Project Manager
Version:
3.35.75
Date Updated:
07/29/2024 3rd version of Project Manager gains a lot of new features to manage 3D Assets.
What is most unique to the new features – is the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials.
You can also write a description for materials and, of course, assign categories to materials.
Enhanced Organization and Filtering:
- Granular Filtering: Effortlessly filter your models by various criteria, including 3Ds Max version, renderer, comments, category, and even image preview status. This allows you to quickly locate specific assets within your library.
Proxy Preview Customization:
- Fine-Tuned Previews: Take control of the level of detail displayed in your Proxy previews within the viewport. This lets you optimize the balance between preview quality and performance.
Mass Renaming Made Easy:
- Lightning-Fast Mass Rename: Renaming a large number of assets is now a breeze! Project Manager significantly speeds up the Mass-Rename tool, saving you valuable time.
Teamwork Efficiency Boost:
- Improved Database Performance: Experience smoother and faster operation when working with large databases within teams. Project Manager has been optimized to handle extensive asset libraries seamlessly.
Bug Fixes and Optimizations:
- Fixes Galore: This update addresses a multitude of issues reported by users. Resolved problems include bugs with the Mass-Rename tool, Auto-Assign preview functionality, external scene link renaming, relinking assets with excluded directories, and relinking large scenes.
- Upgrade and Migration Smoothness: Enjoy a more streamlined experience when upgrading from Project Manager version 2.
- Copy/Paste Reliability: The copy/paste functionality for assets has been enhanced for improved robustness.
- Multi-Category Selection: Select multiple categories with ease to further refine your asset filtering.
- Custom Script Execution (API): Issues with executing custom scripts (#Relink, #RelinkPreSave, and #RelinkPostSave) used in Batch Render & Relink workflows have been resolved.
- Database Import: Fixes an issue with database importing when converting from DesignConnected via SQLite to MySQL/MariaDB.
- Format Conversion: The process of converting selected files to other 3D formats has been optimized for better performance.
- Additional Optimizations: This update incorporates a range of other optimizations, bug fixes, and speed improvements to ensure Project Manager runs at its absolute best.
Update History for all versions.
Quick Start Frequently Asked Questions
Main Features
- Easy to organize and use 3ds Max Models, Materials, Textures, and IES Photometric Lights.
- Merge Models, Materials, Bitmaps, and IES using Drag& Drop.
- Store/Create Proxy with materials.
- Interactive rendering previews for Materials, IES Photometric, BVH Motion capture, FBX, OBJ, 3DS, and other such 3d files.
- Show native previews for 3ds Max files, ArchVision RPC, GrowFx, Revit, Substance, BIP motion, SketchUp, Revit, HDRI & etc.
- Create PBR (Physically Based Rendering) materials
- Support to Substance textures
- Search files by tags and file-names.
- Power Asset Tracking Management.
- Support to most used renderers like V-Ray, Corona, Octane, Mental Ray, Maxwell & etc.
Version Requirement:
3ds Max 2016-2025
Comments
i can not imagine another way
wont it return to normal speed after it is added to database?
besides it can support jpg+rar = item eventhough i dont fancy that. as drap and drop operation not possible...
It probably to make. But it
It probably to make.
But it will very strongly slow the folder opening.
and also
[ "scene_01.jpg" + "scene_01\scene_01.max" ] as item
Hello Track,
I have been testing and old PM version i have a suggestion that will make exploration much better than it is ...Not sure about its current state.
Project Manager should also treat [ folder\file.jpg+file.max ] as item.
example:(big image)
Drag ProjectManager.mzp file
Drag ProjectManager.mzp file into viewport, check "Uninstall" and press button "Next" for uninstall.
Or manually delete CacheStart.mse from "scripts\startup\" directory and "ProjectManager" folder from "c:\Users\Username\AppData\Local\Autodesk\3dsmax\2011 - 64bit\enu\scripts\TrackScripts\" directory.
The "Project Manager"does not make any changes to the scene, you can open the same scene as on a computer without "Project Manager" as with "Project Manager".
I'm scared
So it appears that once you build a scene with PM installed that scene is tide to PM.
I used the PM mzp to uninstall. My scene opened fine before uninstalling PM. But now I get an error looking for PM related things. Also the render freaks out.
-Can you TOTAL uninstall PM?
-Dose PM write to the .max scene file?
Thanks for any help.
Some users complain of
Some users complain of problems with the latest version 1.50.24
Soon I solve the problem.
If you also have a problem, you can download a version of 1.40.37
Download v 1.40.37
There are only a commercial
There are only a commercial version of PM.
You can use the Demo version of PM for unlimited time.
No problem after uninstall.
You can open your scenes exact same as always.
uninstall
free/lite PM version Questions:
- For the time period I was using PM are all my scene's tide to PM?
- If I uninstall PM using the mzp will I have scene file issues when reopening said scene with out PM installed?
Thanks
xRef Objects
Yes, I will buy Project Manager once its has the "xRef Objects" feature, thanks.