Project Manager

591 votes
Version: 
3.07.71
Date Updated: 
11/27/2019
Author Name: 
Alexander Kramer
3rd version of Project Manager gains a lot of new features for management 3D Assets. 
There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
You can also write a description for material and, of course, add materials to favorites.
 
Customers of 2nd version can upgrade to 3rd version with discount
 
 

Project Manager version 3.07.71

 
  • Adds support to the latest version of Octane
  • Adds support to the latest version of Redshift
  • Updates design for default Material Studio
  • Updates supported version of .NET Framework to version 4.5.2
  • Current version extends supported versions of MySQL Server from 5.6 to 8.0 version
  • Hidden objects categories remain as hidden when merging objects which categories are hidden
  • Adds a new API mode "BeforeOpen" for Batch Render&Relink
  • Adds an ability to migrate MySQL databases from SQL backup files for Models and Materials Managers
  • Fixes an issue with restoring MySQL database from SQL files for 2nd version
  • Fixes some issues with generating a preview for SBSAR files
  • Fixes some issues with generating a preview for SBSAR files
  • Fixes some potential issues with colorizing nodes
  • Fixes a bug with starting plugin on some computers
  • Fixes some issues with refreshing a treeview in the team-work mode
  • Fixes a bug with opening the dialog "Render Thumbnail Preferences" in 3ds Max 2016 and below
  • Fixes some issues with rendering previews
  • Fixes some minor issues with user interface
  • Fixes a bug with saving materials to Material Library in 3ds Max 2017 and below
  • Fixes some important issues with plugin's settings
  • Fixes an issue with the option "Use Delete Key"
  • Fixes some minor issues with installation
  • Fixes an issue with selecting multiple nodes in tree
  • Fixes an issue with generating PDF
  • Fixes a bug with backup settings
 
Asset Browser for 3ds Max
 
 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
 
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking


Quick Start Frequently Asked Questions

Main Features

  • Easy to organize and use 3ds Max ModelsMaterialsTextures and IES Photometric Lights.
  • Merge Models, Materials, Bitmaps and IES using Drag& Drop.
  • Store/Create Proxy with materials.
  • Interactive rendering previews for Materials, IES Photometric, BVH Motion capture, FBX, OBJ, 3DS and other such 3d files.
  • Show native previews for 3ds Max files, ArchVision RPC, GrowFx, Revit, Substance, BIP motion, SketchUp, Revit, HDRI & etc.
  • Support to Substance textures
  • Search files by tags and file-names.
  • Power Asset Tracking Management.
  • Support to most used renderers like V-RayCoronaOctaneMental RayMaxwell & etc.

Project Manager’s Features in Infographic

Project Manager’s features in infographic
 
Version Requirement: 
3ds Max 2014 and above
Video URL: 

Comments

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Kstudio's picture

The path is important. Max

The path is important.

Max 2010 does not work correctly with files and folders that contain non-unicode characters.

moritzw's picture

the path to the texture file

the path to the texture file doesn't matter, I just tried it with a simple path like "C:\test\", but it doesn't work except when using relative paths which I just figured out...

moritzw's picture

/Update: When I activate

/Update: When I activate "convert local files paths to relative" in the max preferences, the correct named files PLUS the "messed up" alphanumeric named textures appear in the maps folder.

Kstudio's picture

Hi It looks very very

Hi
It looks very very strange.
Please tell me the full path to the texture file before copying and after.

moritzw's picture

Cryptic Texture File Names

When copying and pasting a scene material to a material library, the automacially copied texture file names (originally "filename.png") in the "maps" folder are messed up and look like this: {B99BDD98-C379-4575-897F-18663DC6F832}

I use Windows 7 64 bit and Max 2010 with the demo version of your script. Any ideas how to fix this? When I use the "Copy to" function in the asset files mode before by copying the files to the exact maps folder before and delete the textures and redo the copy/paste progress, the file names stay correct.

dendy's picture

yes, it was a picture like

yes, it was a picture like that)))

tanks a lot, waiting for description...

Kstudio's picture

>> Does it work with max 2009

>> Does it work with max 2009 Deese. ?

Project Manager is supported for 3ds Max from 2008 version and above.

>> how to download a demo?

Download URL: http://3d-kstudio.com/download-manager.php?id=30

>> Is there a description of the Russian script?

HELP is now in development.

It will be available on Russian and English.

Now you can watch the video and ask questions here or on the forum.

--------------------------------------------------

>>уф... потерялся малость

)) Картина маслом - Зима, лес. Мужик сайт ищет...

>>работает ли с макс 2009 диз. ?

Работает

>>как скачать демку?

Download URL: http://3d-kstudio.com/download-manager.php?id=30

>>есть ли русское описание скрипта?

Хелп сейчас в разработке, сейчас можно посмотреть видео и задать вопросы здесь или на  форуме.

 

dendy's picture

уф... потерялся малость на

уф... потерялся малость на сайте этом...
хев а фью куешнз:

работает ли с макс 2009 диз. ?
как скачать демку?
есть ли русское описание скрипта?

Kstudio's picture

Share xml files

There are some difficulties to implement it.
For example, multiple users can simultaneously change the directory tree.
In the file will be written information from only one.

But in the future I will do it.

themaxxer's picture

thanks. but there is no

thanks.
but there is no "automatic" way to share the xml files?
now the way to do it is: person1 is adding a new path to to his local library, then he has to copy his xml to the other C:\Users\UserName\AppData\Local\Autodesk\3dsMax\2010 - 64bit\enu\Scripts\TrackScripts\ProjectManager manually?

best would be a *:ini file with all *.xml paths then you could add a network path and share it with others. like the plugin.ini in max!

can this be done in a next update? it would be very handy for us, I hope for others too. :)

thanks in advance
themaxxer

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