V-RayMax Converter PRO

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials to Standard|Physical|PBR|OpenPBR materials and to glTF Material.
Current version: 4.0062
Supported for conversion:
- Standard (Default Scanline)
- Corona Render
- FStorm Render
- Octane Renderer
- finalRender
- Arnold
- Brazil_Advanced (RS v 1.2) material
- NVIDIA iray (unofficial) material.
- Standard / Physical / PBR / OpenPBR materials
- Corona Renderer
- glTF Material (3ds Max 2023 or later)
- Standard / Physical / PBR / OpenPBR materials
- glTF Material (3ds Max 2023 or later)

Full list of supported conversions.
Main features:
- Converts materials, maps, lights, cameras, modifiers, helpers and GI environment from other render engines to V-Ray and from V-Ray to Corona
- Converts clouds from CoronaSky to VRaySun and vice versa.
- Converts Night Sky system (Moon, Stars & Milky Way) from V-Ray to Corona and vice versa
- Converts Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
- Converts V-Ray and Corona materials to Standard (Default Scanline) materials
- Converts VRayMtl and CoronaPhysicalMtl materials to Physical Material and OpenPBR Material
- Converts V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).
- Converts proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
- Converts V-Ray Proxy to Corona Proxy (static and animated)
- Converts standard Bitmaps to VRayBitmap and vice versa
- Converts standard Bitmaps to CoronaBitmap and vice versa
- Converts 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
- Automatic configure ACEScg workflow in V-Ray
- Batch processing for multiple 3dsMax Scene (*.max) or 3dsMax Material Library (*.mat) files
- Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
- ...and more additional tools for fixing and adjusting the scene.
More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.com/product?id=1
Also, on this V-RayMax Converter telegram channel, you can read about all the updates.
IMPORTANT: To convert between different rendering engines, it is necessary that these rendering engines are installed (alpha/beta/dailybuilds/rc versions are not supported).
PS: Please, respect the developers and other users - do not post promotional messages in comments (ie spam).
If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.com/mxtsupport
- Scripts
- ACEScg
- autodesk material to vray material
- brazil
- conversion
- convert render elements
- converter
- converting
- Corona
- corona to standard
- corona to vray
- finalrender
- iRay
- Material
- Material Converter
- material converting
- PBR
- Physical
- renderer
- revit
- sRGB
- standard to vray
- v-ray
- VRay
- vray material converter
- vray to corona
- vray to standard
- vray to standard material

Comments
Great and useful script i have seen!
Thank you very much for this great script! It very helpful in work with materials!
Works like a magic.
Keep up a good work on it.
Corona to Vray
Yes! Thanks!
www.studio2a.co
To do this, you can use the
To do this, you can use the fileInGamma=1 and fileOutGamma=1 command in the Maxscript Listener (F11)
Thank you!!
I know why i did't figure out this. I dont have output to gamma 1.0 in max 2018 :)
You can add it as option in advanced fix section.
I just test script and its really fast:)
turbosquid | behance | website
Ok, I could add this feature
Ok, I could add this feature as an additional option in next updates.
Of course, it is useful when all the tools are in one place and for all cases)
Good luck and great creative work!
Diffuse gamma 1.0
theory: modeling->texturing->rendering
real life: modeling +texturing +rendering= same time :)
I started using autodesk360 to show client 3d model, set up camera position etc. Much more simple and faster than sending screens. So I modeling, pre-defining materials and publish (many times without textures with diffuse only).
But a360 doesnt recognize gamma 2.2 so I need to covert it before export.
But you are right i didnt think about this solution :D
Ill try:)
Thx
Script bought
turbosquid | behance | website
This of course can be done.
This of course can be done. But why do not you switch gamma to 1.0 before converting to standard materials in Customize>Preferences>Gamma and LUT>Bitmap files input gamma?
Diffuse gamma 1.0
It would be very handy if script could convert diffuse slot to gamma 1.0 ( exporting model to autodesk360 )
turbosquid | behance | website
Thanks for the feedback, we
Thanks for the feedback, we are glad that our tool proved to be useful for you!
But I did not understand your question about the names of the materials.
After conversion, all names of materials remain original and do not change, regardless of whether the material is a multimat or not.
Send us on [email protected] screenshots from Material Editor before and after conversion process, and mark those places on these screenshots of which you are asking.
Love the script
i really like the script and it saves me countless amount of time converting from revit into 3ds max. However i would have a small suggestion to make with the multimaterial conversion, currently it converts correctly but the names in the multimat is replaced with standard names. is there a way to tweak the script so the names remain so when you relink the model there won't be any potential errors? thanks