Project Manager

595 votes
Version: 
3.23.05
Date Updated: 
08/06/2023
Author Name: 
Oleksandr Kramer
3rd version of Project Manager gains a lot of new features to manage 3D Assets. 
There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
You can also write a description for material and, of course, assign categories to materials.

New Features:
    • Introduces a new caching system for preview images, allowing more assets to be displayed in Listview
    • Optimizes the display of a large number of assets in Listview
    • Adds the ability to specify custom directories for preview search using the "Auto-Assign Preview" tool
    • Adds buttons to the panel on the Asset Tracking tab: "Show/Hide Map in Viewport," "Mass Rename Items," and "Mass Convert Images."
    • Adds the ability to cache assets to the database
    • Introduces a caching system to accelerate asset search
    • Some improvements to filtering textures by directory
    • Rewrites the caching system for use with SQLite database to improve speed and stability
    • Adds options to pause interactive rendering when merging models or assigning material/texture/ies (VRay/Corona/Arnold) [look in the Preferences dialog]
    • Adds support for MariaDB version 10.8
    • Provides the ability to show a map in the viewport for scene-materials
    • Speeds up mass-rename/move operations for assets
Optimizations and Resolutions:
    • Decreases memory usage
    • Provides additional options to optimize the database, including "Optimize," "Remove Missing Directories," and "Remove Missing Directories & Files."
    • Resolves a bug related to drag and drop of textures and materials with Corona 10
    • Addresses issues with database optimization
    • Fixes an issue with colorizing subdirectories
    • Fixes a bug that occurred on some computers during asset relinking
    • Resolves a bug in version 3.21.02 on some computers when the database cache was enabled in SQLite mode
    • Extremely speeds up the conversion of paths to local/network in the database using the tool "Convert Paths in the Database."
    • Fixes an issue with optimizing the database with the option to remove missing files and directories
Fixes:
  • Fixes an issue with exporting models from a scene that occurred on some computers
  • Fixes an issue with exporting models from a scene with Vrscan files
  • Fixes a bug with crashing during interactive rendering of materials
  • Fixes an issue with artifacts during the interactive rendering of materials
  • Fixes a bug with crashing during interactive rendering of Substance Shaders
  • Fixes an issue with creating PBR Material when files have similar names
  • Fixes an issue with storing settings for hidden directories
  • Fixes a memory leak when trying to render unsupported or corrupted FBX files interactively
  • Fixes some issues with interactive rendering of some 3D file formats
  • Fixes an issue with converting some images to greyscale [Convert Images tool]
  • Fixes an issue with converting some images to other formats [Convert Images tool]
  • Fixes minor issues with relinking material libraries
  • Fixes an issue with destroying a layer hierarchy when merging models
  • Fixes an issue with the dialog "Object Place&Paint" in versions 3.19.08-3.20.08
  • Fixes a minor issue with relinking relative paths when merging models and materials
  • Fixes an issue with network relative paths on the Asset Tracking tab
  • Fixes an issue with installation on some systems
  • Fixes a minor issue with the option "Open with associated application."

 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
 
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking


Quick Start Frequently Asked Questions

Main Features

  • Easy to organize and use 3ds Max ModelsMaterialsTextures, and IES Photometric Lights.
  • Merge Models, Materials, Bitmaps, and IES using Drag& Drop.
  • Store/Create Proxy with materials.
  • Interactive rendering previews for Materials, IES Photometric, BVH Motion capture, FBX, OBJ, 3DS, and other such 3d files.
  • Show native previews for 3ds Max files, ArchVision RPC, GrowFx, Revit, Substance, BIP motion, SketchUp, Revit, HDRI & etc.
  • Create PBR (Physically Based Rendering) materials
  • Support to Substance textures
  • Search files by tags and file-names.
  • Power Asset Tracking Management.
  • Support to most used renderers like V-RayCoronaOctaneMental RayMaxwell & etc.
Version Requirement: 
3ds Max 2016-2024
Video URL: 

Comments

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Kstudio's picture
Dariusz's picture

Demo vs full

Demo vs full?

Kstudio's picture

HiI will add the ability for

Hi

I will add the ability for merging materials for xRef objects.(Ready! See version v.1.60.05)

For second:

You can use mask or set attribute "hidden" from windows explorer for these files.

ocseong818's picture

some suggestions

Hi, I use "XRef Objects" a lot when I insert my library into project. But I found Project Manager's Merge>xRef Objects function doesn't 'Merge Materials' (as you can found in the Max's XRef Objects dialog box). Because of that, I cannot edit the materials after I insert my models via Project Manger's Merge>xRef Objects. Is it possible to include 'Merge Materials' as an option when merge via xRef Objects?

The other thing is: Is it possible to hide "certain files" for a particular folder? Let say I have a folder full of different types of lighting fixture (chandelier, wall light, floor light, table light...), then I create a category name "Chandelier" and include that folder, but since that folder includes other types of lighting, so I want to hide other models except the chandelier models, is this possible? This is because I don't want to change my file and folder structure in my harddisk as this will mess up the links with my projects. Thanks.

Kstudio's picture

>>WHY you CHANGED your

>>WHY you CHANGED your licensing scheme BACK!!
That was three years ago and no more than a week.
Sorry, but soon I'm not going to change the licensing system.

trick's picture

No, we did not discuss it.

No, we did not discuss it. You just told it as it was. That's 2 different things ! If we discussed this, you would have explained WHY you CHANGED your licensing scheme BACK !! I just wanted to support Simms request here, because I do not agree with this licensing. Whether you change something or not, is fully up to you.

If $100 more gives me the freedom to use a plugin where I want, YES... I surely would, but then the users who just need to use it on one PC, would object !! This is NOT in the first place about money: this is about connecting a license to a user ... not to just ONE machine !!! Discount coupons don't help in this matter. What I meant is that you could connect the license to the VRay dongle.

Kstudio's picture

Hi Erik. We already discussed

Hi Erik.
We already discussed about this.
Also you already have a discount coupon.
P.S.
The cost of Vray ~1000$ :)
You agree to pay +$100 or more for a dongle?

trick's picture

+1

Just want to add to the request for supporting a second machine. Know only 2 companies with this strange licensing scheme (incl. MultiScatter !!!) Since I only use VRay (with ONE dongle!!!) it is simply impossible to use 2 machines at the same time ... so why not the possibility to tie it to that dongle. Even Max on SUBS allows 2 machine !!! SUPPORT freelancers !!!!

Kstudio's picture

Hi Brett. Sorry but each

Hi Brett.

Sorry but each license can be used only on 1 computer.

http://3d-kstudio.com/frequently-asked-questions/#1

I will send the coupon code with discount for your next buy.

simmsimaging's picture

laptop/workstation?

Hey -
Been using File Path Finder for a while and just got Project Manager and so far it seems great too. I also just got a laptop, and while I'm pretty sure the answer is no: is it possible to install it to my laptop as well as my workstation? I can with Max and most of the plugins I use and it would be great to have office/laptop in perfect sync.

Thanks /b

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