Project Manager

587 votes
Date Updated: 
Author Name: 
Alexander Kramer

Project Manager - Asset Browser for 3ds Max

  • Easy to organize and use 3ds Max models, materials, textures and lights.
  • Merging models, materials, bitmaps and IES using drag& drop.
  • Store/Create Proxy with materials.
  • Interactive rendering previews for materials and IES photometric files.
  • Show native previews for 3ds Max files, DWG, SketchUp, BIP motion, HDRI & etc.
  • Support to Substance textures
  • Search files by tags and file-names.
  • Power Asset Tracking Management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.88.06:


  • Adds an ability to batch export 3d files to Proxy
  • Adds an ability to merge models as SmartRefs
  • Adds an ability to specify a 3ds Max version when save models from scene to library
  • Changes for interface of saving models from scene to library
  • Merge as xRef objects now uses settings from 3ds Max for merging models (such as merge materials, modifiers, tracks and etc. )
  • Fixes a problem with creating a Proxy when both renderers are installed simultaneously - Redshift and Octane
  • Fixes a bug with extremely slow placing objects using the 'Object Place&Paint' tool
  • Now placing on HomeGrid always allowed [Object Place&Paint]
  • Adds an ability to change view of painted models between "Display as Box" and default view (active viewport display mode)
  • Fixes an issue with placing merged objects on scene objects
  • Fixes an issue when user can place a merged objects too far from the origin

Rendering preview

  • Updates default render-presets.
  • Adds default presets to Final Render, Octane, Redshift, Fstorm and Arnold renderers
  • Adds an option "Fit to Dummy" to render setting
  • More accurate fitting of objects to the view when rendering
  • Adds an ability to rendering thumbnails with references
  • Adds an ability to rendering preview for Substance shaders using sbsrender.exe
  • Fixes an issue with rendering preview for models without studio
  • Fixes a bug with crashing the 3Ds Max if studio doesn't contain the 'SceneDummy' object


  • Adds an ability to generate PDF files from items in listview
  • Speed up treeview's navigation
  • Fixes an issues with add/remove custom extensions to display files in "Models" category
  • Fixes an issue with set custom view for rendering previews defined into drop-down "View"
  • Fixes an issues with display the version of 3ds Max for some 3ds Max files
  • Fixes an issue with interactive rendering some IES files
  • Fixes a scaling for BVH files when interactive rendering
  • Supports only to x64-bit system ( same as 3ds Max since 2013 version )

Asset Tracking

  • Fixes some issues with archiving a scene
  • Fixes a minor issue with removing some links from scene ( menu-item "Remove Link From Scene" )
  • Fixes an issue with disabling and removing xRef objects on "Asset Files" tab
  • Fixes a minor issue with renaming asset links


  • Changes for API: The 'PostScriptInfo' is deprecated. For details see a file "BatchRendering Script" in 'presets' directory
  • Fixes a bug in FStorm Render when 3Ds Max crashed on trying to access Bitmap FStorm properties
  • Other some changes and speed improvements

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking

Quick Start Frequently Asked Questions

Main Features

  • Simplifies the addition any types of assets, such as models, materials, textures and IES to the scene
  • Cataloging libraries of models, materials, textures and IES
  • Sync database on network.
  • Full support to all types of Drag& Drop (Cataloging, merging, apply materials & etc.)
  • Displays thumbnails for Bitmaps, 3d models, Proxy, IES, Material Libraries and other file-types (include formats HDR, EXR, PSD and other)
  • Interactive rendering preview for materials, IES and BVH files [* new]
  • Ability to exclude unwanted objects from Merging.
  • Automatically fixes paths to Textures for merged models.
  • Replacement scene objects by other objects
  • Automatic conversion merged models to Proxy (Vray, Corona and etc.)
  • Ability to save and restore Proxy objects with materials
  • Saving the models and materials with maps
  • Save/Restore Materials with modifiers
  • Support to Slate Material Editor
  • Search files by name, description and tags.
  • Ability to add a description and tags to max, ies and image files.
  • Display of embedded thumbnails in 3Ds Max, AutoCad, SketchUp and Biped files.

Asset Tracking

  • Search for missing assets
  • Relink external files
  • Collect external files
  • Archiving a 3ds Max scene
  • Ability to exclude files from collecting by type of file
  • Rename the links by mask
  • Removing the links from scene
  • Selecting the objects by their links to files
  • Displays in interactive mode a list of files linked to selected objects
  • Place Materials and BitmapTextures into the Material Editor
  • Show/Hide bitmap in viewport
  • Opening the files into the external application.
  • Ability to collect the Asset files via clipboard and by using drag& drop
  • Includes the “ Batch Render& Relink ” tool for organize the Asset files into the 3d Models and Materials Libraries in the batch mode
  • Support to xRef files.

Misc Features

  • Support to almost all known renderers and plug-ins.
  • Unostentatious and “Transparent” the demo-version
  • Ability to back-up settings before reinstalling 3ds Max or Windows
  • Autocheck for updates
  • User-Friendly interface
  • Usability Default Setting

Additional Info: 

Wishlist for future versions.

