V-RayMax Converter PRO
V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from various render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps.
V-RayMax Converter PRO converts the source materials with maximum possible preservation of the basic material properties, such as diffuse, specular, opacity, glossiness, roughness, bump, displacement, selfillumination (emission), translucency, reflection, refraction, although it is necessary to understand that certain materials may need adjustments once the conversion process is complete. Also, all the textures that are used for the above parameters were saved. As for the special procedural maps, they are converted only if there is an analogue. Otherwise, procedural maps are baked into textures or removed if the resulting materials can be used without them.
Current version: 4.0034
Supported for conversion:
- Standard (Default Scanline)
- Corona Render
- FStorm Render
- Octane Render
- finalRender
- Arnold
- Brazil_Advanced (RS v 1.2) material
- NVIDIA iray (unofficial) material.
- Standard (Default Scanline) materials/maps
- Corona Render (v9 or higher)
- Standard (Default Scanline) material/maps
See full list of supported conversions.
Main features:
- Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from supported renderers to V-Ray and from V-Ray to Corona
- Convert clouds from CoronaSky to VRaySun and vice versa.
- Convert Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
- Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps
- Convert proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
- Convert V-Ray Proxy to Corona Proxy (static and animated)
- Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa
- Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
- Automatic configure ACEScg workflow in V-Ray
- Batch processing for multiple *.max files
- Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
- ...and more additional tools for fixing and adjusting the scene.
More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.ru/vmcpro
Also, on this V-RayMax Converter telegram channel, you can read about all the updates.
IMPORTANT: To convert between different rendering engines, it is necessary that these rendering engines are installed (alpha/beta/dailybuilds/rc versions are not supported).
PS: Please, respect the developers and other users - do not post promotional messages in comments (ie spam).
If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.ru/supportpro
- Scripts
- ACEScg
- autodesk material to vray material
- brazil
- conversion
- convert render elements
- converter
- converting
- Corona
- corona to standard
- corona to vray
- finalrender
- iRay
- Material
- Material Converter
- material converting
- Physical
- renderer
- revit
- sRGB
- standard to vray
- v-ray
- VRay
- vray material converter
- vray to corona
- vray to standard
- vray to standard material
Comments
Hi, xyz3! It is very strange
Hi, xyz3!
It is very strange error as the converter was tested on a plenty of the most different materials and all was ok.
Attach here, please, the material which has this error - I shall check it.
Hi 3dzver I love your script
Hi 3dzver I love your script and work quite fine but usually I recieved this error:
"Unable to convert: (color 245 245 245) to type: Texture map"
and this material is quite simple only bitmap in difusse slot. Why? Thanks in advanced :)
Awesome! I can't wait to try
Awesome! I can't wait to try this tomorrow at work! ... Its definitely been a script I've missed as I moved to VRay 1.5 quite a while ago...
Thanks!!!!
Christopher Grant
Admin, ScriptSpot.com
Hi all! I apologize for a
Hi all!
I apologize for a delay of the new version of the converter. This delay occurs for the objective reasons. That it was to wait easier to you - I give the intermediate version of the converter (v2.5) which you can download under the above. This version supports all versions V-Ray, including 1.50.00 Final. Enjoy:)
Hi! I would also really love
Hi!
I would also really love to see the script convert from Vray materials to mental ray! To the new A&D material if possible!
any news on the new
any news on the new converter supporting the latest builts of vray?
i am looking for an option to convert all my vray-materials back to standard. as many of them are within multi/sub materials the task is not that easy.
thanks for your help.
hey, this script is kinda
hey, this script is kinda helpfull, but doesnt work with V-ray RC2 or V-ray RC3, when this script will be avalible?
thanks a lot!!!
Devendra
Devendra
When that you have very much
When that you have very much helped me the script, and now... When released new versions 3DStudioMax and Vray 1.5RC3 I without your program as without hands.
This converter really necessary program!
As they say...MUST HAVE!
I use final stage 1 r2.0,
I use final stage 1 r2.0, would be great convert vray materials to final render
can't wait for the new
can't wait for the new version......