V-RayMax Converter PRO

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials to Standard|Physical|PBR|OpenPBR materials and to glTF Material.
Current version: 4.0062
Supported for conversion:
- Standard (Default Scanline)
- Corona Render
- FStorm Render
- Octane Renderer
- finalRender
- Arnold
- Brazil_Advanced (RS v 1.2) material
- NVIDIA iray (unofficial) material.
- Standard / Physical / PBR / OpenPBR materials
- Corona Renderer
- glTF Material (3ds Max 2023 or later)
- Standard / Physical / PBR / OpenPBR materials
- glTF Material (3ds Max 2023 or later)

Full list of supported conversions.
Main features:
- Converts materials, maps, lights, cameras, modifiers, helpers and GI environment from other render engines to V-Ray and from V-Ray to Corona
- Converts clouds from CoronaSky to VRaySun and vice versa.
- Converts Night Sky system (Moon, Stars & Milky Way) from V-Ray to Corona and vice versa
- Converts Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
- Converts V-Ray and Corona materials to Standard (Default Scanline) materials
- Converts VRayMtl and CoronaPhysicalMtl materials to Physical Material and OpenPBR Material
- Converts V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).
- Converts proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
- Converts V-Ray Proxy to Corona Proxy (static and animated)
- Converts standard Bitmaps to VRayBitmap and vice versa
- Converts standard Bitmaps to CoronaBitmap and vice versa
- Converts 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
- Automatic configure ACEScg workflow in V-Ray
- Batch processing for multiple 3dsMax Scene (*.max) or 3dsMax Material Library (*.mat) files
- Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
- ...and more additional tools for fixing and adjusting the scene.
More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.com/product?id=1
Also, on this V-RayMax Converter telegram channel, you can read about all the updates.
IMPORTANT: To convert between different rendering engines, it is necessary that these rendering engines are installed (alpha/beta/dailybuilds/rc versions are not supported).
PS: Please, respect the developers and other users - do not post promotional messages in comments (ie spam).
If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.com/mxtsupport
- Scripts
- ACEScg
- autodesk material to vray material
- brazil
- conversion
- convert render elements
- converter
- converting
- Corona
- corona to standard
- corona to vray
- finalrender
- iRay
- Material
- Material Converter
- material converting
- PBR
- Physical
- renderer
- revit
- sRGB
- standard to vray
- v-ray
- VRay
- vray material converter
- vray to corona
- vray to standard
- vray to standard material

Comments
Thank you! I'm glad that our
Thank you! I'm glad that our tool was useful to you!
very nice
I just bought it, very nice plugin!
Okay, thanks for the comment,
Ok, thanks for your comment, I'll fix it.
Possessive Apostrophe
Hey, noticed a recurring grammar error in your UI, at least in the current screenshots: There are a lot of places that say "Material's", but 's would be used if something belongs to the material. For plural you'd use "Materials" instead.
e.g. "5 birds" versus "the bird's beak"
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nice script.
nice script.
but should be updated to be 100% working with 3d max 2017 and 2018.
found this on a web site
-- there is my template for seach cases:
macroScript macro_ToDo
category:"Tools"
internalCategory:"Tools"
tooltip:"mtlc"
buttontext:"mtlc"
(
local sFile = (GetDir #scripts) + "/3DZverTools/VRayMtlConverter/VRayMtlConverter_v25.mse"
if (doesFileExist sFile) then (fileIn sFile)
else (messageBox "Unable to locate the script.")
)
run this on macro editor
then go to customize- cus. user interface-
in tools category you can find mtlc
drag n drop it to a tool bar or create a new one
Works in Max 2017 !
Thanks for this amazing script.
I installed it following the instructions. It didn't showed up in the customize UI menu but can be run manually from the installation directory.
My max 2017 scene had 1570 standard materials, all converted to vray in like 15 seconds!
did it really change from standard to vray mats?
I m using 3dsMax 2015, like you guys i had to use run script. after converting the mats to vray using 3dz. i check in materials it is still showing as stanard mats with a bitmap, i dont see the vray mtl tab. does it mean it is still being rendered as standard mats?
thanks guys!
Worked beautifully!
It worked for me in 3ds 2016! Thanks so much, it was the only solution to my problem!
Works 100% in 3ds 2015
This script is truly a timesaver. Works as expected in 3ds max 2015
Great job, thumbs up!!!
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