Project Manager

586 votes
Version: 
2.83.52
Date Updated: 
10/24/2017
Author Name: 
Alexander Kramer

Project Manager - Asset Browser for 3ds Max

  • Easy to organize and use 3ds Max models, materials, textures and lights.
  • Merging models, materials, bitmaps and IES using drag&drop.
  • Store/Create Proxy with materials.
  • Interactive rendering previews for materials and IES photometric files.
  • Show native previews for 3ds Max files, DWG, SketchUp, BIP motion, HDRI & etc.
  • Support to Substance textures
  • Search files by tags and file-names.
  • Power Asset Tracking Management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.83.52:

  • Adds an ability to Interactive Render of .BVH ( Bio Vision Hierarchical ) animation files
  • Adds an ability to create Biped from .CSM ( Character Studio Motion Capture file ) files
  • Adds support to Final Render trueHybrid (fR R3.6 also supported)
  • Native preview for Final Render Proxy files (.fpx)
  • Adds an ability to paint using merged nodes
  • New capabilities with placing merged objects in scene: place on selection, on all scene objects or home grid
  • Adds an ability to save/restore materials with standard Displace and CoronaDisplacement modifiers
  • Now asset files refreshes automatically after changing link to xRefs
  • Speeds up resolve, strip and change the links to asset files
  • Now .IFL files are copied properly when user collect asset files or make an archive
  • Fixes a minor issue with creating a V-Ray Dome Light when drag HDRI files into viewport
  • Fixes an issue with very slow relinking of materials in Corona 1.7
  • Fixes an issue with scaling objects on rendering a preview when an option “Fit view to nodes” turned off

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
HDRI HDRI Browser
IES IES Photometric Browser
Asset Files Asset Tracking


Quick Start Frequently Asked Questions

Main Features

  • Simplifies the addition any types of assets, such as models, materials, textures and IES to the scene
  • Cataloging libraries of models, materials, textures and IES
  • Sync database on network.
  • Full support to all types of Drag&Drop (Cataloging, merging, apply materials & etc.)
  • Displays thumbnails for Bitmaps, 3d models, Proxy, IES, Material Libraries and other file-types (include formats HDR, EXR, PSD and other)
  • Interactive rendering preview for materials, IES and BVH files [*new]
  • Ability to exclude unwanted objects from Merging.
  • Automatically fixes paths to Textures for merged models.
  • Replacement scene objects by other objects
  • Automatic conversion merged models to Proxy (Vray, Corona and etc.)
  • Ability to save and restore Proxy objects with materials
  • Saving the models and materials with maps
  • Save/Restore Materials with modifiers
  • Support to Slate Material Editor
  • Search files by name, description and tags.
  • Ability to add a description and tags to max, ies and image files.
  • Display of embedded thumbnails in 3Ds Max, AutoCad, SketchUp and Biped files.

Asset Tracking

  • Search for missing assets
  • Relink external files
  • Collect external files
  • Archiving a 3ds Max scene
  • Ability to exclude files from collecting by type of file
  • Rename the links by mask
  • Removing the links from scene
  • Selecting the objects by their links to files
  • Displays in interactive mode a list of files linked to selected objects
  • Place Materials and BitmapTextures into the Material Editor
  • Show/Hide bitmap in viewport
  • Opening the files into the external application.
  • Ability to collect the Asset files via clipboard and by using drag&drop
  • Includes the “Batch Render&Relink” tool for organize the Asset files into the 3d Models and Materials Libraries in the batch mode
  • Support to xRef files.

Misc Features

  • Support to almost all known renderers and plug-ins.
  • Unostentatious and “Transparent” the demo-version
  • Ability to back-up settings before reinstalling 3ds Max or Windows
  • Autocheck for updates
  • User-Friendly interface
  • Usability Default Setting


Additional Info: 

Wishlist for future versions.

  • Ability to render preview as .png with alpha channel (idea by David Le Cardinal) [ready!]
  • Search and Description for 3d models (idea by Claus Mindermann) [ready!]
  • Search and Description for materials (idea by Ralf Jaskulki)
  • Preservation of materials with modifiers [ready!]
  • Custom studio for materials and models [ready!]
  • Show materials in tree [ready!]
  • Using a single database on a network. [ready!]
  • Mass rename the asset links and files on hard drive. (idea by Dmitriy Tereshchuk)
  • Use regex and the simple patterns to refine the search files.(idea by Sorvin Sergey) [ready!]
  • Search images by color. (idea by Oleg Budeanu)

Note: Please use latest updates for your version of 3ds max
3ds Max Updates & Service Packs
3ds Max Design Updates & Service Packs

Demo-version:

Demo version allows to work only with non-strikeout files.

