V-RayMax Converter PRO

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials to Standard|Physical|PBR|OpenPBR materials and to glTF Material.
Current version: 4.0062
Supported for conversion:
- Standard (Default Scanline)
- Corona Render
- FStorm Render
- Octane Renderer
- finalRender
- Arnold
- Brazil_Advanced (RS v 1.2) material
- NVIDIA iray (unofficial) material.
- Standard / Physical / PBR / OpenPBR materials
- Corona Renderer
- glTF Material (3ds Max 2023 or later)
- Standard / Physical / PBR / OpenPBR materials
- glTF Material (3ds Max 2023 or later)

Full list of supported conversions.
Main features:
- Converts materials, maps, lights, cameras, modifiers, helpers and GI environment from other render engines to V-Ray and from V-Ray to Corona
- Converts clouds from CoronaSky to VRaySun and vice versa.
- Converts Night Sky system (Moon, Stars & Milky Way) from V-Ray to Corona and vice versa
- Converts Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
- Converts V-Ray and Corona materials to Standard (Default Scanline) materials
- Converts VRayMtl and CoronaPhysicalMtl materials to Physical Material and OpenPBR Material
- Converts V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).
- Converts proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
- Converts V-Ray Proxy to Corona Proxy (static and animated)
- Converts standard Bitmaps to VRayBitmap and vice versa
- Converts standard Bitmaps to CoronaBitmap and vice versa
- Converts 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
- Automatic configure ACEScg workflow in V-Ray
- Batch processing for multiple 3dsMax Scene (*.max) or 3dsMax Material Library (*.mat) files
- Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
- ...and more additional tools for fixing and adjusting the scene.
More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.com/product?id=1
Also, on this V-RayMax Converter telegram channel, you can read about all the updates.
IMPORTANT: To convert between different rendering engines, it is necessary that these rendering engines are installed (alpha/beta/dailybuilds/rc versions are not supported).
PS: Please, respect the developers and other users - do not post promotional messages in comments (ie spam).
If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.com/mxtsupport
- Scripts
- ACEScg
- autodesk material to vray material
- brazil
- conversion
- convert render elements
- converter
- converting
- Corona
- corona to standard
- corona to vray
- finalrender
- iRay
- Material
- Material Converter
- material converting
- PBR
- Physical
- renderer
- revit
- sRGB
- standard to vray
- v-ray
- VRay
- vray material converter
- vray to corona
- vray to standard
- vray to standard material

Comments
Maybe I missed something,
Maybe I missed something, but when I load up your script (after opening a Brazil formatted file) the Brazil -> Vray button is grayed out. When I use the standard conversion button many of the Brazil materials show up as "Missing". I can only suspect that some feature can't be converted so simply fails.
Can you shed some light on this problem?
Thanks alot 3DZver! I have a
Thanks alot 3DZver! I have a bunch of scenes that need to be converted over from Brazil and this is going to save my a**.
I have converted a scene
I have converted a scene with 130 materials with all blinn brdf and all is ok, if i put one pong mat then converted stop in it, but well I use vray automator too and I can convert all mats to blinn and adjust some mats after
Very thanks, great script :))
Very strange error! Has
Very strange error! Has checked up many times on different versions 3ds max and V-Ray - no errors at me is present.
With any BRDF (phong, blinn, ward etc.) works without any errors for me.
Such errors is not present and at other users of the converter.
Best regards,
3DZver
Well, I have found what
Well, I have found what happen. With pong BRDF I recieve everytime error. With blinn or ward works fine. I dont know if is a bug with vray rc5 or script
Thanks 3dzver for your support
http://img180.imageshack.us/i
http://img180.imageshack.us/img180/5876/badconversionvc2.jpg
Instalation is correct,almost materials are good converted but often I recieve the error message
hmm... I have checked up
hmm... I have checked up this material in 3ds max 9-2008: all works perfectly and I did not receive any errors.
What V-Ray version you use? Whether has correctly installed the converter (read VRayMtlConverter25_info.txt file)? At installation it is necessary to specify a root folder installed 3ds max. If before you had a previous version of the converter - try to uninstall it, and then to install again version 2.5.
Show me a screenshot with a error...
Here is the mat, often I
Here is the mat, often I recieve this error. I have deleted all bitmaps and made a simple material and error is again. Convert vray to standard
Check it please
http://rapidshare.com/files/64782227/bad_conversion.rar
Hi, xyz3! It is very strange
Hi, xyz3!
It is very strange error as the converter was tested on a plenty of the most different materials and all was ok.
Attach here, please, the material which has this error - I shall check it.
Hi 3dzver I love your script
Hi 3dzver I love your script and work quite fine but usually I recieved this error:
"Unable to convert: (color 245 245 245) to type: Texture map"
and this material is quite simple only bitmap in difusse slot. Why? Thanks in advanced :)