Project Manager

594 votes
Version: 
3.17.26
Date Updated: 
01/10/2022
Author Name: 
Alexander Kramer
3rd version of Project Manager gains a lot of new features to manage 3D Assets. 
There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
You can also write a description for material and, of course, assign categories to materials.
 
  • Drastically speeds up opening directories
  • Speeds up file search
  • Speeds up showing files from sub-folders
  • You can now Batch Archive 3Ds Max files and Material Libraries with assets
  • Adds the ability to paste and drag&drop multiple directories
  • Move to Top Level command now supports multiple directories
  • Move Above/Below command now supports multiple directories
  • Adds support for animated FBX models (experimental)
  • Speeds up caching of JPG and PNG images
  • Assign Material dialog box is now shown when dragging/dropping a material onto multiple nodes
  • Adds partial support for paths longer than 256 characters
  • Adds a new API callback - #PreProcess
  • Fixes an issue with searching for assets in Categories
  • Fixes an issue with converting 3D models to Final Render proxies
  • Fixes a minor issue with merging some Max files
  • Fixes an issue displaying embedded thumbnails for Revit, SketchUp, and some other 3D formats
  • Fixes an issue with previewing of Substance SBSAR files
  • Fixes a bug that caused Max to crash when trying to render corrupted IES photometric files
  • Fixes an issue with assigning HDRs to light by dragging them to the viewport
  • Fixes an issue with renaming links to xRef scenes using Advanced Asset Renamer
  • Fixes a bug during relinking and collecting assets
  • Fixes an issue with relinking paths longer than 256 characters
  • Fixes an issue with opening a preview window for files using UNC path
  • Fixes some minor interface issues
  • Performance optimizations and speed improvements

Project Manager version 3.15.78

  • Adds an ability to batch rename Materials
  • Allows to setup desired view for studios without a camera on rendering previews for models
  • Adds support to MySQL databases that installed on Linux
  • Some optimizations on plugin activation
  • Fixes an issue with creating material on dragging bitmap to Multi-Material
  • Fixes an issue with adding comments and assign Categories to materials
  • Fixes an issue with relinking OSLMap
  • Fixes an issue with colorizing sub-directories
  • Fixes other some minor issues
  • Adds an ability to create a dome light on drop HDRI files onto viewport for Redshift, Octane, Final, FStorm and Arnold renderers (VRay dome already supported)
  • Uses a spherical type as default for texture maps that are used in an environment or dome light
  • Adds an ability to convert images to TX format [Convert Images tool]
  • Extends the search options in the Categories. (See the "Categories" option in the "Search options")
  • Some other optimizations and speed improvements
 

 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
 
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking


Quick Start Frequently Asked Questions

Main Features

  • Easy to organize and use 3ds Max ModelsMaterialsTextures and IES Photometric Lights.
  • Merge Models, Materials, Bitmaps and IES using Drag& Drop.
  • Store/Create Proxy with materials.
  • Interactive rendering previews for Materials, IES Photometric, BVH Motion capture, FBX, OBJ, 3DS and other such 3d files.
  • Show native previews for 3ds Max files, ArchVision RPC, GrowFx, Revit, Substance, BIP motion, SketchUp, Revit, HDRI & etc.
  • Create PBR (Physically Based Rendering) materials
  • Support to Substance textures
  • Search files by tags and file-names.
  • Power Asset Tracking Management.
  • Support to most used renderers like V-RayCoronaOctaneMental RayMaxwell & etc.

Project Manager’s Features in Infographic

Project Manager’s features in infographic
 
Version Requirement: 
3ds Max 2014-2022
Video URL: 

Comments

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Kstudio's picture

Whats you mean? P.S. Project

Whats you mean?

P.S. Project Manager is updated.
This update fixes a serious bug in 3ds max 2011.
Soon I'll post a description of changes for the new version.

AttachmentSize
pm13211-1.jpg 69.47 KB
pm13211-address-bar.jpg 34.79 KB
pm13211-details.jpg 146.12 KB
pm13211-xref-maps.jpg 88.45 KB
windrock's picture

Is it possible to have the

Is it possible to have the option to Xref Object in the model (not Xref Scene)?

Kstudio's picture
dreamie's picture

runtime error - can't open file bitmapresizesaver.mse

I get this error message everytime I open a file in max2009. Pretty annoying. I didn't find a proper way to uninstall this thing, it doesn't have an uninstaller. I tried to delete the scripts manually and I still get this error. :(

*edit*, found how to uninstall it. Just open the mzp file like a zip file and then delete all the corresponding files that are in the mzp file in your "C:\Users\[user]\AppData\Local\Autodesk\3dsmax\2009 - 64bit\enu " directory.

Kstudio's picture

The path is important. Max

The path is important.

Max 2010 does not work correctly with files and folders that contain non-unicode characters.

moritzw's picture

the path to the texture file

the path to the texture file doesn't matter, I just tried it with a simple path like "C:\test\", but it doesn't work except when using relative paths which I just figured out...

moritzw's picture

/Update: When I activate

/Update: When I activate "convert local files paths to relative" in the max preferences, the correct named files PLUS the "messed up" alphanumeric named textures appear in the maps folder.

Kstudio's picture

Hi It looks very very

Hi
It looks very very strange.
Please tell me the full path to the texture file before copying and after.

moritzw's picture

Cryptic Texture File Names

When copying and pasting a scene material to a material library, the automacially copied texture file names (originally "filename.png") in the "maps" folder are messed up and look like this: {B99BDD98-C379-4575-897F-18663DC6F832}

I use Windows 7 64 bit and Max 2010 with the demo version of your script. Any ideas how to fix this? When I use the "Copy to" function in the asset files mode before by copying the files to the exact maps folder before and delete the textures and redo the copy/paste progress, the file names stay correct.

dendy's picture

yes, it was a picture like

yes, it was a picture like that)))

tanks a lot, waiting for description...

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