  • Ability to render preview as .png with alpha channel (idea by David Le Cardinal) [ready!]
  • Search and Description for 3d models (idea by Claus Mindermann) [ready!]
  • Search and Description for materials (idea by Ralf Jaskulki)
  • Preservation of materials with modifiers [ready!]
  • Custom studio for materials and models [ready!]
  • Show materials in tree [ready!]
  • Using a single database on a network. [ready!]
  • Mass rename the asset links and files on hard drive. (idea by Dmitriy Tereshchuk)
  • Use regex and the simple patterns to refine the search files.(idea by Sorvin Sergey) [ready!]
  • Search images by color. (idea by Oleg Budeanu)

Note: Please use latest updates for your version of 3ds max
3ds Max Updates & Service Packs
3ds Max Design Updates & Service Packs


Demo version allows to work only with non-strikeout files.

Version Requirement: 
3ds Max 2012 and above
Video URL: 


Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Kstudio's picture

>> Does it work with max 2009

>> Does it work with max 2009 Deese. ?

Project Manager is supported for 3ds Max from 2008 version and above.

>> how to download a demo?

Download URL:

>> Is there a description of the Russian script?

HELP is now in development.

It will be available on Russian and English.

Now you can watch the video and ask questions here or on the forum.


>>уф... потерялся малость

)) Картина маслом - Зима, лес. Мужик сайт ищет...

>>работает ли с макс 2009 диз. ?


>>как скачать демку?

Download URL:

>>есть ли русское описание скрипта?

Хелп сейчас в разработке, сейчас можно посмотреть видео и задать вопросы здесь или на  форуме.


dendy's picture

уф... потерялся малость на

уф... потерялся малость на сайте этом...
хев а фью куешнз:

работает ли с макс 2009 диз. ?
как скачать демку?
есть ли русское описание скрипта?

Kstudio's picture

Share xml files

There are some difficulties to implement it.
For example, multiple users can simultaneously change the directory tree.
In the file will be written information from only one.

But in the future I will do it.

themaxxer's picture

thanks. but there is no

but there is no "automatic" way to share the xml files?
now the way to do it is: person1 is adding a new path to to his local library, then he has to copy his xml to the other C:\Users\UserName\AppData\Local\Autodesk\3dsMax\2010 - 64bit\enu\Scripts\TrackScripts\ProjectManager manually?

best would be a *:ini file with all *.xml paths then you could add a network path and share it with others. like the plugin.ini in max!

can this be done in a next update? it would be very handy for us, I hope for others too. :)

thanks in advance

fajar's picture

Will wait for it....

Will wait for it....

Kstudio's picture

Batch Render for 3ds Max 9.0

The compatibility problem the "Batch Render" with 3ds Max 9 has been solved.
Wait for the next version.
Next week I will release updating.(For Project Manager and FilePathFinder PRO.)
The new version of the FPF will be pleasant surprise for users 3ds Max 9 and 2008.

fajar's picture

I got this error when try to

I got this error when try to run Batch render in max 9,  whereas last time I try the rc version (0.9.xx) it run smoothly. (avg_dlx90.dlx installed). Please fix it.


Kstudio's picture

Network access to libraries

Yes it is possible.

Make network access for necessary folders (Models, textures ...) 

Add these folders with network paths to the "Project Manager"  (For example \\server\Maps and etc.) 

After you add to Project Manager your folders,  close the "Project Manager". 

Go to the folder C:\Users\UserName\AppData\Local\Autodesk\3dsMax\2010 - 64bit\enu\Scripts\TrackScripts\ProjectManager

Copy all files with extension ". Xml" to the same folder for other network users. 

In the future I plan to make possibility to use the common database for network users. 


Very convenient to use network drives. 

Menu windows explorer Tools>> Map Network Drive. 

Of course the network drive letter on each computer should be identical.


themaxxer's picture


is it possible to run projectmanager on network and share the libraries for all co-workes? if yes, how to setup?

thanks in advance

best regards

Kstudio's picture

Hi. Check the permissions on


Check the permissions on the folders 

C:\Users\Turhan.arun\AppData\Local\Autodesk\3dsMax\2010 - 64bit\enu\scripts

C:\Program Files\Autodesk\3ds Max Design 2010

After reinstall Project Manager.

If the problem is not resolved, perform one of the following steps:

The 3ds Max 2010 has a problem with non-unicode languages

Possible solutions :

1. Move user settings to a folder 3ds Max (by default C:\Program Files\Autodesk\3ds Max Design 2010)

Close 3dsMax and change the next parameter in the file InstallSettings.ini




Then run 3ds Max, and in the menu Customize>> Configure System Paths change paths to your path to the installed program 3ds Max.

Copy all folders (but not files in the root folder enu) from  C:\Users\Turhan.arun\AppData\Local\Autodesk\3dsMax\2010 - 64bit\enu to the folder 3ds Max (by default C:\Program Files\Autodesk\3ds Max Design 2010 )

2.Write the system user name Latin letters.

3.The easiest way: Go to another version of 3ds Max 

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.