Info: 

More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.ru/vmcpro

Also, on this V-RayMax Converter telegram channel, you can read about all the updates.

IMPORTANT: To convert between different rendering engines, it is necessary that these rendering engines are installed (alpha/beta/dailybuilds/rc versions are not supported).



PS:
Please, respect the developers and other users - do not post promotional messages in comments (ie spam).

If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.ru/supportpro

Version Requirement: 
3ds Max 2018-2025
Other Software Required: 
V-Ray Advanced 5.xx.xx - V-Ray 6.xx.xx

Comments

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Stain777's picture

I see. So, for it to work

I see. So, for it to work you need to have to have both Vray and Brazil?

3DZver's picture

At you should be installed

At you should be installed Brazil Render plugin.

Stain777's picture

Maybe I missed something,

Maybe I missed something, but when I load up your script (after opening a Brazil formatted file) the Brazil -> Vray button is grayed out. When I use the standard conversion button many of the Brazil materials show up as "Missing". I can only suspect that some feature can't be converted so simply fails.

Can you shed some light on this problem?

Stain777's picture

Thanks alot 3DZver! I have a

Thanks alot 3DZver! I have a bunch of scenes that need to be converted over from Brazil and this is going to save my a**.

xyz3's picture

I have converted a scene

I have converted a scene with 130 materials with all blinn brdf and all is ok, if i put one pong mat then converted stop in it, but well I use vray automator too and I can convert all mats to blinn and adjust some mats after
Very thanks, great script :))

3DZver's picture

Very strange error! Has

Very strange error! Has checked up many times on different versions 3ds max and V-Ray - no errors at me is present.
With any BRDF (phong, blinn, ward etc.) works without any errors for me.
Such errors is not present and at other users of the converter.

Best regards,
3DZver

xyz3's picture

Well, I have found what

Well, I have found what happen. With pong BRDF I recieve everytime error. With blinn or ward works fine. I dont know if is a bug with vray rc5 or script
Thanks 3dzver for your support

xyz3's picture

http://img180.imageshack.us/i

http://img180.imageshack.us/img180/5876/badconversionvc2.jpg
Instalation is correct,almost materials are good converted but often I recieve the error message

3DZver's picture

hmm... I have checked up

hmm... I have checked up this material in 3ds max 9-2008: all works perfectly and I did not receive any errors.
What V-Ray version you use? Whether has correctly installed the converter (read VRayMtlConverter25_info.txt file)? At installation it is necessary to specify a root folder installed 3ds max. If before you had a previous version of the converter - try to uninstall it, and then to install again version 2.5.
Show me a screenshot with a error...

xyz3's picture

Here is the mat, often I

Here is the mat, often I recieve this error. I have deleted all bitmaps and made a simple material and error is again. Convert vray to standard
Check it please
http://rapidshare.com/files/64782227/bad_conversion.rar

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