Version Requirement: 
3ds Max 2012 and above (32 and 64 bits)
Video URL: 

Comments

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dendy's picture

уф... потерялся малость на

уф... потерялся малость на сайте этом...
хев а фью куешнз:

работает ли с макс 2009 диз. ?
как скачать демку?
есть ли русское описание скрипта?

Kstudio's picture

Share xml files

There are some difficulties to implement it.
For example, multiple users can simultaneously change the directory tree.
In the file will be written information from only one.

But in the future I will do it.

themaxxer's picture

thanks. but there is no

thanks.
but there is no "automatic" way to share the xml files?
now the way to do it is: person1 is adding a new path to to his local library, then he has to copy his xml to the other C:\Users\UserName\AppData\Local\Autodesk\3dsMax\2010 - 64bit\enu\Scripts\TrackScripts\ProjectManager manually?

best would be a *:ini file with all *.xml paths then you could add a network path and share it with others. like the plugin.ini in max!

can this be done in a next update? it would be very handy for us, I hope for others too. :)

thanks in advance
themaxxer

fajar's picture

Will wait for it....

Will wait for it....

Kstudio's picture

Batch Render for 3ds Max 9.0

The compatibility problem the "Batch Render" with 3ds Max 9 has been solved.
Wait for the next version.
P.S.
Next week I will release updating.(For Project Manager and FilePathFinder PRO.)
The new version of the FPF will be pleasant surprise for users 3ds Max 9 and 2008.

fajar's picture

I got this error when try to

I got this error when try to run Batch render in max 9,  whereas last time I try the rc version (0.9.xx) it run smoothly. (avg_dlx90.dlx installed). Please fix it.

thank

Kstudio's picture

Network access to libraries

Yes it is possible.

Make network access for necessary folders (Models, textures ...) 

Add these folders with network paths to the "Project Manager"  (For example \\server\Maps and etc.) 

After you add to Project Manager your folders,  close the "Project Manager". 

Go to the folder C:\Users\UserName\AppData\Local\Autodesk\3dsMax\2010 - 64bit\enu\Scripts\TrackScripts\ProjectManager

Copy all files with extension ". Xml" to the same folder for other network users. 

In the future I plan to make possibility to use the common database for network users. 

P.S 

Very convenient to use network drives. 

Menu windows explorer Tools>> Map Network Drive. 

Of course the network drive letter on each computer should be identical.

 

themaxxer's picture

network

is it possible to run projectmanager on network and share the libraries for all co-workes? if yes, how to setup?

thanks in advance

best regards
themaxxer

Kstudio's picture

Hi. Check the permissions on

Hi.

Check the permissions on the folders 

C:\Users\Turhan.arun\AppData\Local\Autodesk\3dsMax\2010 - 64bit\enu\scripts

C:\Program Files\Autodesk\3ds Max Design 2010

After reinstall Project Manager.

If the problem is not resolved, perform one of the following steps:

The 3ds Max 2010 has a problem with non-unicode languages

Possible solutions :

1. Move user settings to a folder 3ds Max (by default C:\Program Files\Autodesk\3ds Max Design 2010)

Close 3dsMax and change the next parameter in the file InstallSettings.ini

useUserProfiles=1

to

useUserProfiles=0

Then run 3ds Max, and in the menu Customize>> Configure System Paths change paths to your path to the installed program 3ds Max.

Copy all folders (but not files in the root folder enu) from  C:\Users\Turhan.arun\AppData\Local\Autodesk\3dsMax\2010 - 64bit\enu to the folder 3ds Max (by default C:\Program Files\Autodesk\3ds Max Design 2010 )

2.Write the system user name Latin letters.

3.The easiest way: Go to another version of 3ds Max 

abbraxx's picture

Hi, I downloaded and

Hi,
I downloaded and installed the script. However I am getting

>> MAXScript Callback script Exception: -- Runtime error: fileIn: can't open file - "C:\Users urhan.arun\AppData\Local\Autodesk\3dsMax\2010 - 64bit\enu\scripts/TrackScripts/ProjectManager/BitMapResizeSaver.mse" <<

error.

I recognized the path it says is not true, but I do not know where to fix this?
Could you help me please?

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