Project Manager

590 votes
Version: 
2.94.50
Date Updated: 
01/21/2018
Author Name: 
Alexander Kramer

Project Manager - Asset Browser for 3ds Max

  • Easy to organize and use 3ds Max models, materials, textures and lights.
  • Merging models, materials, bitmaps and IES using drag& drop.
  • Store/Create Proxy with materials.
  • Interactive rendering previews for materials, IES photometric, BVH Motion capture, FBX, OBJ, 3DS and other such 3d files.
  • Show native previews for 3ds Max files, GrowFx, Revit, Substance, BIP motion, SketchUp, Revit, HDRI & etc.
  • Support to Substance textures
  • Search files by tags and file-names.
  • Power Asset Tracking Management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.94.50:

  • Adds the ability to Retarget Common Root
  • Adds the ability to rebuild cached thumbnails for selected items
  • Adds the ability to re-link external links on the fly for imported models
  • Adds the ability to re-link external links on the fly when exporting models
  • Adds texture support for interactively rendered 3D files
  • Adds support for additional texture formats for interactively rendered 3D files
  • API change: integrates new PmCallbacks struct which allows the use of callback events
  • Fixes a bug for assets where the name begins with the symbol '$'
  • Fixes a potential bug in Kstudio's Asset Tracking System

Changes for Project Manager v.2.94.12:

Project Manager version 2.94.12 receives a great capability to interactive rendering of FBX, OBJ, 3DS and other such 3d files.
Now there is no need to render previews for such files –
when opening a folder with this type of 3D content, previews will be automatically generated for them.
If you need to consider the model in more detail, you can open it in a separate 3D viewport of Project Manager.

  • Adds an ability to interactive rendering preview for FBX, OBJ, 3DS and other such 3d files
  • Adds an ability to preview the FBX, OBJ, 3DS and other such 3d models in separate additional 3d-viewport of Project Manager
  • Adds an ability to export 3ds Max files to material library files ( menu-item “Export to:” => “Material Library”)
  • Adds an ability to set custom thumbnail for materials ( menu-item “Thumbnail” => “Set Custom Thumbnail”)
  • Fixes an issue with creating Redshift IES lights
  • Fixes an issue with creating Octane IES lights
  • Fixes an issue with exporting 3D files to another formats through menu-item “Export to:”
  • Fixes an issue with slow placing objects in 3ds Max 2012-2016 using the ‘Object Place&Paint’ tool with “Paint on Nodes” option
  • Fixes a minor issue with merging the 3d model by double-click
  • Fixes an issue with annoying message of Archvision RPC plugin at start
  • Fixes a potential bug with filtering of files
  • Fixes an issue with copying files from windows explorer to Manager through clipboard

Project Manager v.2.92.00

This version of Project Manager receives an ability to work with GrowFX - plant modelling system.
Now you can see native embedded thumbnail, create GrowFX objects by dragging the .GFX files into viewport and convert them to Proxy on the fly.

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
HDRI HDRI Browser
IES IES Photometric Browser
Asset Files Asset Tracking


Quick Start Frequently Asked Questions

Main Features

  • Simplifies the addition any types of assets, such as models, materials, textures and IES to the scene
  • Cataloging libraries of models, materials, textures and IES
  • Sync database on network.
  • Full support to all types of Drag& Drop (Cataloging, merging, apply materials & etc.)
  • Displays thumbnails for Bitmaps, 3d models, Proxy, IES, Material Libraries and other file-types (include formats HDR, EXR, PSD and other)
  • Interactive rendering preview for materials, IES photometric, BVH Motion capture, FBX, OBJ, 3DS and other such 3d files. [* new]
  • Ability to exclude unwanted objects from Merging.
  • Automatically fixes paths to Textures for merged models.
  • Replacement scene objects by other objects
  • Automatic conversion merged models to Proxy (Vray, Corona and etc.)
  • Ability to save and restore Proxy objects with materials
  • Saving the models and materials with maps
  • Save/Restore Materials with modifiers
  • Support to Slate Material Editor
  • Search files by name, description and tags.
  • Ability to add a description and tags to max, ies and image files.
  • Display of embedded thumbnails in 3Ds Max, GrowFX, BIP motion, SketchUp, Revit, HDRI & etc.

