Project Manager

588 votes
Version: 
2.89.20
Date Updated: 
04/16/2018
Author Name: 
Alexander Kramer

Project Manager - Asset Browser for 3ds Max

  • Easy to organize and use 3ds Max models, materials, textures and lights.
  • Merging models, materials, bitmaps and IES using drag& drop.
  • Store/Create Proxy with materials.
  • Interactive rendering previews for materials and IES photometric files.
  • Show native previews for 3ds Max files, DWG, SketchUp, BIP motion, HDRI & etc.
  • Support to Substance textures
  • Search files by tags and file-names.
  • Power Asset Tracking Management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.89.20:

  • Adds Revit as default file format for 3d files
  • Native preview for .RVT, .RFA (Revit) and .GSM files
  • Display native description for Corona Proxy Files
  • Changes for merging models by double-click: Keeps object original position and doesn’t create a group
  • Adds capability to use data such as Light multiplier (in lumens), light’s shape and size from IES photometric file
  • Adds an ability to create Indigo IES Lights ( Indigo Renderer 4+ )
  • Fixes an issues with drag&drop bitmaps to the render dialog and command panel
  • Fixes an issues with drag&drop bitmaps to FstormBitmap slot
  • Fixes an issue with merging xRef objects when the xRef option “Tracks” is set to “xRef”
  • Fixes an issue with resetting object’s scale when “Place mode” is set to “Default”
  • Fixes a logical mistake in using variables “FilePath” and “FileName” in “Batch Render&Relink” tool
  • Fixes an issue with renaming files

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
HDRI HDRI Browser
IES IES Photometric Browser
Asset Files Asset Tracking


Quick Start Frequently Asked Questions

Main Features

  • Simplifies the addition any types of assets, such as models, materials, textures and IES to the scene
  • Cataloging libraries of models, materials, textures and IES
  • Sync database on network.
  • Full support to all types of Drag& Drop (Cataloging, merging, apply materials & etc.)
  • Displays thumbnails for Bitmaps, 3d models, Proxy, IES, Material Libraries and other file-types (include formats HDR, EXR, PSD and other)
  • Interactive rendering preview for materials, IES and BVH files [* new]
  • Ability to exclude unwanted objects from Merging.
  • Automatically fixes paths to Textures for merged models.
  • Replacement scene objects by other objects
  • Automatic conversion merged models to Proxy (Vray, Corona and etc.)
  • Ability to save and restore Proxy objects with materials
  • Saving the models and materials with maps
  • Save/Restore Materials with modifiers
  • Support to Slate Material Editor
  • Search files by name, description and tags.
  • Ability to add a description and tags to max, ies and image files.
  • Display of embedded thumbnails in 3Ds Max, AutoCad, SketchUp and Biped files.

Asset Tracking

  • Search for missing assets
  • Relink external files
  • Collect external files
  • Archiving a 3ds Max scene
  • Ability to exclude files from collecting by type of file
  • Rename the links by mask
  • Removing the links from scene
  • Selecting the objects by their links to files
  • Displays in interactive mode a list of files linked to selected objects
  • Place Materials and BitmapTextures into the Material Editor
  • Show/Hide bitmap in viewport
  • Opening the files into the external application.
  • Ability to collect the Asset files via clipboard and by using drag& drop
  • Includes the “ Batch Render& Relink ” tool for organize the Asset files into the 3d Models and Materials Libraries in the batch mode
  • Support to xRef files.

Misc Features

  • Support to almost all known renderers and plug-ins.
  • Unostentatious and “Transparent” the demo-version
  • Ability to back-up settings before reinstalling 3ds Max or Windows
  • Autocheck for updates
  • User-Friendly interface
  • Usability Default Setting


Additional Info: 

Wishlist for future versions.

  • Ability to render preview as .png with alpha channel (idea by David Le Cardinal) [ready!]
  • Search and Description for 3d models (idea by Claus Mindermann) [ready!]
  • Search and Description for materials (idea by Ralf Jaskulki)
  • Preservation of materials with modifiers [ready!]
  • Custom studio for materials and models [ready!]
  • Show materials in tree [ready!]
  • Using a single database on a network. [ready!]
  • Mass rename the asset links and files on hard drive. (idea by Dmitriy Tereshchuk)
  • Use regex and the simple patterns to refine the search files.(idea by Sorvin Sergey) [ready!]
  • Search images by color. (idea by Oleg Budeanu)

Note: Please use latest updates for your version of 3ds max
3ds Max Updates & Service Packs
3ds Max Design Updates & Service Packs

Demo-version:

Demo version allows to work only with non-strikeout files.

Version Requirement: 
3ds Max 2012 and above
Video URL: 

Comments

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crystal3d's picture

Hello again,

I have installed latest PM and my material/map browser turned into this:

 

Does anyone know how to return it back to new Material/map browser:?

 

Found solution:

open "C:\Users\Administrator\AppData\Local\Autodesk\3dsMax\2011 - 64bit\enu\plugcfg\sme.ini and modify the last two lines to

"ShowMtlBrowser=1
UseOldMtlBrowser=0"

crystal3d's picture

old_post

old_post

crystal3d's picture

nvm

nevermind

Kstudio's picture

For saving space on the hard

For saving space on the hard drive you can use standard windows ability.

crystal3d's picture

i can not imagine another way

wont it return to normal speed after it is added to database?

besides it can support jpg+rar = item eventhough i dont fancy that. as drap and drop operation not possible...

Kstudio's picture

It probably to make. But it

It probably to make.

But it will very strongly slow the folder opening.

crystal3d's picture

and also

[ "scene_01.jpg" + "scene_01\scene_01.max" ] as item

crystal3d's picture

Hello Track,

I have been testing and old PM version i have a  suggestion that will make exploration much better than it is ...Not sure about its current state.

Project Manager should also treat [ folder\file.jpg+file.max ] as item.

example:(big image)

 

 

Kstudio's picture

Drag ProjectManager.mzp file

Drag ProjectManager.mzp file into viewport, check "Uninstall" and press button "Next" for uninstall.
Or manually delete CacheStart.mse from "scripts\startup\" directory and "ProjectManager" folder from "c:\Users\Username\AppData\Local\Autodesk\3dsmax\2011 - 64bit\enu\scripts\TrackScripts\" directory.
The "Project Manager"does not make any changes to the scene, you can open the same scene as on a computer without "Project Manager" as with "Project Manager".

othoap's picture

I'm scared

So it appears that once you build a scene with PM installed that scene is tide to PM.

I used the PM mzp to uninstall. My scene opened fine before uninstalling PM. But now I get an error looking for PM related things. Also the render freaks out.

-Can you TOTAL uninstall PM?
-Dose PM write to the .max scene file?

Thanks for any help.

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