Project Manager

591 votes
Version: 
2.96.28
Date Updated: 
07/08/2019
Author Name: 
Alexander Kramer

Project Manager - Asset Browser for 3ds Max

  • Easy to organize and use 3ds Max Models, Materials, Textures and IES Photometric Lights.
  • Merge Models, Materials, Bitmaps and IES using Drag& Drop.
  • Store/Create Proxy with materials.
  • Interactive rendering previews for Materials, IES Photometric, BVH Motion capture, FBX, OBJ, 3DS and other such 3d files.
  • Show native previews for 3ds Max files, GrowFx, Revit, Substance, BIP motion, SketchUp, Revit, HDRI & etc.
  • Support to Substance textures
  • Search files by tags and file-names.
  • Power Asset Tracking Management.
  • Support to most used renderers like V-Ray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.96.28:

  • Adds support to 3ds Max 2020 Update 1.
  • Adds an ability to set relative path when exporting selected nodes.
  • Adds support to the latest version of Redshift.
  • Improves a stability while interactively rendering the materials.
  • Fixes some small issues while rendering previews using Corona Renderer.
  • Fixes bugs with Asset Management scenes containing some OSL maps.
  • Fixes issues with rendering scenes containing the Containers.
  • Fixes bugs with Asset Management scenes containing the Containers.
  • Fixes other minor issues and performance improvements.

Changes for Project Manager v.2.96.00:

  • Simplifies a method of adding a new material library:
    Now user can start create a new material library from any place of material treeView.
  • Adds an ability to rendering previews using Corona Frame Buffer
  • Minor interface changes
  • The "Save Selected" now saves the nodes without materials in Slate Material Editor only if the option "Clear Unused Assets" is checked
  • Hidden categories remain as hidden when merging models which categories are hidden
  • Fixes a potential issue with interactive rendering preview for 3D files
  • Fixes some minor issues with API
  • Fixes an issue with merging models.
 

 

Changes for Project Manager v.2.95.20:

  • Adds support to 3ds Max 2020.
  • A smarter method for setting up the pivot for meshes when exporting to a proxy.
  • Some changes for saving a Proxy with material.
  • Adds a new API method - MakeProxyFromFile. See the example in the file "AddToForest.ms" in the "presets" directory.
  • Fixes an issue with API method "ConvertToProxy".
  • Fixes an issue with creating the Final Render Proxy.
  • Fixes an issue with creating the RedShift Proxy.
  • Fixes some minor issues with renaming items in the listview.
  • Fixes some issues with optimization when generating PDF.
  • Fixes some minor issues with comparing external files with the same name but different content.
  • Fixes some other minor issues.

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
HDRI HDRI Browser
IES IES Photometric Browser
Asset Files Asset Tracking


Quick Start Frequently Asked Questions

Main Features

  • Easy to organize and use 3ds Max models, materials, textures and lights.
  • Merging models, materials, bitmaps and IES using drag&drop.
  • Store Proxy with materials.
  • Interactive rendering previews for materials, IES photometric, BVH Motion capture, FBX, OBJ, 3DS and other such 3d files.
  • Show native previews for 3ds Max files, GrowFX, BIP motion, DWG, SketchUp, Revit, HDRI & etc.
  • Support to Substance textures
  • Search files by tags and file-names.
  • Power Asset Tracking Management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.

Project Manager’s Features in Infographic

Project Manager’s features in infographic
 
Version Requirement: 
3ds Max 2014 and above
Video URL: 

Comments

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moritzw's picture

/Update: When I activate

/Update: When I activate "convert local files paths to relative" in the max preferences, the correct named files PLUS the "messed up" alphanumeric named textures appear in the maps folder.

Kstudio's picture

Hi It looks very very

Hi
It looks very very strange.
Please tell me the full path to the texture file before copying and after.

moritzw's picture

Cryptic Texture File Names

When copying and pasting a scene material to a material library, the automacially copied texture file names (originally "filename.png") in the "maps" folder are messed up and look like this: {B99BDD98-C379-4575-897F-18663DC6F832}

I use Windows 7 64 bit and Max 2010 with the demo version of your script. Any ideas how to fix this? When I use the "Copy to" function in the asset files mode before by copying the files to the exact maps folder before and delete the textures and redo the copy/paste progress, the file names stay correct.

dendy's picture

yes, it was a picture like

yes, it was a picture like that)))

tanks a lot, waiting for description...

Kstudio's picture

>> Does it work with max 2009

>> Does it work with max 2009 Deese. ?

Project Manager is supported for 3ds Max from 2008 version and above.

>> how to download a demo?

Download URL: http://3d-kstudio.com/download-manager.php?id=30

>> Is there a description of the Russian script?

HELP is now in development.

It will be available on Russian and English.

Now you can watch the video and ask questions here or on the forum.

--------------------------------------------------

>>уф... потерялся малость

)) Картина маслом - Зима, лес. Мужик сайт ищет...

>>работает ли с макс 2009 диз. ?

Работает

>>как скачать демку?

Download URL: http://3d-kstudio.com/download-manager.php?id=30

>>есть ли русское описание скрипта?

Хелп сейчас в разработке, сейчас можно посмотреть видео и задать вопросы здесь или на  форуме.

 

dendy's picture

уф... потерялся малость на

уф... потерялся малость на сайте этом...
хев а фью куешнз:

работает ли с макс 2009 диз. ?
как скачать демку?
есть ли русское описание скрипта?

Kstudio's picture

Share xml files

There are some difficulties to implement it.
For example, multiple users can simultaneously change the directory tree.
In the file will be written information from only one.

But in the future I will do it.

themaxxer's picture

thanks. but there is no

thanks.
but there is no "automatic" way to share the xml files?
now the way to do it is: person1 is adding a new path to to his local library, then he has to copy his xml to the other C:\Users\UserName\AppData\Local\Autodesk\3dsMax\2010 - 64bit\enu\Scripts\TrackScripts\ProjectManager manually?

best would be a *:ini file with all *.xml paths then you could add a network path and share it with others. like the plugin.ini in max!

can this be done in a next update? it would be very handy for us, I hope for others too. :)

thanks in advance
themaxxer

fajar's picture

Will wait for it....

Will wait for it....

Kstudio's picture

Batch Render for 3ds Max 9.0

The compatibility problem the "Batch Render" with 3ds Max 9 has been solved.
Wait for the next version.
P.S.
Next week I will release updating.(For Project Manager and FilePathFinder PRO.)
The new version of the FPF will be pleasant surprise for users 3ds Max 9 and 2008.

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