Asset Tracking

  • Search for missing assets
  • Relink external files
  • Collect external files
  • Archiving a 3ds Max scene
  • Ability to exclude files from collecting by type of file
  • Rename the links by mask
  • Removing the links from scene
  • Selecting the objects by their links to files
  • Displays in interactive mode a list of files linked to selected objects
  • Place Materials and BitmapTextures into the Material Editor
  • Show/Hide bitmap in viewport
  • Opening the files into the external application.
  • Ability to collect the Asset files via clipboard and by using drag& drop
  • Includes the “ Batch Render& Relink ” tool for organize the Asset files into the 3d Models and Materials Libraries in the batch mode
  • Support to xRef files.

Misc Features

  • Support to almost all known renderers and plug-ins.
  • Unostentatious and “Transparent” the demo-version
  • Ability to back-up settings before reinstalling 3ds Max or Windows
  • Autocheck for updates
  • User-Friendly interface
  • Usability Default Setting


Additional Info: 

Wishlist for future versions.

  • Ability to render preview as .png with alpha channel (idea by David Le Cardinal) [ready!]
  • Search and Description for 3d models (idea by Claus Mindermann) [ready!]
  • Search and Description for materials (idea by Ralf Jaskulki)
  • Preservation of materials with modifiers [ready!]
  • Custom studio for materials and models [ready!]
  • Show materials in tree [ready!]
  • Using a single database on a network. [ready!]
  • Mass rename the asset links and files on hard drive. (idea by Dmitriy Tereshchuk)
  • Use regex and the simple patterns to refine the search files.(idea by Sorvin Sergey) [ready!]
  • Search images by color. (idea by Oleg Budeanu)
  • Option to set a directory for saving the proxy. (idea by Per Schelfhorst)
  • Ability to exclude certain folder or exclude folders by name – example “map*,texture*” (idea by Kinower )
  • Set color folders to identify better (idea by tschuelke )

Note: Please use latest updates for your version of 3ds max
3ds Max Updates & Service Packs
3ds Max Design Updates & Service Packs

Demo-version:

Demo version allows to work only with limited number of files.

Version Requirement: 
3ds Max 2013 and above
Video URL: 

Comments

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Kstudio's picture

Whats you mean? P.S. Project

Whats you mean?

P.S. Project Manager is updated.
This update fixes a serious bug in 3ds max 2011.
Soon I'll post a description of changes for the new version.

AttachmentSize
pm13211-1.jpg 69.47 KB
pm13211-address-bar.jpg 34.79 KB
pm13211-details.jpg 146.12 KB
pm13211-xref-maps.jpg 88.45 KB
windrock's picture

Is it possible to have the

Is it possible to have the option to Xref Object in the model (not Xref Scene)?

Kstudio's picture
dreamie's picture

runtime error - can't open file bitmapresizesaver.mse

I get this error message everytime I open a file in max2009. Pretty annoying. I didn't find a proper way to uninstall this thing, it doesn't have an uninstaller. I tried to delete the scripts manually and I still get this error. :(

*edit*, found how to uninstall it. Just open the mzp file like a zip file and then delete all the corresponding files that are in the mzp file in your "C:\Users\[user]\AppData\Local\Autodesk\3dsmax\2009 - 64bit\enu " directory.

Kstudio's picture

The path is important. Max

The path is important.

Max 2010 does not work correctly with files and folders that contain non-unicode characters.

moritzw's picture

the path to the texture file

the path to the texture file doesn't matter, I just tried it with a simple path like "C:\test\", but it doesn't work except when using relative paths which I just figured out...

moritzw's picture

/Update: When I activate

/Update: When I activate "convert local files paths to relative" in the max preferences, the correct named files PLUS the "messed up" alphanumeric named textures appear in the maps folder.

Kstudio's picture

Hi It looks very very

Hi
It looks very very strange.
Please tell me the full path to the texture file before copying and after.

moritzw's picture

Cryptic Texture File Names

When copying and pasting a scene material to a material library, the automacially copied texture file names (originally "filename.png") in the "maps" folder are messed up and look like this: {B99BDD98-C379-4575-897F-18663DC6F832}

I use Windows 7 64 bit and Max 2010 with the demo version of your script. Any ideas how to fix this? When I use the "Copy to" function in the asset files mode before by copying the files to the exact maps folder before and delete the textures and redo the copy/paste progress, the file names stay correct.

dendy's picture

yes, it was a picture like

yes, it was a picture like that)))

tanks a lot, waiting for description...

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