V-RayMax Converter PRO
V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from various render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps.
Current version: 4.0034
Supported for conversion:
- Standard (Default Scanline)
- Corona Render
- FStorm Render
- Octane Render
- finalRender
- Arnold
- Brazil_Advanced (RS v 1.2) material
- NVIDIA iray (unofficial) material.
- Standard (Default Scanline) materials/maps
- Corona Render (v9 or higher)
- Standard (Default Scanline) material/maps
See full list of supported conversions.
Main features:
- Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from supported renderers to V-Ray and from V-Ray to Corona
- Convert clouds from CoronaSky to VRaySun and vice versa.
- Convert Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
- Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps
- Convert proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
- Convert V-Ray Proxy to Corona Proxy (static and animated)
- Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa
- Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
- Automatic configure ACEScg workflow in V-Ray
- Batch processing for multiple *.max files
- Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
- ...and more additional tools for fixing and adjusting the scene.
More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.ru/vmcpro
Also, on this V-RayMax Converter telegram channel, you can read about all the updates.
IMPORTANT: To convert between different rendering engines, it is necessary that these rendering engines are installed (alpha/beta/dailybuilds/rc versions are not supported).
PS: Please, respect the developers and other users - do not post promotional messages in comments (ie spam).
If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.ru/supportpro
- Scripts
- ACEScg
- autodesk material to vray material
- brazil
- conversion
- convert render elements
- converter
- converting
- Corona
- corona to standard
- corona to vray
- finalrender
- iRay
- Material
- Material Converter
- material converting
- Physical
- renderer
- revit
- sRGB
- standard to vray
- v-ray
- VRay
- vray material converter
- vray to corona
- vray to standard
- vray to standard material
Comments
unable to see
does this work in 3ds max design 2014, and it also shows error like logo not found,
kindly update it to max 2014 and check for the error
Works in Max Design 2013
This script works in 2013, but does not show up in the Customize dialog.
-Install to your 3DS Max root dir.
-Launch Max, go to MAXScript>Run Script...
-Browse to \Autodesk\3ds Max Design 2013\scripts\3DZverTools\VRayMtlConverter
-Run "VRayMtlConverter_v25.mse"
-Convert Materials.
Anyone know how to make a toolbar button to launch an encrypted script?
vraymaterial converter does not seem to work in 3dsmaxdesign2013
Hi, great script, but once I installed it, I can not find it in the customize user interface window...Please help!
Ps, I installed it properly in the root directory of 3dsmax (design 2013). I also used to use the script in 3dsmax 2010, there it worked perfectly. The problem seems to be with 3dsmax 2013 or 3dsmax design 2013.
Max 2013
Hello,
I'm using 3ds Max 2013 and don't seem to find the '3DZverTools' category in the customize user interface window. Is this normal?
Thanks in advance!
This is my website: http://www.citypixels.be
3ds max 2012 OR 2013?
Seems to be a great weapon... :)
Does it work in 3ds max 2012 OR 2013..!!?
Max 2013
Hey all,
will it work in 2013?
I need this function a lot.
Thanks for reply,
greets,
René
great scripts!" very
great scripts!" very useful
how about populating the mat editor with the newly converted materials, is that possible?
cheers
// www.v-motion.co //
saving lots of time
HI 3dzver
awesome its save my huge time...thanx a lot.:)
Regards
Rajesh
VrayMtlConverter 2.5
Yes, it works in 3dsMax 2012 x64bit.
In my sitution I had multiple objects that shared a multimaterial, so I had to convert the entire scene than just the selected object. I didn't mind cause it saved me a huge amount of time.
Thanks 3DZver
anyone know if this works with 2012
Hi all
anyone know if this works with Max 2012?
Thanks