V-RayMax Converter PRO

168 votes
Version: 
4.0062
Date Updated: 
06/16/2026
Author Name: 
3DZver

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials to Standard|Physical|PBR|OpenPBR materials and to glTF Material.

Current version: 4.0062

Supported for conversion:

To V-Ray from:
  • Standard (Default Scanline)
  • Corona Render
  • FStorm Render
  • Octane Renderer
  • finalRender
  • Arnold
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Standard / Physical / PBR / OpenPBR materials
  • Corona Renderer
  • glTF Material (3ds Max 2023 or later)
From Corona to:
  • Standard / Physical / PBR / OpenPBR materials
  • glTF Material (3ds Max 2023 or later)
Сonversion scope:

Full list of supported conversions.

Main features:

  • Converts materials, maps, lights, cameras, modifiers, helpers and GI environment from other render engines to V-Ray and from V-Ray to Corona
  • Converts clouds from CoronaSky to VRaySun and vice versa.
  • Converts Night Sky system (Moon, Stars & Milky Way) from V-Ray to Corona and vice versa
  • Converts Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
  • Converts V-Ray and Corona materials to Standard (Default Scanline) materials
  • Converts VRayMtl and CoronaPhysicalMtl materials to Physical Material and OpenPBR Material
  • Converts V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).
  • Converts proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
  • Converts V-Ray Proxy to Corona Proxy (static and animated)
  • Converts standard Bitmaps to VRayBitmap and vice versa
  • Converts standard Bitmaps to CoronaBitmap and vice versa
  • Converts 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
  • Automatic configure ACEScg workflow in V-Ray
  • Batch processing for multiple 3dsMax Scene (*.max) or 3dsMax Material Library (*.mat) files
  • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
  • ...and more additional tools for fixing and adjusting the scene.

Additional Info: 

More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.com/product?id=1

Also, on this V-RayMax Converter telegram channel, you can read about all the updates.

IMPORTANT: To convert between different rendering engines, it is necessary that these rendering engines are installed (alpha/beta/dailybuilds/rc versions are not supported).



PS:
Please, respect the developers and other users - do not post promotional messages in comments (ie spam).

If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.com/mxtsupport

Version Requirement: 
3ds Max 2018-2027
Other Software Required: 
V-Ray Advanced 5.xx.xx - V-Ray 7.xx.xx

Comments

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3DZver's picture

New update v3.9994 are available

Release notes v3.9994:

  • added support for Corona Renderer v7
  • added conversion from CoronaPhysicalMtl to VRayMtl
  • added conversion from VRaySwitchMtl to Standard material
  • added conversion of all VRayBitmaps from the scene to standard Bitmap in the "Advanced Conversion" section
  • rewritten and improved function to switch color space to ACEScg or sRGB to add new and optimize existing features.
3DZver's picture

New update v3.9993 are available

Release notes v3.9993:

  • improved and smarter switching color space to ACEScg or sRGB for VRayBitmap and VRayColor maps.
  • improved some functions for more accurate and faster.
3DZver's picture

If you are using switching

If you are using switching color space in the VRayBitmap texturemaps, then the image files do not need to be renamed. It will be enough in the render settings to check and, if necessary, disable "Auto RGB primaries for VRayBitmap texture" and set the corresponding color mode.
The Chaos Group forum discussed about ACEScg workflow and you can easily find it.

amitgedia's picture

ACEScg conversion info required contd

Thank you for the reply and the docs on chaos site just gives an overview of it but nothing in-depth or any proper tuts for it. I think we have to wait till some guy someday makes an in-depth tut for it like if you have 1000's of textures which are different for different projects then practically how to rename each one of them in a short time without wasting time renaming them individually or some work around where you just do 2-3 settings and everything is in that particular color space, because the videos that are available online some of them say to rename the bitmaps in the required color space for Vray to recognize them but they don't get that to rename 100's of texture is a task and a person will go insane doing that where as in their videos they hardly have 8-10 texture maps so its easy for them to say that.

3DZver's picture

Switching between color space

Switching between color space modes is not part of the material conversion process. This is a separate feature, so this option is located in the "Advanced Fix" section.
The "Set RGB Color Space to: ACEScg or srgb" function is designed to switch the color mode only in VRayBitmap and VRayColor maps, since only these maps support these color modes. In short, this function works like this: it searches all VRayMtl materials for VRayBitmap and VRayColor maps and checks in which slots they are used. If the function detects that this maps are used in the corresponding slots - diffuse, reflect, refract, translucency, SSS etc., then it switches the color mode in these maps to the one you specify, depending on the required color space. If these maps are used in other slots - such as bump, displacement, roughness, anisotropy etc., then the color mode of these maps will not change.
For a more understanding of the ACEScg workflow in V-Ray, we advise you to read the information available on the official Chaos website here: https://docs.chaosgroup.com/display/VMAX/ACEScg+Workflow+Setup

amitgedia's picture

ACEScg conversion info required

Hi,
I had a quick question
After converting the bitmaps or maps to ACEScg through the new option in the Vray Material convertor do i have to still change any map settings manually like for a bump map or HDRI etc or will the conversion take care of it automatically.
I am asking this because in certain videos that are available online the values mismatches for certain map types
I have started using ACES for 3dsmax and Vray so i want to be absolutely sure before i switch my entire workflow

3DZver's picture

This option is available

This option is available since version 3.997
We strongly recommend that you update the converter to the latest current version 3.9992
Also, in order to be able to undo the conversion of materials, there is an option "Save Current State of Scene Materials".
In order to get standard Bitmaps instead of VRayHDRI, you need to convert V-Ray materials back to Standard materials.
Tip for the future: Never save a scene after converting materials (or after any major changes in the scene) over the original scene, always save this scene in a new file.

compuhms's picture

I know but it was late as I

I know but it was late as I did that accidentally and I saved the scene. This option wasn’t available in previous version. I wonder if you can provide a solution to reverse. Thank you

arch. Hazem Mamdouh
www.hm-studios.com

3DZver's picture

If you do not want to convert

If you do not want to convert the standard Bitmap to VRayBitmap (old name VRayHDRI), then simply do not enable the "Convert Bitmap to VRayBitmap" option.

compuhms's picture

vray hdri to bitmap urgently please

Hello .. is there a way to convert vray hdri to bitmap as i found the script converted the whole scene bitmaps to vray hdri and i need to reverse this action urgently. Thank you

arch. Hazem Mamdouh
www.hm-studios.com

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