V-RayMax Converter PRO

168 votes
Version: 
4.0062
Date Updated: 
06/16/2026
Author Name: 
3DZver

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials to Standard|Physical|PBR|OpenPBR materials and to glTF Material.

Current version: 4.0062

Supported for conversion:

To V-Ray from:
  • Standard (Default Scanline)
  • Corona Render
  • FStorm Render
  • Octane Renderer
  • finalRender
  • Arnold
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Standard / Physical / PBR / OpenPBR materials
  • Corona Renderer
  • glTF Material (3ds Max 2023 or later)
From Corona to:
  • Standard / Physical / PBR / OpenPBR materials
  • glTF Material (3ds Max 2023 or later)
Сonversion scope:

Full list of supported conversions.

Main features:

  • Converts materials, maps, lights, cameras, modifiers, helpers and GI environment from other render engines to V-Ray and from V-Ray to Corona
  • Converts clouds from CoronaSky to VRaySun and vice versa.
  • Converts Night Sky system (Moon, Stars & Milky Way) from V-Ray to Corona and vice versa
  • Converts Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
  • Converts V-Ray and Corona materials to Standard (Default Scanline) materials
  • Converts VRayMtl and CoronaPhysicalMtl materials to Physical Material and OpenPBR Material
  • Converts V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).
  • Converts proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
  • Converts V-Ray Proxy to Corona Proxy (static and animated)
  • Converts standard Bitmaps to VRayBitmap and vice versa
  • Converts standard Bitmaps to CoronaBitmap and vice versa
  • Converts 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
  • Automatic configure ACEScg workflow in V-Ray
  • Batch processing for multiple 3dsMax Scene (*.max) or 3dsMax Material Library (*.mat) files
  • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
  • ...and more additional tools for fixing and adjusting the scene.

Additional Info: 

More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.com/product?id=1

Also, on this V-RayMax Converter telegram channel, you can read about all the updates.

IMPORTANT: To convert between different rendering engines, it is necessary that these rendering engines are installed (alpha/beta/dailybuilds/rc versions are not supported).



PS:
Please, respect the developers and other users - do not post promotional messages in comments (ie spam).

If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.com/mxtsupport

Version Requirement: 
3ds Max 2018-2027
Other Software Required: 
V-Ray Advanced 5.xx.xx - V-Ray 7.xx.xx

Comments

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igamaximus's picture

One more vote for vray to

One more vote for vray to finalRender R3 conversion because fR R3SE SP2 simply rocks. If you need any professional help regarding fR materials, i would be glad to help you out (finalRender's fR-Arch material is practically the same as MR's Arch&Design mat.). Both fR-Arch and fR-Advanced materials in R3 are slightly different comparing to fR R2.

amuha005's picture

goood !

goood !

babo's picture

wow i love this script man

wow i love this script man less effort for me thanks so much..

3DZver's picture

Hi Dkny2001! Version 2.5

Hi Dkny2001! Version 2.5 works correctly only with Brazil Advanced v1.2.53 (see the description above). The following version of the converter (v3.0) will support new version Brazil (Rio 2.0).

Dkny2001's picture

Hello there. First i must

Hello there.
First i must say thanks for the great plugin!
But i have a problem.
I have a 3d model of a car with brazil materials.I use 3dsmax2008 with vray 1.5. I installt the learning version of brazil from the splutterfish site and install it.now i would like to convert tha materials to vray...but the button for the convert is not available (grey button).If i load the 3d model in max i take a info screen tha many things couldnt not load to the file (like .dls shaders etc)
What is the problem...please help me out of this ..

Greetings from Greece
DK

3DZver's picture

Hi ajay3d! To use

Hi ajay3d!

To use VRayMtlConverter, you should first installing V-Ray render plugin (http://www.chaosgroup.com)

ajay3d's picture

hi i use this but sum

hi i use this but sum problem with it so pls slove this..

sorry for my bed english

http://rapidshare.com/files/115722086/1.gif.html

this is the one ??... how i slove pls mail me ... thanks

on [email protected]

www.ajay3d.com

3DZver's picture

2 jorisAR: You should

2 jorisAR:
You should instaling in a root folder 3ds max, instead of in a folder "3ds max 9 root folder\scripts". For example: D:\3dsmax9

jorisAR's picture

Or where I can find this

Or where I can find this "3DZverTools" category
I can't find it in 'customize user interface'

greetz

jorisAR's picture

Hello, I'm also new to

Hello, I'm also new to scripting.
I downloaded the .rar file, extracted it and installed the script in my 3ds max 9 root folder\scripts.
In this folder I can find "VRayMtlConverter_v25.mse" and "vmc_logos.mse".
Now I don't where to find the script in Max, or where to drag in into...hope that someone can help me.
If I drag it onto a toolbar I get this message"$scripts\3DZverTools\VRayMtlConverter\VRayMtlConverter_v25.mse"

Thanks

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