V-RayMax Converter PRO

168 votes
Version: 
4.0062
Date Updated: 
06/16/2026
Author Name: 
3DZver

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials to Standard|Physical|PBR|OpenPBR materials and to glTF Material.

Current version: 4.0062

Supported for conversion:

To V-Ray from:
  • Standard (Default Scanline)
  • Corona Render
  • FStorm Render
  • Octane Renderer
  • finalRender
  • Arnold
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Standard / Physical / PBR / OpenPBR materials
  • Corona Renderer
  • glTF Material (3ds Max 2023 or later)
From Corona to:
  • Standard / Physical / PBR / OpenPBR materials
  • glTF Material (3ds Max 2023 or later)
Сonversion scope:

Full list of supported conversions.

Main features:

  • Converts materials, maps, lights, cameras, modifiers, helpers and GI environment from other render engines to V-Ray and from V-Ray to Corona
  • Converts clouds from CoronaSky to VRaySun and vice versa.
  • Converts Night Sky system (Moon, Stars & Milky Way) from V-Ray to Corona and vice versa
  • Converts Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
  • Converts V-Ray and Corona materials to Standard (Default Scanline) materials
  • Converts VRayMtl and CoronaPhysicalMtl materials to Physical Material and OpenPBR Material
  • Converts V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).
  • Converts proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
  • Converts V-Ray Proxy to Corona Proxy (static and animated)
  • Converts standard Bitmaps to VRayBitmap and vice versa
  • Converts standard Bitmaps to CoronaBitmap and vice versa
  • Converts 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
  • Automatic configure ACEScg workflow in V-Ray
  • Batch processing for multiple 3dsMax Scene (*.max) or 3dsMax Material Library (*.mat) files
  • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
  • ...and more additional tools for fixing and adjusting the scene.

Additional Info: 

More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.com/product?id=1

Also, on this V-RayMax Converter telegram channel, you can read about all the updates.

IMPORTANT: To convert between different rendering engines, it is necessary that these rendering engines are installed (alpha/beta/dailybuilds/rc versions are not supported).



PS:
Please, respect the developers and other users - do not post promotional messages in comments (ie spam).

If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.com/mxtsupport

Version Requirement: 
3ds Max 2018-2027
Other Software Required: 
V-Ray Advanced 5.xx.xx - V-Ray 7.xx.xx

Comments

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3DZver's picture

New update v3.9992 are available!

Release notes v3.9992:

  • added option to switch rgb color space to ACEScg or sRGB in all VRayBitmap and VRayColor texture maps used in the corresponding VRayMtls slots (diffuse, reflect, refract, translucency, SSS, etc.). This option is now available in the "Advanced Fix" section and is supported for V-Ray 5 and later only.
  • improved converting from CoronaMtl to VRayMtl.
  • improved installer to fix an error related to overwriting files in a temporary folder when running the installer a second time.
3DZver's picture

Re: 3DS Max 2022

Thanks for the feedback!
Today we have released a new update 3.9991 with 3dsMax 2022 support.
All official users can download the update at any time on this web page: https://maxtools.3dzver.ru/dlupdate

3DZver's picture

New update v3.9991 are available!

Release notes v3.9991:

  • added support for 3dsMax 2022
  • added option to enabled or disabled converting VRay2SidedMtl to Standard DoubleSided material
  • small changes in the script UI
Dandil's picture

3DS Max 2022

Hello;

Your script is really a nice tool. I switched to Max 2022 but the VRay Mtl Converter doesn't launch. I could execute the mzp with apperently no issue, i even installed the button in my toolbar but nothing happens.
Probably you need an update for Max 2022

Thnka

Daniel

Daniel Diligent

3DZver's picture

New update v3.999 are available

v3.999:

  • fixed an issue when converting Physical materials to V-Ray materials.
  • the installer has been rewritten and now the Administrator privileges are not required to install the script.
Vipera's picture

Script v3.99 stopped to work after recent Windows 10 .NET update

Script v3.99 stopped to work after recent Windows 10 .NET update I installed on 01/12/21. Could you check this, please?

I have other scripts which also stopped to work.

UPDATE: I have installed latest Windows 10 build 20H2 and everything works fine again. Excuse me for the false alarm.

3DZver's picture

New update v3.998 are available!

v3.998:

  • added batch materials conversion mode for multiple .max files to "Material Conversion" section.
  • added a function to handle possible errors during batch conversion of materials with writing to a temporary log file when they occur.
  • removed some conversion options to V-Ray: enable or disable converting Blend, Shellac and DoubleSided materials. Now these materials are always converted to V-Ray materials by default.
  • some changes have been made to the UI in the "Material Conversion" section for a more comfortable perception.
3DZver's picture

New update v3.997

"V-RayMtl Converter 3" updated to v3.997:

  • added option "Convert Bitmap to VRayBitmap" in the "Material Conversion" section. If enabled, converts all standard bitmaps used in the specified material to VRayBitmap. Otherwise, all standard bitmaps will remain unchanged.
  • added "All Scene Bitmaps to VRayBitmap" option in the "Advanced Conversion" section for converting all standard bitmaps in the current scene (including those used in materials, modifiers, render settings, environment, etc.) to VRayBitmap.
  • removed "Convert CoronaBitmap to VRayBitmap" option from "Material Conversion" section. CoronaBitmap is now always converted to VRayBitmap by default.
  • added automatic saving of options settings for the "Advanced Fix" section when closing the script.
  • optimized internal code for more stable and faster work.
3DZver's picture

New update v3.996

"V-RayMtl Converter 3" updated to v3.996:

- added transfer of Diffuse color animation keys from source material to target material (currently support for Standard, Raytrace, Architectural, CoronaMtl, CoronaLightMtl, VrayMtl and VrayLightMtl)
- fix gamma handling when converting CoronaBitmap texturemap to VrayBitmap (VrayHDRI)
- optimized loading of script and added loading bar
- improved handling of unexpected errors that may occur during material conversion

3DZver's picture

Your statements are unproven.

Give please examples of incorrect conversion Blend material to VRayBlendMtl.
Most likely you are using a hacked version that walks on pirated sites? But does anyone need to explain what the use of hacked software is fraught with ;)
None of the existing converters can provide you with 100% conversion accuracy (maximum 50%), but V-RayMtl Converter guarantees at least 90% conversion accuracy for all supported materials..

PS: Also, if you are an official user and have any questions or have any suggestions for improving the performance of V-RayMtl Converter, then you can always contact support at this web page: https://maxtools.3dzver.ru/support
or write to this email address: [email protected]
Our support team always responds to each user and quickly fixes all bugs and makes the necessary improvements to the script.

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